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Diffstat (limited to 'drivers/mxc/gpu-viv/hal/kernel/inc/gc_hal_compiler.h')
-rw-r--r--drivers/mxc/gpu-viv/hal/kernel/inc/gc_hal_compiler.h3039
1 files changed, 3039 insertions, 0 deletions
diff --git a/drivers/mxc/gpu-viv/hal/kernel/inc/gc_hal_compiler.h b/drivers/mxc/gpu-viv/hal/kernel/inc/gc_hal_compiler.h
new file mode 100644
index 000000000000..9db51b5ae77d
--- /dev/null
+++ b/drivers/mxc/gpu-viv/hal/kernel/inc/gc_hal_compiler.h
@@ -0,0 +1,3039 @@
+/****************************************************************************
+*
+* Copyright (C) 2005 - 2011 by Vivante Corp.
+*
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the license, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not write to the Free Software
+* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+*
+*****************************************************************************/
+
+
+
+
+/*
+** Include file the defines the front- and back-end compilers, as well as the
+** objects they use.
+*/
+
+#ifndef __gc_hal_compiler_h_
+#define __gc_hal_compiler_h_
+
+#ifndef VIVANTE_NO_3D
+#include "gc_hal_types.h"
+#include "gc_hal_engine.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/******************************* IR VERSION ******************/
+#define gcdSL_IR_VERSION gcmCC('\0','\0','\0','\1')
+
+/******************************************************************************\
+|******************************* SHADER LANGUAGE ******************************|
+\******************************************************************************/
+
+/* Possible shader language opcodes. */
+typedef enum _gcSL_OPCODE
+{
+ gcSL_NOP, /* 0x00 */
+ gcSL_MOV, /* 0x01 */
+ gcSL_SAT, /* 0x02 */
+ gcSL_DP3, /* 0x03 */
+ gcSL_DP4, /* 0x04 */
+ gcSL_ABS, /* 0x05 */
+ gcSL_JMP, /* 0x06 */
+ gcSL_ADD, /* 0x07 */
+ gcSL_MUL, /* 0x08 */
+ gcSL_RCP, /* 0x09 */
+ gcSL_SUB, /* 0x0A */
+ gcSL_KILL, /* 0x0B */
+ gcSL_TEXLD, /* 0x0C */
+ gcSL_CALL, /* 0x0D */
+ gcSL_RET, /* 0x0E */
+ gcSL_NORM, /* 0x0F */
+ gcSL_MAX, /* 0x10 */
+ gcSL_MIN, /* 0x11 */
+ gcSL_POW, /* 0x12 */
+ gcSL_RSQ, /* 0x13 */
+ gcSL_LOG, /* 0x14 */
+ gcSL_FRAC, /* 0x15 */
+ gcSL_FLOOR, /* 0x16 */
+ gcSL_CEIL, /* 0x17 */
+ gcSL_CROSS, /* 0x18 */
+ gcSL_TEXLDP, /* 0x19 */
+ gcSL_TEXBIAS, /* 0x1A */
+ gcSL_TEXGRAD, /* 0x1B */
+ gcSL_TEXLOD, /* 0x1C */
+ gcSL_SIN, /* 0x1D */
+ gcSL_COS, /* 0x1E */
+ gcSL_TAN, /* 0x1F */
+ gcSL_EXP, /* 0x20 */
+ gcSL_SIGN, /* 0x21 */
+ gcSL_STEP, /* 0x22 */
+ gcSL_SQRT, /* 0x23 */
+ gcSL_ACOS, /* 0x24 */
+ gcSL_ASIN, /* 0x25 */
+ gcSL_ATAN, /* 0x26 */
+ gcSL_SET, /* 0x27 */
+ gcSL_DSX, /* 0x28 */
+ gcSL_DSY, /* 0x29 */
+ gcSL_FWIDTH, /* 0x2A */
+ gcSL_DIV, /* 0x2B */
+ gcSL_MOD, /* 0x2C */
+ gcSL_AND_BITWISE, /* 0x2D */
+ gcSL_OR_BITWISE, /* 0x2E */
+ gcSL_XOR_BITWISE, /* 0x2F */
+ gcSL_NOT_BITWISE, /* 0x30 */
+ gcSL_LSHIFT, /* 0x31 */
+ gcSL_RSHIFT, /* 0x32 */
+ gcSL_ROTATE, /* 0x33 */
+ gcSL_BITSEL, /* 0x34 */
+ gcSL_LEADZERO, /* 0x35 */
+ gcSL_LOAD, /* 0x36 */
+ gcSL_STORE, /* 0x37 */
+ gcSL_BARRIER, /* 0x38 */
+ gcSL_SIN_CL, /* 0x39 */
+ gcSL_COS_CL, /* 0x3A */
+ gcSL_TAN_CL, /* 0x3B */
+ gcSL_ACOS_CL, /* 0x3C */
+ gcSL_ASIN_CL, /* 0x3D */
+ gcSL_ATAN_CL, /* 0x3E */
+ gcSL_SINH_CL, /* 0x3F */
+ gcSL_COSH_CL, /* 0x40 */
+ gcSL_TANH_CL, /* 0x41 */
+ gcSL_ASINH_CL, /* 0x42 */
+ gcSL_ACOSH_CL, /* 0x43 */
+ gcSL_ATANH_CL, /* 0x44 */
+ gcSL_SINPI_CL, /* 0x45 */
+ gcSL_COSPI_CL, /* 0x46 */
+ gcSL_TANPI_CL, /* 0x47 */
+ gcSL_ASINPI_CL, /* 0x48 */
+ gcSL_ACOSPI_CL, /* 0x49 */
+ gcSL_ATANPI_CL, /* 0x4A */
+ gcSL_ATAN2_CL, /* 0x4B */
+ gcSL_ATAN2PI_CL, /* 0x4C */
+ gcSL_POW_CL, /* 0x4D */
+ gcSL_RSQ_CL, /* 0x4E */
+ gcSL_LOG_CL, /* 0x4F */
+ gcSL_EXP_CL, /* 0x50 */
+ gcSL_SQRT_CL, /* 0x51 */
+ gcSL_CBRT_CL, /* 0x52 */
+ gcSL_ADDLO, /* 0x53 */ /* Float only. */
+ gcSL_MULLO, /* 0x54 */ /* Float only. */
+ gcSL_CONV, /* 0x55 */
+ gcSL_GETEXP, /* 0x56 */
+ gcSL_GETMANT, /* 0x57 */
+ gcSL_MULHI, /* 0x58 */ /* Integer only. */
+ gcSL_CMP, /* 0x59 */
+ gcSL_I2F, /* 0x5A */
+ gcSL_F2I, /* 0x5B */
+ gcSL_ADDSAT, /* 0x5C */ /* Integer only. */
+ gcSL_SUBSAT, /* 0x5D */ /* Integer only. */
+ gcSL_MULSAT, /* 0x5E */ /* Integer only. */
+}
+gcSL_OPCODE;
+
+typedef enum _gcSL_FORMAT
+{
+ gcSL_FLOAT = 0, /* 0 */
+ gcSL_INTEGER = 1, /* 1 */
+ gcSL_INT32 = 1, /* 1 */
