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authorLinus Torvalds <torvalds@linux-foundation.org>2011-01-07 17:02:58 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2011-01-07 17:02:58 -0800
commit72eb6a791459c87a0340318840bb3bd9252b627b (patch)
tree3bfb8ad99f9c7e511f37f72d57b56a2cea06d753 /drivers/input/gameport
parent23d69b09b78c4876e134f104a3814c30747c53f1 (diff)
parent55ee4ef30241a62b700f79517e6d5ef2ddbefa67 (diff)
Merge branch 'for-2.6.38' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu
* 'for-2.6.38' of git://git.kernel.org/pub/scm/linux/kernel/git/tj/percpu: (30 commits) gameport: use this_cpu_read instead of lookup x86: udelay: Use this_cpu_read to avoid address calculation x86: Use this_cpu_inc_return for nmi counter x86: Replace uses of current_cpu_data with this_cpu ops x86: Use this_cpu_ops to optimize code vmstat: User per cpu atomics to avoid interrupt disable / enable irq_work: Use per cpu atomics instead of regular atomics cpuops: Use cmpxchg for xchg to avoid lock semantics x86: this_cpu_cmpxchg and this_cpu_xchg operations percpu: Generic this_cpu_cmpxchg() and this_cpu_xchg support percpu,x86: relocate this_cpu_add_return() and friends connector: Use this_cpu operations xen: Use this_cpu_inc_return taskstats: Use this_cpu_ops random: Use this_cpu_inc_return fs: Use this_cpu_inc_return in buffer.c highmem: Use this_cpu_xx_return() operations vmstat: Use this_cpu_inc_return for vm statistics x86: Support for this_cpu_add, sub, dec, inc_return percpu: Generic support for this_cpu_add, sub, dec, inc_return ... Fixed up conflicts: in arch/x86/kernel/{apic/nmi.c, apic/x2apic_uv_x.c, process.c} as per Tejun.
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index dbf741c95835..23cf8fc933ec 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -121,7 +121,7 @@ static int gameport_measure_speed(struct gameport *gameport)
}
gameport_close(gameport);
- return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
+ return (this_cpu_read(cpu_info.loops_per_jiffy) *
(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
#else