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-rw-r--r--drivers/gpu/ion/ion_priv.h160
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diff --git a/drivers/gpu/ion/ion_priv.h b/drivers/gpu/ion/ion_priv.h
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+/*
+ * drivers/gpu/ion/ion_priv.h
+ *
+ * Copyright (C) 2011 Google, Inc.
+ *
+ * This software is licensed under the terms of the GNU General Public
+ * License version 2, as published by the Free Software Foundation, and
+ * may be copied, distributed, and modified under those terms.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ */
+
+#ifndef _ION_PRIV_H
+#define _ION_PRIV_H
+
+#include <linux/kref.h>
+#include <linux/mm_types.h>
+#include <linux/mutex.h>
+#include <linux/rbtree.h>
+#include <linux/ion.h>
+
+struct ion_mapping;
+
+struct ion_dma_mapping {
+ struct kref ref;
+ struct scatterlist *sglist;
+};
+
+struct ion_kernel_mapping {
+ struct kref ref;
+ void *vaddr;
+};
+
+struct ion_buffer *ion_handle_buffer(struct ion_handle *handle);
+
+/**
+ * struct ion_buffer - metadata for a particular buffer
+ * @ref: refernce count
+ * @node: node in the ion_device buffers tree
+ * @dev: back pointer to the ion_device
+ * @heap: back pointer to the heap the buffer came from
+ * @flags: buffer specific flags
+ * @size: size of the buffer
+*/
+struct ion_buffer {
+ struct kref ref;
+ struct rb_node node;
+ struct ion_device *dev;
+ struct ion_heap *heap;
+ unsigned long flags;
+ size_t size;
+ union {
+ void *priv_virt;
+ ion_phys_addr_t priv_phys;
+ };
+ struct mutex lock;
+ int kmap_cnt;
+ void *vaddr;
+ int dmap_cnt;
+ struct scatterlist *sglist;
+};
+
+/**
+ * struct ion_heap_ops - ops to operate on a given heap
+ * @allocate: allocate memory
+ * @free: free memory
+ * @phys get physical address of a buffer (only define on
+ * physically contiguous heaps)
+ * @map_dma map the memory for dma to a scatterlist
+ * @map_kernel map memory to the kernel
+ * @map_user map memory to userspace
+ */
+struct ion_heap_ops {
+ int (*allocate) (struct ion_heap *heap,
+ struct ion_buffer *buffer, unsigned long len,
+ unsigned long align, unsigned long flags);
+ void (*free) (struct ion_buffer *buffer);
+ int (*phys) (struct ion_heap *heap, struct ion_buffer *buffer,
+ ion_phys_addr_t *addr, size_t *len);
+ struct scatterlist *(*map_dma) (struct ion_heap *heap,
+ struct ion_buffer *buffer);
+ void (*unmap_dma) (struct ion_heap *heap, struct ion_buffer *buffer);
+ void * (*map_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+ void (*unmap_kernel) (struct ion_heap *heap, struct ion_buffer *buffer);
+ int (*map_user) (struct ion_heap *mapper, struct ion_buffer *buffer,
+ struct vm_area_struct *vma);
+};
+
+/**
+ * struct ion_heap - represents a heap in the system
+ * @node: rb node to put the heap on the device's tree of heaps
+ * @dev: back pointer to the ion_device
+ * @type: type of heap
+ * @ops: ops struct as above
+ * @prio: priority (lower numbers first) of this heap when
+ * allocating. These are specified by platform data and
+ * MUST be unique
+ * @priv: private data used by the heap implementation
+ *
+ * Represents a pool of memory from which buffers can be made. In some
+ * systems the only heap is regular system memory allocated via vmalloc.
+ * On others, some blocks might require large physically contiguous buffers
+ * that are allocated from a specially reserved heap.
+ */
+struct ion_heap {
+ struct rb_node node;
+ struct ion_device *dev;
+ enum ion_heap_type type;
+ struct ion_heap_ops *ops;
+ int prio;
+ const char *name;
+};
+
+/**
+ * ion_device_create - allocates and returns an ion device
+ *
+ * returns a valid device or -PTR_ERR
+ */
+struct ion_device *ion_device_create(long (*custom_ioctl)
+ (struct ion_client *client,
+ unsigned int cmd,
+ unsigned long arg));
+
+/**
+ * ion_device_destroy - free and device and it's resource
+ * @dev: the device
+ */
+void ion_device_destroy(struct ion_device *dev);
+
+/**
+ * ion_device_add_heap - adds a heap to the ion device
+ * @dev: the device
+ * @heap: the heap to add
+ */
+void ion_device_add_heap(struct ion_device *dev, struct ion_heap *heap);
+
+/* CREATE HEAPS */
+struct ion_heap *ion_heap_create(struct ion_platform_heap *);
+void ion_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_heap_create(struct ion_platform_heap *);
+void ion_system_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_system_contig_heap_create(struct ion_platform_heap *);
+void ion_system_contig_heap_destroy(struct ion_heap *);
+
+struct ion_heap *ion_carveout_heap_create(struct ion_platform_heap *);
+void ion_carveout_heap_destroy(struct ion_heap *);
+ion_phys_addr_t ion_carveout_allocate(struct ion_heap *heap, unsigned long size,
+ unsigned long align);
+void ion_carveout_free(struct ion_heap *heap, ion_phys_addr_t addr,
+ unsigned long size);
+
+#define ION_CARVEOUT_ALLOCATE_FAIL -1
+
+#endif /* _ION_PRIV_H */