+ gcSL_BOOLEAN = 2, /* 2 */
+ gcSL_UINT32 = 3, /* 3 */
+ gcSL_INT8, /* 4 */
+ gcSL_UINT8, /* 5 */
+ gcSL_INT16, /* 6 */
+ gcSL_UINT16, /* 7 */
+ gcSL_INT64, /* 8 */ /* Reserved for future enhancement. */
+ gcSL_UINT64, /* 9 */ /* Reserved for future enhancement. */
+ gcSL_INT128, /* 10 */ /* Reserved for future enhancement. */
+ gcSL_UINT128, /* 11 */ /* Reserved for future enhancement. */
+ gcSL_FLOAT16, /* 12 */
+ gcSL_FLOAT64, /* 13 */ /* Reserved for future enhancement. */
+ gcSL_FLOAT128, /* 14 */ /* Reserved for future enhancement. */
+}
+gcSL_FORMAT;
+
+/* Destination write enable bits. */
+typedef enum _gcSL_ENABLE
+{
+ gcSL_ENABLE_X = 0x1,
+ gcSL_ENABLE_Y = 0x2,
+ gcSL_ENABLE_Z = 0x4,
+ gcSL_ENABLE_W = 0x8,
+ /* Combinations. */
+ gcSL_ENABLE_XY = gcSL_ENABLE_X | gcSL_ENABLE_Y,
+ gcSL_ENABLE_XYZ = gcSL_ENABLE_X | gcSL_ENABLE_Y | gcSL_ENABLE_Z,
+ gcSL_ENABLE_XYZW = gcSL_ENABLE_X | gcSL_ENABLE_Y | gcSL_ENABLE_Z | gcSL_ENABLE_W,
+ gcSL_ENABLE_XYW = gcSL_ENABLE_X | gcSL_ENABLE_Y | gcSL_ENABLE_W,
+ gcSL_ENABLE_XZ = gcSL_ENABLE_X | gcSL_ENABLE_Z,
+ gcSL_ENABLE_XZW = gcSL_ENABLE_X | gcSL_ENABLE_Z | gcSL_ENABLE_W,
+ gcSL_ENABLE_XW = gcSL_ENABLE_X | gcSL_ENABLE_W,
+ gcSL_ENABLE_YZ = gcSL_ENABLE_Y | gcSL_ENABLE_Z,
+ gcSL_ENABLE_YZW = gcSL_ENABLE_Y | gcSL_ENABLE_Z | gcSL_ENABLE_W,
+ gcSL_ENABLE_YW = gcSL_ENABLE_Y | gcSL_ENABLE_W,
+ gcSL_ENABLE_ZW = gcSL_ENABLE_Z | gcSL_ENABLE_W,
+}
+gcSL_ENABLE;
+
+/* Possible indices. */
+typedef enum _gcSL_INDEXED
+{
+ gcSL_NOT_INDEXED, /* 0 */
+ gcSL_INDEXED_X, /* 1 */
+ gcSL_INDEXED_Y, /* 2 */
+ gcSL_INDEXED_Z, /* 3 */
+ gcSL_INDEXED_W, /* 4 */
+}
+gcSL_INDEXED;
+
+/* Opcode conditions. */
+typedef enum _gcSL_CONDITION
+{
+ gcSL_ALWAYS, /* 0x0 */
+ gcSL_NOT_EQUAL, /* 0x1 */
+ gcSL_LESS_OR_EQUAL, /* 0x2 */
+ gcSL_LESS, /* 0x3 */
+ gcSL_EQUAL, /* 0x4 */
+ gcSL_GREATER, /* 0x5 */
+ gcSL_GREATER_OR_EQUAL, /* 0x6 */
+ gcSL_AND, /* 0x7 */
+ gcSL_OR, /* 0x8 */
+ gcSL_XOR, /* 0x9 */
+ gcSL_NOT_ZERO, /* 0xA */
+}
+gcSL_CONDITION;
+
+/* Possible source operand types. */
+typedef enum _gcSL_TYPE
+{
+ gcSL_NONE, /* 0x0 */
+ gcSL_TEMP, /* 0x1 */
+ gcSL_ATTRIBUTE, /* 0x2 */
+ gcSL_UNIFORM, /* 0x3 */
+ gcSL_SAMPLER, /* 0x4 */
+ gcSL_CONSTANT, /* 0x5 */
+ gcSL_OUTPUT, /* 0x6 */
+ gcSL_PHYSICAL, /* 0x7 */
+}
+gcSL_TYPE;
+
+/* Swizzle generator macro. */
+#define gcmSWIZZLE(Component1, Component2, Component3, Component4) \
+( \
+ (gcSL_SWIZZLE_ ## Component1 << 0) | \
+ (gcSL_SWIZZLE_ ## Component2 << 2) | \
+ (gcSL_SWIZZLE_ ## Component3 << 4) | \
+ (gcSL_SWIZZLE_ ## Component4 << 6) \
+)
+
+/* Possible swizzle values. */
+typedef enum _gcSL_SWIZZLE
+{
+ gcSL_SWIZZLE_X, /* 0x0 */
+ gcSL_SWIZZLE_Y, /* 0x1 */
+ gcSL_SWIZZLE_Z, /* 0x2 */
+ gcSL_SWIZZLE_W, /* 0x3 */
+ /* Combinations. */
+ gcSL_SWIZZLE_XXXX = gcmSWIZZLE(X, X, X, X),
+ gcSL_SWIZZLE_YYYY = gcmSWIZZLE(Y, Y, Y, Y),
+ gcSL_SWIZZLE_ZZZZ = gcmSWIZZLE(Z, Z, Z, Z),
+ gcSL_SWIZZLE_WWWW = gcmSWIZZLE(W, W, W, W),
+ gcSL_SWIZZLE_XYYY = gcmSWIZZLE(X, Y, Y, Y),
+ gcSL_SWIZZLE_XZZZ = gcmSWIZZLE(X, Z, Z, Z),
+ gcSL_SWIZZLE_XWWW = gcmSWIZZLE(X, W, W, W),
+ gcSL_SWIZZLE_YZZZ = gcmSWIZZLE(Y, Z, Z, Z),
+ gcSL_SWIZZLE_YWWW = gcmSWIZZLE(Y, W, W, W),
+ gcSL_SWIZZLE_ZWWW = gcmSWIZZLE(Z, W, W, W),
+ gcSL_SWIZZLE_XYZZ = gcmSWIZZLE(X, Y, Z, Z),
+ gcSL_SWIZZLE_XYWW = gcmSWIZZLE(X, Y, W, W),
+ gcSL_SWIZZLE_XZWW = gcmSWIZZLE(X, Z, W, W),
+ gcSL_SWIZZLE_YZWW = gcmSWIZZLE(Y, Z, W, W),
+ gcSL_SWIZZLE_XXYZ = gcmSWIZZLE(X, X, Y, Z),
+ gcSL_SWIZZLE_XYZW = gcmSWIZZLE(X, Y, Z, W),
+ gcSL_SWIZZLE_XYXY = gcmSWIZZLE(X, Y, X, Y),
+
+ gcSL_SWIZZLE_INVALID = 0x7FFFFFFF
+}
+gcSL_SWIZZLE;
+
+
+/******************************************************************************\
+|*********************************** SHADERS **********************************|
+\******************************************************************************/
+
+/* Shader types. */
+#define gcSHADER_TYPE_UNKNOWN 0
+#define gcSHADER_TYPE_VERTEX 1
+#define gcSHADER_TYPE_FRAGMENT 2
+#define gcSHADER_TYPE_CL 3
+#define gcSHADER_TYPE_PRECOMPILED 4
+
+#define gcm
+/* gcSHADER objects. */
+typedef struct _gcSHADER * gcSHADER;
+typedef struct _gcATTRIBUTE * gcATTRIBUTE;
+typedef struct _gcUNIFORM * gcUNIFORM;
+typedef struct _gcOUTPUT * gcOUTPUT;
+typedef struct _gcsFUNCTION * gcFUNCTION;
+typedef struct _gcsKERNEL_FUNCTION * gcKERNEL_FUNCTION;
