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authorBorislav Petkov <bp@suse.de>2017-02-05 11:50:21 +0100
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2017-02-14 15:25:41 -0800
commit6e306c5907a075ba6d46f6ee33c689abf4bfb733 (patch)
tree33010f75e8480fa78ebb1b4bf674bb3a375cf8c0 /arch/x86/include/asm/processor.h
parentc3cc4259f8322fef4f59e719b05b07bc6833d8f9 (diff)
x86/CPU/AMD: Bring back Compute Unit ID
commit 79a8b9aa388b0620cc1d525d7c0f0d9a8a85e08e upstream. Commit: a33d331761bc ("x86/CPU/AMD: Fix Bulldozer topology") restored the initial approach we had with the Fam15h topology of enumerating CU (Compute Unit) threads as cores. And this is still correct - they're beefier than HT threads but still have some shared functionality. Our current approach has a problem with the Mad Max Steam game, for example. Yves Dionne reported a certain "choppiness" while playing on v4.9.5. That problem stems most likely from the fact that the CU threads share resources within one CU and when we schedule to a thread of a different compute unit, this incurs latency due to migrating the working set to a different CU through the caches. When the thread siblings mask mirrors that aspect of the CUs and threads, the scheduler pays attention to it and tries to schedule within one CU first. Which takes care of the latency, of course. Reported-by: Yves Dionne <yves.dionne@gmail.com> Signed-off-by: Borislav Petkov <bp@suse.de> Cc: Brice Goglin <Brice.Goglin@inria.fr> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Peter Zijlstra <peterz@infradead.org> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Yazen Ghannam <yazen.ghannam@amd.com> Link: http://lkml.kernel.org/r/20170205105022.8705-1-bp@alien8.de Signed-off-by: Ingo Molnar <mingo@kernel.org> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'arch/x86/include/asm/processor.h')
-rw-r--r--arch/x86/include/asm/processor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/arch/x86/include/asm/processor.h b/arch/x86/include/asm/processor.h
index 984a7bf17f6a..83db0eae9979 100644
--- a/arch/x86/include/asm/processor.h
+++ b/arch/x86/include/asm/processor.h
@@ -104,6 +104,7 @@ struct cpuinfo_x86 {
__u8 x86_phys_bits;
/* CPUID returned core id bits: */
__u8 x86_coreid_bits;
+ __u8 cu_id;
/* Max extended CPUID function supported: */
__u32 extended_cpuid_level;
/* Maximum supported CPUID level, -1=no CPUID: */