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authorTerje Bergstrom <tbergstrom@nvidia.com>2014-06-02 12:02:26 +0300
committerMrutyunjay Sawant <msawant@nvidia.com>2014-06-04 06:13:09 -0700
commit60ca8709496cbcfe7dc931a2ec8786f82b2761eb (patch)
tree4c281d01a940144bd55f4c3d01aa00c60a6170d5 /Makefile
parent6f526945f0746db3d0eb0b2d76a212d96dc1c18d (diff)
gpu: nvgpu: Fault engines on PBDMA error
On PBDMA error even though the engine might not be wedged, we need to kick the channel out of engine. Add that logic. Also when channel is not in engine, we need to remove it from runlist. Bug 1498688 Change-Id: I5939feb41d0a90635ba313b265c7e3b5d3f48622 Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com> Reviewed-on: http://git-master/r/417730 Reviewed-by: Automatic_Commit_Validation_User
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