+typedef struct _gcsHINT * gcsHINT_PTR;
+typedef struct _gcSHADER_PROFILER * gcSHADER_PROFILER;
+typedef struct _gcVARIABLE * gcVARIABLE;
+
+struct _gcsHINT
+{
+ /* Numbr of data transfers for Vertex Shader output. */
+ gctUINT32 vsOutputCount;
+
+ /* Flag whether the VS has point size or not. */
+ gctBOOL vsHasPointSize;
+
+ /* Element count. */
+ gctUINT32 elementCount;
+
+ /* Component count. */
+ gctUINT32 componentCount;
+
+ /* Number of data transfers for Fragment Shader input. */
+ gctUINT32 fsInputCount;
+
+ /* Maximum number of temporary registers used in FS. */
+ gctUINT32 fsMaxTemp;
+
+ /* Maximum number of temporary registers used in VS. */
+ gctUINT32 vsMaxTemp;
+
+ /* Balance minimum. */
+ gctUINT32 balanceMin;
+
+ /* Balance maximum. */
+ gctUINT32 balanceMax;
+
+ /* Flag whether the PS outputs the depth value or not. */
+ gctBOOL psHasFragDepthOut;
+
+ /* Flag whether the ThreadWalker is in PS. */
+ gctBOOL threadWalkerInPS;
+
+};
+
+/* gcSHADER_TYPE enumeration. */
+typedef enum _gcSHADER_TYPE
+{
+ gcSHADER_FLOAT_X1, /* 0x00 */
+ gcSHADER_FLOAT_X2, /* 0x01 */
+ gcSHADER_FLOAT_X3, /* 0x02 */
+ gcSHADER_FLOAT_X4, /* 0x03 */
+ gcSHADER_FLOAT_2X2, /* 0x04 */
+ gcSHADER_FLOAT_3X3, /* 0x05 */
+ gcSHADER_FLOAT_4X4, /* 0x06 */
+ gcSHADER_BOOLEAN_X1, /* 0x07 */
+ gcSHADER_BOOLEAN_X2, /* 0x08 */
+ gcSHADER_BOOLEAN_X3, /* 0x09 */
+ gcSHADER_BOOLEAN_X4, /* 0x0A */
+ gcSHADER_INTEGER_X1, /* 0x0B */
+ gcSHADER_INTEGER_X2, /* 0x0C */
+ gcSHADER_INTEGER_X3, /* 0x0D */
+ gcSHADER_INTEGER_X4, /* 0x0E */
+ gcSHADER_SAMPLER_1D, /* 0x0F */
+ gcSHADER_SAMPLER_2D, /* 0x10 */
+ gcSHADER_SAMPLER_3D, /* 0x11 */
+ gcSHADER_SAMPLER_CUBIC, /* 0x12 */
+ gcSHADER_FIXED_X1, /* 0x13 */
+ gcSHADER_FIXED_X2, /* 0x14 */
+ gcSHADER_FIXED_X3, /* 0x15 */
+ gcSHADER_FIXED_X4, /* 0x16 */
+ gcSHADER_IMAGE_2D, /* 0x17 */ /* For OCL. */
+ gcSHADER_IMAGE_3D, /* 0x18 */ /* For OCL. */
+ gcSHADER_SAMPLER, /* 0x19 */ /* For OCL. */
+ gcSHADER_FLOAT_2X3, /* 0x1A */
+ gcSHADER_FLOAT_2X4, /* 0x1B */
+ gcSHADER_FLOAT_3X2, /* 0x1C */
+ gcSHADER_FLOAT_3X4, /* 0x1D */
+ gcSHADER_FLOAT_4X2, /* 0x1E */
+ gcSHADER_FLOAT_4X3, /* 0x1F */
+ gcSHADER_ISAMPLER_2D, /* 0x20 */
+ gcSHADER_ISAMPLER_3D, /* 0x21 */
+ gcSHADER_ISAMPLER_CUBIC, /* 0x22 */
+ gcSHADER_USAMPLER_2D, /* 0x23 */
+ gcSHADER_USAMPLER_3D, /* 0x24 */
+ gcSHADER_USAMPLER_CUBIC, /* 0x25 */
+ gcSHADER_SAMPLER_EXTERNAL_OES, /* 0x26 */
+
+}
+gcSHADER_TYPE;
+
+/* Shader flags. */
+typedef enum _gceSHADER_FLAGS
+{
+ gcvSHADER_DEAD_CODE = 0x01,
+ gcvSHADER_RESOURCE_USAGE = 0x02,
+ gcvSHADER_OPTIMIZER = 0x04,
+ gcvSHADER_USE_GL_Z = 0x08,
+ gcvSHADER_USE_GL_POSITION = 0x10,
+ gcvSHADER_USE_GL_FACE = 0x20,
+ gcvSHADER_USE_GL_POINT_COORD = 0x40,
+}
+gceSHADER_FLAGS;
+
+/* Function argument qualifier */
+typedef enum _gceINPUT_OUTPUT
+{
+ gcvFUNCTION_INPUT,
+ gcvFUNCTION_OUTPUT,
+ gcvFUNCTION_INOUT
+}
+gceINPUT_OUTPUT;
+
+/* Kernel function property flags. */
+typedef enum _gcePROPERTY_FLAGS
+{
+ gcvPROPERTY_REQD_WORK_GRP_SIZE = 0x01
+}
+gceKERNEL_FUNCTION_PROPERTY_FLAGS;
+
+/* Uniform flags. */
+typedef enum _gceUNIFORM_FLAGS
+{
+ gcvUNIFORM_KERNEL_ARG = 0x01,
+ gcvUNIFORM_KERNEL_ARG_LOCAL = 0x02,
+ gcvUNIFORM_KERNEL_ARG_SAMPLER = 0x04,
+ gcvUNIFORM_LOCAL_ADDRESS_SPACE = 0x08,
+ gcvUNIFORM_PRIVATE_ADDRESS_SPACE = 0x10,
+ gcvUNIFORM_CONSTANT_ADDRESS_SPACE = 0x20,
+ gcvUNIFORM_GLOBAL_SIZE = 0x40,
+ gcvUNIFORM_LOCAL_SIZE = 0x80,
+ gcvUNIFORM_NUM_GROUPS = 0x100,
+ gcvUNIFORM_GLOBAL_OFFSET = 0x200,
+ gcvUNIFORM_WORK_DIM = 0x400,
+ gcvUNIFORM_KERNEL_ARG_CONSTANT = 0x800,
+}
+gceUNIFORM_FLAGS;
+
+#define gcdUNIFORM_KERNEL_ARG_MASK (gcvUNIFORM_KERNEL_ARG | \
+ gcvUNIFORM_KERNEL_ARG_LOCAL | \
+ gcvUNIFORM_KERNEL_ARG_SAMPLER | \
+ gcvUNIFORM_KERNEL_ARG_CONSTANT)
+
+/*******************************************************************************
+** gcSHADER_SetCompilerVersion
+**
+** Set the compiler version of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to gcSHADER object
+**
+** gctINT *Version
+** Pointer to a two word version
+*/
+gceSTATUS
+gcSHADER_SetCompilerVersion(
+ IN gcSHADER Shader,
+ IN gctUINT32 *Version
+ );
+
+/*******************************************************************************
+** gcSHADER_GetCompilerVersion
+**
+** Get the compiler version of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctUINT32_PTR *CompilerVersion.
