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authorDavid Herrmann <dh.herrmann@gmail.com>2013-05-05 23:12:59 +0200
committerJiri Kosina <jkosina@suse.cz>2013-06-03 11:07:03 +0200
commitb6ee67b37c02790ba9bd170ee1fe0d2cd2941001 (patch)
treed0e40e6d68175340473c789f43f663a36270cb85 /drivers/hid/hid-wiimote-modules.c
parentf1d4bed45b553dda2be402e427d8d708c4dca85d (diff)
HID: wiimote: add Nunchuk support
This moves the nunchuk parser over to an extension module. This allows to make use of hotplugged Nunchuks instead of the old static parser. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'drivers/hid/hid-wiimote-modules.c')
-rw-r--r--drivers/hid/hid-wiimote-modules.c198
1 files changed, 198 insertions, 0 deletions
diff --git a/drivers/hid/hid-wiimote-modules.c b/drivers/hid/hid-wiimote-modules.c
index 6239cd87f1ed..e4bcc098bdfd 100644
--- a/drivers/hid/hid-wiimote-modules.c
+++ b/drivers/hid/hid-wiimote-modules.c
@@ -789,6 +789,203 @@ static const struct wiimod_ops wiimod_ir = {
};
/*
+ * Nunchuk Extension
+ * The Nintendo Wii Nunchuk was the first official extension published by
+ * Nintendo. It provides two additional keys and a separate accelerometer. It
+ * can be hotplugged to standard Wii Remotes.
+ */
+
+enum wiimod_nunchuk_keys {
+ WIIMOD_NUNCHUK_KEY_C,
+ WIIMOD_NUNCHUK_KEY_Z,
+ WIIMOD_NUNCHUK_KEY_NUM,
+};
+
+static const __u16 wiimod_nunchuk_map[] = {
+ BTN_C, /* WIIMOD_NUNCHUK_KEY_C */
+ BTN_Z, /* WIIMOD_NUNCHUK_KEY_Z */
+};
+
+static void wiimod_nunchuk_in_ext(struct wiimote_data *wdata, const __u8 *ext)
+{
+ __s16 x, y, z, bx, by;
+
+ /* Byte | 8 7 | 6 5 | 4 3 | 2 | 1 |
+ * -----+----------+---------+---------+----+-----+
+ * 1 | Button X <7:0> |
+ * 2 | Button Y <7:0> |
+ * -----+----------+---------+---------+----+-----+
+ * 3 | Speed X <9:2> |
+ * 4 | Speed Y <9:2> |
+ * 5 | Speed Z <9:2> |
+ * -----+----------+---------+---------+----+-----+
+ * 6 | Z <1:0> | Y <1:0> | X <1:0> | BC | BZ |
+ * -----+----------+---------+---------+----+-----+
+ * Button X/Y is the analog stick. Speed X, Y and Z are the
+ * accelerometer data in the same format as the wiimote's accelerometer.
+ * The 6th byte contains the LSBs of the accelerometer data.
+ * BC and BZ are the C and Z buttons: 0 means pressed
+ *
+ * If reported interleaved with motionp, then the layout changes. The
+ * 5th and 6th byte changes to:
+ * -----+-----------------------------------+-----+
+ * 5 | Speed Z <9:3> | EXT |
+ * -----+--------+-----+-----+----+----+----+-----+
+ * 6 |Z <2:1> |Y <1>|X <1>| BC | BZ | 0 | 0 |
+ * -----+--------+-----+-----+----+----+----+-----+
+ * All three accelerometer values lose their LSB. The other data is
+ * still available but slightly moved.
