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authorEric Anholt <eric@anholt.net>2017-01-17 21:42:53 +1100
committerGreg Kroah-Hartman <gregkh@linuxfoundation.org>2017-02-01 08:33:03 +0100
commitb9edac54cb85da589ca809bf8dcf86e5cd3f41c0 (patch)
tree925d6bfbaaa232c538e1d488e849a0dbc8a9c64e /drivers
parent32600835ebe1bd972d01ce7f331b87bd80705d30 (diff)
drm/vc4: Fix an integer overflow in temporary allocation layout.
commit 0f2ff82e11c86c05d051cae32b58226392d33bbf upstream. We copy the unvalidated ioctl arguments from the user into kernel temporary memory to run the validation from, to avoid a race where the user updates the unvalidate contents in between validating them and copying them into the validated BO. However, in setting up the layout of the kernel side, we failed to check one of the additions (the roundup() for shader_rec_offset) against integer overflow, allowing a nearly MAX_UINT value of bin_cl_size to cause us to under-allocate the temporary space that we then copy_from_user into. Reported-by: Murray McAllister <murray.mcallister@insomniasec.com> Signed-off-by: Eric Anholt <eric@anholt.net> Fixes: d5b1a78a772f ("drm/vc4: Add support for drawing 3D frames.") Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gpu/drm/vc4/vc4_gem.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 303f23c96220..39ef6743d3b8 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -594,7 +594,8 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
args->shader_rec_count);
struct vc4_bo *bo;
- if (uniforms_offset < shader_rec_offset ||
+ if (shader_rec_offset < args->bin_cl_size ||
+ uniforms_offset < shader_rec_offset ||
exec_size < uniforms_offset ||
args->shader_rec_count >= (UINT_MAX /
sizeof(struct vc4_shader_state)) ||