+** Pointer to holder of returned compilerVersion pointer
+*/
+gceSTATUS
+gcSHADER_GetCompilerVersion(
+ IN gcSHADER Shader,
+ OUT gctUINT32_PTR *CompilerVersion
+ );
+
+/*******************************************************************************
+** gcSHADER_GetType
+**
+** Get the gcSHADER object's type.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctINT *Type.
+** Pointer to return shader type.
+*/
+gceSTATUS
+gcSHADER_GetType(
+ IN gcSHADER Shader,
+ OUT gctINT *Type
+ );
+/*******************************************************************************
+** gcSHADER_Construct
+********************************************************************************
+**
+** Construct a new gcSHADER object.
+**
+** INPUT:
+**
+** gcoOS Hal
+** Pointer to an gcoHAL object.
+**
+** gctINT ShaderType
+** Type of gcSHADER object to cerate. 'ShaderType' can be one of the
+** following:
+**
+** gcSHADER_TYPE_VERTEX Vertex shader.
+** gcSHADER_TYPE_FRAGMENT Fragment shader.
+**
+** OUTPUT:
+**
+** gcSHADER * Shader
+** Pointer to a variable receiving the gcSHADER object pointer.
+*/
+gceSTATUS
+gcSHADER_Construct(
+ IN gcoHAL Hal,
+ IN gctINT ShaderType,
+ OUT gcSHADER * Shader
+ );
+
+/*******************************************************************************
+** gcSHADER_Destroy
+********************************************************************************
+**
+** Destroy a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_Destroy(
+ IN gcSHADER Shader
+ );
+
+/*******************************************************************************
+** gcSHADER_Copy
+********************************************************************************
+**
+** Copy a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSHADER Source
+** Pointer to a gcSHADER object that will be copied.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_Copy(
+ IN gcSHADER Shader,
+ IN gcSHADER Source
+ );
+
+/*******************************************************************************
+** gcSHADER_LoadHeader
+**
+** Load a gcSHADER object from a binary buffer. The binary buffer is layed out
+** as follows:
+** // Six word header
+** // Signature, must be 'S','H','D','R'.
+** gctINT8 signature[4];
+** gctUINT32 binFileVersion;
+** gctUINT32 compilerVersion[2];
+** gctUINT32 gcSLVersion;
+** gctUINT32 binarySize;
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+** Shader type will be returned if type in shader object is not gcSHADER_TYPE_PRECOMPILED
+**
+** gctPOINTER Buffer
+** Pointer to a binary buffer containing the shader data to load.
+**
+** gctSIZE_T BufferSize
+** Number of bytes inside the binary buffer pointed to by 'Buffer'.
+**
+** OUTPUT:
+** nothing
+**
+*/
+gceSTATUS
+gcSHADER_LoadHeader(
+ IN gcSHADER Shader,
+ IN gctPOINTER Buffer,
+ IN gctSIZE_T BufferSize
+ );
+
+/*******************************************************************************
+** gcSHADER_LoadKernel
+**
+** Load a kernel function given by name into gcSHADER object
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSTRING KernelName
+** Pointer to a kernel function name
+**
+** OUTPUT:
+** nothing
+**
+*/
+gceSTATUS
+gcSHADER_LoadKernel(
+ IN gcSHADER Shader,
+ IN gctSTRING KernelName
+ );
+
+/*******************************************************************************
+** gcSHADER_Load
+********************************************************************************
+**
+** Load a gcSHADER object from a binary buffer.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctPOINTER Buffer
+** Pointer to a binary buffer containg the shader data to load.
+**
+** gctSIZE_T BufferSize
+** Number of bytes inside the binary buffer pointed to by 'Buffer'.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_Load(
+ IN gcSHADER Shader,
+ IN gctPOINTER Buffer,
+ IN gctSIZE_T BufferSize
+ );
+
+/*******************************************************************************
+** gcSHADER_Save
+********************************************************************************
+**
+** Save a gcSHADER object to a binary buffer.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctPOINTER Buffer
+** Pointer to a binary buffer to be used as storage for the gcSHADER
+** object. If 'Buffer' is gcvNULL, the gcSHADER object will not be saved,
+** but the number of bytes required to hold the binary output for the
+** gcSHADER object will be returned.
+**
+** gctSIZE_T * BufferSize
+** Pointer to a variable holding the number of bytes allocated in
+** 'Buffer'. Only valid if 'Buffer' is not gcvNULL.
+**
+** OUTPUT:
+**
+** gctSIZE_T * BufferSize
+** Pointer to a variable receiving the number of bytes required to hold
+** the binary form of the gcSHADER object.
+*/
+gceSTATUS
+gcSHADER_Save(
+ IN gcSHADER Shader,
+ IN gctPOINTER Buffer,
+ IN OUT gctSIZE_T * BufferSize
+ );
+
+/*******************************************************************************
+** gcSHADER_LoadEx
+********************************************************************************
+**
+** Load a gcSHADER object from a binary buffer.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctPOINTER Buffer
+** Pointer to a binary buffer containg the shader data to load.