+ *
+ * Center data for button values is 128. Center value for accelerometer
+ * values it 512 / 0x200
+ */
+
+ bx = ext[0];
+ by = ext[1];
+ bx -= 128;
+ by -= 128;
+
+ x = ext[2] << 2;
+ y = ext[3] << 2;
+ z = ext[4] << 2;
+
+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+ x |= (ext[5] >> 3) & 0x02;
+ y |= (ext[5] >> 4) & 0x02;
+ z &= ~0x4;
+ z |= (ext[5] >> 5) & 0x06;
+ } else {
+ x |= (ext[5] >> 2) & 0x03;
+ y |= (ext[5] >> 4) & 0x03;
+ z |= (ext[5] >> 6) & 0x03;
+ }
+
+ x -= 0x200;
+ y -= 0x200;
+ z -= 0x200;
+
+ input_report_abs(wdata->extension.input, ABS_HAT0X, bx);
+ input_report_abs(wdata->extension.input, ABS_HAT0Y, by);
+
+ input_report_abs(wdata->extension.input, ABS_RX, x);
+ input_report_abs(wdata->extension.input, ABS_RY, y);
+ input_report_abs(wdata->extension.input, ABS_RZ, z);
+
+ if (wdata->state.flags & WIIPROTO_FLAG_MP_ACTIVE) {
+ input_report_key(wdata->extension.input,
+ wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z],
+ !(ext[5] & 0x04));
+ input_report_key(wdata->extension.input,
+ wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C],
+ !(ext[5] & 0x08));
+ } else {
+ input_report_key(wdata->extension.input,
+ wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_Z],
+ !(ext[5] & 0x01));
+ input_report_key(wdata->extension.input,
+ wiimod_nunchuk_map[WIIMOD_NUNCHUK_KEY_C],
+ !(ext[5] & 0x02));
+ }
+
+ input_sync(wdata->extension.input);
+}
+
+static int wiimod_nunchuk_open(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+
+ return 0;
+}
+
+static void wiimod_nunchuk_close(struct input_dev *dev)
+{
+ struct wiimote_data *wdata = input_get_drvdata(dev);
+ unsigned long flags;
+
+ spin_lock_irqsave(&wdata->state.lock, flags);
+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
+ spin_unlock_irqrestore(&wdata->state.lock, flags);
+}
+
+static int wiimod_nunchuk_probe(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ int ret, i;
+
+ wdata->extension.input = input_allocate_device();
+ if (!wdata->extension.input)
+ return -ENOMEM;
+
+ input_set_drvdata(wdata->extension.input, wdata);
+ wdata->extension.input->open = wiimod_nunchuk_open;
+ wdata->extension.input->close = wiimod_nunchuk_close;
+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
+ wdata->extension.input->id.bustype = wdata->hdev->bus;
+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
+ wdata->extension.input->id.product = wdata->hdev->product;
+ wdata->extension.input->id.version = wdata->hdev->version;
+ wdata->extension.input->name = WIIMOTE_NAME " Nunchuk";
+
+ set_bit(EV_KEY, wdata->extension.input->evbit);
+ for (i = 0; i < WIIMOD_NUNCHUK_KEY_NUM; ++i)
+ set_bit(wiimod_nunchuk_map[i],
+ wdata->extension.input->keybit);
+
+ set_bit(EV_ABS, wdata->extension.input->evbit);
+ set_bit(ABS_HAT0X, wdata->extension.input->absbit);
+ set_bit(ABS_HAT0Y, wdata->extension.input->absbit);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT0X, -120, 120, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_HAT0Y, -120, 120, 2, 4);
+ set_bit(ABS_RX, wdata->extension.input->absbit);
+ set_bit(ABS_RY, wdata->extension.input->absbit);
+ set_bit(ABS_RZ, wdata->extension.input->absbit);
+ input_set_abs_params(wdata->extension.input,
+ ABS_RX, -500, 500, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_RY, -500, 500, 2, 4);
+ input_set_abs_params(wdata->extension.input,
+ ABS_RZ, -500, 500, 2, 4);
+
+ ret = input_register_device(wdata->extension.input);
+ if (ret)
+ goto err_free;
+
+ return 0;
+
+err_free:
+ input_free_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+ return ret;
+}
+
+static void wiimod_nunchuk_remove(const struct wiimod_ops *ops,
+ struct wiimote_data *wdata)
+{
+ if (!wdata->extension.input)
+ return;
+
+ input_unregister_device(wdata->extension.input);
+ wdata->extension.input = NULL;
+}
+
+static const struct wiimod_ops wiimod_nunchuk = {
+ .flags = 0,
+ .arg = 0,
+ .probe = wiimod_nunchuk_probe,
+ .remove = wiimod_nunchuk_remove,
+ .in_ext = wiimod_nunchuk_in_ext,
+};
+
+/*
* Balance Board Extension
* The Nintendo Wii Balance Board provides four hardware weight sensor plus a
* single push button. No other peripherals are available. However, the
@@ -1026,5 +1223,6 @@ const struct wiimod_ops *wiimod_table[WIIMOD_NUM] = {
const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
[WIIMOTE_EXT_NONE] = &wiimod_dummy,
[WIIMOTE_EXT_UNKNOWN] = &wiimod_dummy,
+ [WIIMOTE_EXT_NUNCHUK] = &wiimod_nunchuk,
[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
};