+**
+** gctSIZE_T BufferSize
+** Number of bytes inside the binary buffer pointed to by 'Buffer'.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_LoadEx(
+ IN gcSHADER Shader,
+ IN gctPOINTER Buffer,
+ IN gctSIZE_T BufferSize
+ );
+
+/*******************************************************************************
+** gcSHADER_SaveEx
+********************************************************************************
+**
+** Save a gcSHADER object to a binary buffer.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctPOINTER Buffer
+** Pointer to a binary buffer to be used as storage for the gcSHADER
+** object. If 'Buffer' is gcvNULL, the gcSHADER object will not be saved,
+** but the number of bytes required to hold the binary output for the
+** gcSHADER object will be returned.
+**
+** gctSIZE_T * BufferSize
+** Pointer to a variable holding the number of bytes allocated in
+** 'Buffer'. Only valid if 'Buffer' is not gcvNULL.
+**
+** OUTPUT:
+**
+** gctSIZE_T * BufferSize
+** Pointer to a variable receiving the number of bytes required to hold
+** the binary form of the gcSHADER object.
+*/
+gceSTATUS
+gcSHADER_SaveEx(
+ IN gcSHADER Shader,
+ IN gctPOINTER Buffer,
+ IN OUT gctSIZE_T * BufferSize
+ );
+
+/*******************************************************************************
+** gcSHADER_ReallocateAttributes
+**
+** Reallocate an array of pointers to gcATTRIBUTE objects.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcSHADER_ReallocateAttributes(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+/*******************************************************************************
+** gcSHADER_AddAttribute
+********************************************************************************
+**
+** Add an attribute to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctCONST_STRING Name
+** Name of the attribute to add.
+**
+** gcSHADER_TYPE Type
+** Type of the attribute to add.
+**
+** gctSIZE_T Length
+** Array length of the attribute to add. 'Length' must be at least 1.
+**
+** gctBOOL IsTexture
+** gcvTRUE if the attribute is used as a texture coordinate, gcvFALSE if not.
+**
+** OUTPUT:
+**
+** gcATTRIBUTE * Attribute
+** Pointer to a variable receiving the gcATTRIBUTE object pointer.
+*/
+gceSTATUS
+gcSHADER_AddAttribute(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ IN gcSHADER_TYPE Type,
+ IN gctSIZE_T Length,
+ IN gctBOOL IsTexture,
+ OUT gcATTRIBUTE * Attribute
+ );
+
+/*******************************************************************************
+** gcSHADER_GetAttributeCount
+********************************************************************************
+**
+** Get the number of attributes for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Count
+** Pointer to a variable receiving the number of attributes.
+*/
+gceSTATUS
+gcSHADER_GetAttributeCount(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * Count
+ );
+
+/*******************************************************************************
+** gcSHADER_GetAttribute
+********************************************************************************
+**
+** Get the gcATTRIBUTE object poniter for an indexed attribute for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Index
+** Index of the attribute to retrieve.
+**
+** OUTPUT:
+**
+** gcATTRIBUTE * Attribute
+** Pointer to a variable receiving the gcATTRIBUTE object pointer.
+*/
+gceSTATUS
+gcSHADER_GetAttribute(
+ IN gcSHADER Shader,
+ IN gctUINT Index,
+ OUT gcATTRIBUTE * Attribute
+ );
+
+/*******************************************************************************
+** gcSHADER_ReallocateUniforms
+**
+** Reallocate an array of pointers to gcUNIFORM objects.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcSHADER_ReallocateUniforms(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+/*******************************************************************************
+** gcSHADER_AddUniform
+********************************************************************************
+**
+** Add an uniform to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctCONST_STRING Name
+** Name of the uniform to add.
+**
+** gcSHADER_TYPE Type
+** Type of the uniform to add.
+**
+** gctSIZE_T Length
+** Array length of the uniform to add. 'Length' must be at least 1.
+**
+** OUTPUT:
+**
+** gcUNIFORM * Uniform
+** Pointer to a variable receiving the gcUNIFORM object pointer.
+*/
+gceSTATUS
+gcSHADER_AddUniform(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ IN gcSHADER_TYPE Type,
+ IN gctSIZE_T Length,
+ OUT gcUNIFORM * Uniform
+ );
+
+/*******************************************************************************
+** gcSHADER_GetUniformCount
+********************************************************************************
+**
+** Get the number of uniforms for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Count
+** Pointer to a variable receiving the number of uniforms.
+*/
+gceSTATUS
+gcSHADER_GetUniformCount(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * Count
+ );
+
+/*******************************************************************************
+** gcSHADER_GetUniform
+********************************************************************************
+**
+** Get the gcUNIFORM object pointer for an indexed uniform for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Index
+** Index of the uniform to retrieve.
+**
+** OUTPUT:
+**
+** gcUNIFORM * Uniform
+** Pointer to a variable receiving the gcUNIFORM object pointer.
+*/
+gceSTATUS
+gcSHADER_GetUniform(
+ IN gcSHADER Shader,
+ IN gctUINT Index,
+ OUT gcUNIFORM * Uniform
+ );
+
+/*******************************************************************************
+** gcSHADER_GetKernelFucntion
+**
+** Get the gcKERNEL_FUNCTION object pointer for an indexed kernel function for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Index
+** Index of kernel function to retreive the name for.
+**
+** OUTPUT:
+**
+** gcKERNEL_FUNCTION * KernelFunction
+** Pointer to a variable receiving the gcKERNEL_FUNCTION object pointer.
+*/
+gceSTATUS
+gcSHADER_GetKernelFunction(
+ IN gcSHADER Shader,
+ IN gctUINT Index,
+ OUT gcKERNEL_FUNCTION * KernelFunction
+ );
+
+gceSTATUS
+gcSHADER_GetKernelFunctionByName(
+ IN gcSHADER Shader,
+ IN gctSTRING KernelName,
+ OUT gcKERNEL_FUNCTION * KernelFunction
+ );
+/*******************************************************************************
+** gcSHADER_GetKernelFunctionCount
+**
+** Get the number of kernel functions for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Count
+** Pointer to a variable receiving the number of kernel functions.
+*/
+gceSTATUS
+gcSHADER_GetKernelFunctionCount(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * Count
+ );
+
+/*******************************************************************************
+** gcSHADER_ReallocateOutputs
+**
+** Reallocate an array of pointers to gcOUTPUT objects.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcSHADER_ReallocateOutputs(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOutput
+********************************************************************************
+**
+** Add an output to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctCONST_STRING Name
+** Name of the output to add.
+**
+** gcSHADER_TYPE Type
+** Type of the output to add.
+**
+** gctSIZE_T Length
+** Array length of the output to add. 'Length' must be at least 1.
+**
+** gctUINT16 TempRegister
+** Temporary register index that holds the output value.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOutput(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ IN gcSHADER_TYPE Type,
+ IN gctSIZE_T Length,
+ IN gctUINT16 TempRegister
+ );
+
+gceSTATUS
+gcSHADER_AddOutputIndexed(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ IN gctSIZE_T Index,
+ IN gctUINT16 TempIndex
+ );
+
+/*******************************************************************************
+** gcSHADER_GetOutputCount
+********************************************************************************
+**
+** Get the number of outputs for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Count
+** Pointer to a variable receiving the number of outputs.
+*/
+gceSTATUS
+gcSHADER_GetOutputCount(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * Count
+ );
+
+/*******************************************************************************
+** gcSHADER_GetOutput
+********************************************************************************
+**
+** Get the gcOUTPUT object pointer for an indexed output for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Index
+** Index of output to retrieve.
+**
+** OUTPUT:
+**
+** gcOUTPUT * Output
+** Pointer to a variable receiving the gcOUTPUT object pointer.
+*/
+gceSTATUS
+gcSHADER_GetOutput(
+ IN gcSHADER Shader,
+ IN gctUINT Index,
+ OUT gcOUTPUT * Output
+ );
+
+/*******************************************************************************
+** gcSHADER_ReallocateVariables
+**
+** Reallocate an array of pointers to gcVARIABLE objects.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcSHADER_ReallocateVariables(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+/*******************************************************************************
+** gcSHADER_AddVariable
+********************************************************************************
+**
+** Add a variable to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctCONST_STRING Name
+** Name of the variable to add.
+**
+** gcSHADER_TYPE Type
+** Type of the variable to add.
+**
+** gctSIZE_T Length
+** Array length of the variable to add. 'Length' must be at least 1.
+**
+** gctUINT16 TempRegister
+** Temporary register index that holds the variable value.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddVariable(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ IN gcSHADER_TYPE Type,
+ IN gctSIZE_T Length,
+ IN gctUINT16 TempRegister
+ );
+
+/*******************************************************************************
+** gcSHADER_GetVariableCount
+********************************************************************************
+**
+** Get the number of variables for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Count
+** Pointer to a variable receiving the number of variables.
+*/
+gceSTATUS
+gcSHADER_GetVariableCount(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * Count
+ );
+
+/*******************************************************************************
+** gcSHADER_GetVariable
+********************************************************************************
+**
+** Get the gcVARIABLE object pointer for an indexed variable for this shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Index
+** Index of variable to retrieve.
+**
+** OUTPUT:
+**
+** gcVARIABLE * Variable
+** Pointer to a variable receiving the gcVARIABLE object pointer.
+*/
+gceSTATUS
+gcSHADER_GetVariable(
+ IN gcSHADER Shader,
+ IN gctUINT Index,
+ OUT gcVARIABLE * Variable
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOpcode
+********************************************************************************
+**
+** Add an opcode to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_OPCODE Opcode
+** Opcode to add.
+**
+** gctUINT16 TempRegister
+** Temporary register index that acts as the target of the opcode.
+**
+** gctUINT8 Enable
+** Write enable bits for the temporary register that acts as the target
+** of the opcode.
+**
+** gcSL_FORMAT Format
+** Format of the temporary register.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOpcode(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gctUINT16 TempRegister,
+ IN gctUINT8 Enable,
+ IN gcSL_FORMAT Format
+ );
+
+gceSTATUS
+gcSHADER_AddOpcode2(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gcSL_CONDITION Condition,
+ IN gctUINT16 TempRegister,
+ IN gctUINT8 Enable,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOpcodeIndexed
+********************************************************************************
+**
+** Add an opcode to a gcSHADER object that writes to an dynamically indexed
+** target.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_OPCODE Opcode
+** Opcode to add.
+**
+** gctUINT16 TempRegister
+** Temporary register index that acts as the target of the opcode.
+**
+** gctUINT8 Enable
+** Write enable bits for the temporary register that acts as the
+** target of the opcode.
+**
+** gcSL_INDEXED Mode
+** Location of the dynamic index inside the temporary register. Valid
+** values can be:
+**
+** gcSL_INDEXED_X - Use x component of the temporary register.
+** gcSL_INDEXED_Y - Use y component of the temporary register.
+** gcSL_INDEXED_Z - Use z component of the temporary register.
+** gcSL_INDEXED_W - Use w component of the temporary register.
+**
+** gctUINT16 IndexRegister
+** Temporary register index that holds the dynamic index.
+**
+** gcSL_FORMAT Format
+** Format of the temporary register.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOpcodeIndexed(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gctUINT16 TempRegister,
+ IN gctUINT8 Enable,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOpcodeConditionIndexed
+**
+** Add an opcode to a gcSHADER object that writes to an dynamically indexed
+** target.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_OPCODE Opcode
+** Opcode to add.
+**
+** gcSL_CONDITION Condition
+** Condition to check.
+**
+** gctUINT16 TempRegister
+** Temporary register index that acts as the target of the opcode.
+**
+** gctUINT8 Enable
+** Write enable bits for the temporary register that acts as the
+** target of the opcode.
+**
+** gcSL_INDEXED Indexed
+** Location of the dynamic index inside the temporary register. Valid
+** values can be:
+**
+** gcSL_INDEXED_X - Use x component of the temporary register.
+** gcSL_INDEXED_Y - Use y component of the temporary register.
+** gcSL_INDEXED_Z - Use z component of the temporary register.
+** gcSL_INDEXED_W - Use w component of the temporary register.
+**
+** gctUINT16 IndexRegister
+** Temporary register index that holds the dynamic index.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOpcodeConditionIndexed(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gcSL_CONDITION Condition,
+ IN gctUINT16 TempRegister,
+ IN gctUINT8 Enable,
+ IN gcSL_INDEXED Indexed,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOpcodeConditional
+********************************************************************************
+**
+** Add an conditional opcode to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_OPCODE Opcode
+** Opcode to add.
+**
+** gcSL_CONDITION Condition
+** Condition that needs to evaluate to gcvTRUE in order for the opcode to
+** execute.
+**
+** gctUINT Label
+** Target label if 'Condition' evaluates to gcvTRUE.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOpcodeConditional(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gcSL_CONDITION Condition,
+ IN gctUINT Label
+ );
+
+/*******************************************************************************
+** gcSHADER_AddOpcodeConditionalFormatted
+**
+** Add an conditional jump or call opcode to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_OPCODE Opcode
+** Opcode to add.
+**
+** gcSL_CONDITION Condition
+** Condition that needs to evaluate to gcvTRUE in order for the opcode to
+** execute.
+**
+** gcSL_FORMAT Format
+** Format of conditional operands
+**
+** gctUINT Label
+** Target label if 'Condition' evaluates to gcvTRUE.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddOpcodeConditionalFormatted(
+ IN gcSHADER Shader,
+ IN gcSL_OPCODE Opcode,
+ IN gcSL_CONDITION Condition,
+ IN gcSL_FORMAT Format,
+ IN gctUINT Label
+ );
+
+/*******************************************************************************
+** gcSHADER_AddLabel
+********************************************************************************
+**
+** Define a label at the current instruction of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT Label
+** Label to define.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddLabel(
+ IN gcSHADER Shader,
+ IN gctUINT Label
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSource
+********************************************************************************
+**
+** Add a source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_TYPE Type
+** Type of the source operand.
+**
+** gctUINT16 SourceIndex
+** Index of the source operand.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gcSL_FORMAT Format
+** Format of the source operand.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSource(
+ IN gcSHADER Shader,
+ IN gcSL_TYPE Type,
+ IN gctUINT16 SourceIndex,
+ IN gctUINT8 Swizzle,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceIndexed
+********************************************************************************
+**
+** Add a dynamically indexed source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcSL_TYPE Type
+** Type of the source operand.
+**
+** gctUINT16 SourceIndex
+** Index of the source operand.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gcSL_INDEXED Mode
+** Addressing mode for the index.
+**
+** gctUINT16 IndexRegister
+** Temporary register index that holds the dynamic index.
+**
+** gcSL_FORMAT Format
+** Format of the source operand.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceIndexed(
+ IN gcSHADER Shader,
+ IN gcSL_TYPE Type,
+ IN gctUINT16 SourceIndex,
+ IN gctUINT8 Swizzle,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceAttribute
+********************************************************************************
+**
+** Add an attribute as a source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcATTRIBUTE Attribute
+** Pointer to a gcATTRIBUTE object.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gctINT Index
+** Static index into the attribute in case the attribute is a matrix
+** or array.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceAttribute(
+ IN gcSHADER Shader,
+ IN gcATTRIBUTE Attribute,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceAttributeIndexed
+********************************************************************************
+**
+** Add an indexed attribute as a source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcATTRIBUTE Attribute
+** Pointer to a gcATTRIBUTE object.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gctINT Index
+** Static index into the attribute in case the attribute is a matrix
+** or array.
+**
+** gcSL_INDEXED Mode
+** Addressing mode of the dynamic index.
+**
+** gctUINT16 IndexRegister
+** Temporary register index that holds the dynamic index.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceAttributeIndexed(
+ IN gcSHADER Shader,
+ IN gcATTRIBUTE Attribute,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceUniform
+********************************************************************************
+**
+** Add a uniform as a source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gctINT Index
+** Static index into the uniform in case the uniform is a matrix or
+** array.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceUniform(
+ IN gcSHADER Shader,
+ IN gcUNIFORM Uniform,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceUniformIndexed
+********************************************************************************
+**
+** Add an indexed uniform as a source operand to a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gctUINT8 Swizzle
+** x, y, z, and w swizzle values packed into one 8-bit value.
+**
+** gctINT Index
+** Static index into the uniform in case the uniform is a matrix or
+** array.
+**
+** gcSL_INDEXED Mode
+** Addressing mode of the dynamic index.
+**
+** gctUINT16 IndexRegister
+** Temporary register index that holds the dynamic index.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceUniformIndexed(
+ IN gcSHADER Shader,
+ IN gcUNIFORM Uniform,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister
+ );
+
+gceSTATUS
+gcSHADER_AddSourceSamplerIndexed(
+ IN gcSHADER Shader,
+ IN gctUINT8 Swizzle,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister
+ );
+
+gceSTATUS
+gcSHADER_AddSourceAttributeFormatted(
+ IN gcSHADER Shader,
+ IN gcATTRIBUTE Attribute,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_FORMAT Format
+ );
+
+gceSTATUS
+gcSHADER_AddSourceAttributeIndexedFormatted(
+ IN gcSHADER Shader,
+ IN gcATTRIBUTE Attribute,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+gceSTATUS
+gcSHADER_AddSourceUniformFormatted(
+ IN gcSHADER Shader,
+ IN gcUNIFORM Uniform,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_FORMAT Format
+ );
+
+gceSTATUS
+gcSHADER_AddSourceUniformIndexedFormatted(
+ IN gcSHADER Shader,
+ IN gcUNIFORM Uniform,
+ IN gctUINT8 Swizzle,
+ IN gctINT Index,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+gceSTATUS
+gcSHADER_AddSourceSamplerIndexedFormatted(
+ IN gcSHADER Shader,
+ IN gctUINT8 Swizzle,
+ IN gcSL_INDEXED Mode,
+ IN gctUINT16 IndexRegister,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceConstant
+********************************************************************************
+**
+** Add a constant floating point value as a source operand to a gcSHADER
+** object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctFLOAT Constant
+** Floating point constant.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceConstant(
+ IN gcSHADER Shader,
+ IN gctFLOAT Constant
+ );
+
+/*******************************************************************************
+** gcSHADER_AddSourceConstantFormatted
+********************************************************************************
+**
+** Add a constant value as a source operand to a gcSHADER
+** object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** void * Constant
+** Pointer to constant.
+**
+** gcSL_FORMAT Format
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_AddSourceConstantFormatted(
+ IN gcSHADER Shader,
+ IN void *Constant,
+ IN gcSL_FORMAT Format
+ );
+
+/*******************************************************************************
+** gcSHADER_Pack
+********************************************************************************
+**
+** Pack a dynamically created gcSHADER object by trimming the allocated arrays
+** and resolving all the labeling.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_Pack(
+ IN gcSHADER Shader
+ );
+
+/*******************************************************************************
+** gcSHADER_SetOptimizationOption
+********************************************************************************
+**
+** Set optimization option of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctUINT OptimizationOption
+** Optimization option. Can be one of the following:
+**
+** 0 - No optimization.
+** 1 - Full optimization.
+** Other value - For optimizer testing.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcSHADER_SetOptimizationOption(
+ IN gcSHADER Shader,
+ IN gctUINT OptimizationOption
+ );
+
+/*******************************************************************************
+** gcSHADER_ReallocateFunctions
+**
+** Reallocate an array of pointers to gcFUNCTION objects.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcSHADER_ReallocateFunctions(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcSHADER_AddFunction(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ OUT gcFUNCTION * Function
+ );
+
+gceSTATUS
+gcSHADER_ReallocateKernelFunctions(
+ IN gcSHADER Shader,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcSHADER_AddKernelFunction(
+ IN gcSHADER Shader,
+ IN gctCONST_STRING Name,
+ OUT gcKERNEL_FUNCTION * KernelFunction
+ );
+
+gceSTATUS
+gcSHADER_BeginFunction(
+ IN gcSHADER Shader,
+ IN gcFUNCTION Function
+ );
+
+gceSTATUS
+gcSHADER_EndFunction(
+ IN gcSHADER Shader,
+ IN gcFUNCTION Function
+ );
+
+gceSTATUS
+gcSHADER_BeginKernelFunction(
+ IN gcSHADER Shader,
+ IN gcKERNEL_FUNCTION KernelFunction
+ );
+
+gceSTATUS
+gcSHADER_EndKernelFunction(
+ IN gcSHADER Shader,
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctSIZE_T LocalMemorySize
+ );
+
+gceSTATUS
+gcSHADER_SetMaxKernelFunctionArgs(
+ IN gcSHADER Shader,
+ IN gctUINT32 MaxKernelFunctionArgs
+ );
+
+/*******************************************************************************
+** gcSHADER_SetConstantMemorySize
+**
+** Set the constant memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T ConstantMemorySize
+** Constant memory size in bytes
+**
+** gctCHAR *ConstantMemoryBuffer
+** Constant memory buffer
+*/
+gceSTATUS
+gcSHADER_SetConstantMemorySize(
+ IN gcSHADER Shader,
+ IN gctSIZE_T ConstantMemorySize,
+ IN gctCHAR * ConstantMemoryBuffer
+ );
+
+/*******************************************************************************
+** gcSHADER_GetConstantMemorySize
+**
+** Set the constant memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * ConstantMemorySize
+** Pointer to a variable receiving constant memory size in bytes
+**
+** gctCHAR **ConstantMemoryBuffer.
+** Pointer to a variable for returned shader constant memory buffer.
+*/
+gceSTATUS
+gcSHADER_GetConstantMemorySize(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * ConstantMemorySize,
+ OUT gctCHAR ** ConstantMemoryBuffer
+ );
+
+/*******************************************************************************
+** gcSHADER_SetPrivateMemorySize
+**
+** Set the private memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T PrivateMemorySize
+** Private memory size in bytes
+*/
+gceSTATUS
+gcSHADER_SetPrivateMemorySize(
+ IN gcSHADER Shader,
+ IN gctSIZE_T PrivateMemorySize
+ );
+
+/*******************************************************************************
+** gcSHADER_GetPrivateMemorySize
+**
+** Set the private memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * PrivateMemorySize
+** Pointer to a variable receiving private memory size in bytes
+*/
+gceSTATUS
+gcSHADER_GetPrivateMemorySize(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * PrivateMemorySize
+ );
+
+/*******************************************************************************
+** gcSHADER_SetLocalMemorySize
+**
+** Set the local memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** gctSIZE_T LocalMemorySize
+** Local memory size in bytes
+*/
+gceSTATUS
+gcSHADER_SetLocalMemorySize(
+ IN gcSHADER Shader,
+ IN gctSIZE_T LocalMemorySize
+ );
+
+/*******************************************************************************
+** gcSHADER_GetLocalMemorySize
+**
+** Set the local memory address space size of a gcSHADER object.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * LocalMemorySize
+** Pointer to a variable receiving lcoal memory size in bytes
+*/
+gceSTATUS
+gcSHADER_GetLocalMemorySize(
+ IN gcSHADER Shader,
+ OUT gctSIZE_T * LocalMemorySize
+ );
+
+/*******************************************************************************
+** gcATTRIBUTE_GetType
+********************************************************************************
+**
+** Get the type and array length of a gcATTRIBUTE object.
+**
+** INPUT:
+**
+** gcATTRIBUTE Attribute
+** Pointer to a gcATTRIBUTE object.
+**
+** OUTPUT:
+**
+** gcSHADER_TYPE * Type
+** Pointer to a variable receiving the type of the attribute. 'Type'
+** can be gcvNULL, in which case no type will be returned.
+**
+** gctSIZE_T * ArrayLength
+** Pointer to a variable receiving the length of the array if the
+** attribute was declared as an array. If the attribute was not
+** declared as an array, the array length will be 1. 'ArrayLength' can
+** be gcvNULL, in which case no array length will be returned.
+*/
+gceSTATUS
+gcATTRIBUTE_GetType(
+ IN gcATTRIBUTE Attribute,
+ OUT gcSHADER_TYPE * Type,
+ OUT gctSIZE_T * ArrayLength
+ );
+
+/*******************************************************************************
+** gcATTRIBUTE_GetName
+********************************************************************************
+**
+** Get the name of a gcATTRIBUTE object.
+**
+** INPUT:
+**
+** gcATTRIBUTE Attribute
+** Pointer to a gcATTRIBUTE object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Length
+** Pointer to a variable receiving the length of the attribute name.
+** 'Length' can be gcvNULL, in which case no length will be returned.
+**
+** gctCONST_STRING * Name
+** Pointer to a variable receiving the pointer to the attribute name.
+** 'Name' can be gcvNULL, in which case no name will be returned.
+*/
+gceSTATUS
+gcATTRIBUTE_GetName(
+ IN gcATTRIBUTE Attribute,
+ OUT gctSIZE_T * Length,
+ OUT gctCONST_STRING * Name
+ );
+
+/*******************************************************************************
+** gcATTRIBUTE_IsEnabled
+********************************************************************************
+**
+** Query the enabled state of a gcATTRIBUTE object.
+**
+** INPUT:
+**
+** gcATTRIBUTE Attribute
+** Pointer to a gcATTRIBUTE object.
+**
+** OUTPUT:
+**
+** gctBOOL * Enabled
+** Pointer to a variable receiving the enabled state of the attribute.
+*/
+gceSTATUS
+gcATTRIBUTE_IsEnabled(
+ IN gcATTRIBUTE Attribute,
+ OUT gctBOOL * Enabled
+ );
+
+/*******************************************************************************
+** gcUNIFORM_GetType
+********************************************************************************
+**
+** Get the type and array length of a gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** OUTPUT:
+**
+** gcSHADER_TYPE * Type
+** Pointer to a variable receiving the type of the uniform. 'Type' can
+** be gcvNULL, in which case no type will be returned.
+**
+** gctSIZE_T * ArrayLength
+** Pointer to a variable receiving the length of the array if the
+** uniform was declared as an array. If the uniform was not declared
+** as an array, the array length will be 1. 'ArrayLength' can be gcvNULL,
+** in which case no array length will be returned.
+*/
+gceSTATUS
+gcUNIFORM_GetType(
+ IN gcUNIFORM Uniform,
+ OUT gcSHADER_TYPE * Type,
+ OUT gctSIZE_T * ArrayLength
+ );
+
+/*******************************************************************************
+** gcUNIFORM_GetFlags
+********************************************************************************
+**
+** Get the flags of a gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** OUTPUT:
+**
+** gceUNIFORM_FLAGS * Flags
+** Pointer to a variable receiving the flags of the uniform.
+**
+*/
+gceSTATUS
+gcUNIFORM_GetFlags(
+ IN gcUNIFORM Uniform,
+ OUT gceUNIFORM_FLAGS * Flags
+ );
+
+/*******************************************************************************
+** gcUNIFORM_SetFlags
+********************************************************************************
+**
+** Set the flags of a gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gceUNIFORM_FLAGS Flags
+** Flags of the uniform to be set.
+**
+** OUTPUT:
+** Nothing.
+**
+*/
+gceSTATUS
+gcUNIFORM_SetFlags(
+ IN gcUNIFORM Uniform,
+ IN gceUNIFORM_FLAGS Flags
+ );
+
+/*******************************************************************************
+** gcUNIFORM_GetName
+********************************************************************************
+**
+** Get the name of a gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Length
+** Pointer to a variable receiving the length of the uniform name.
+** 'Length' can be gcvNULL, in which case no length will be returned.
+**
+** gctCONST_STRING * Name
+** Pointer to a variable receiving the pointer to the uniform name.
+** 'Name' can be gcvNULL, in which case no name will be returned.
+*/
+gceSTATUS
+gcUNIFORM_GetName(
+ IN gcUNIFORM Uniform,
+ OUT gctSIZE_T * Length,
+ OUT gctCONST_STRING * Name
+ );
+
+/*******************************************************************************
+** gcUNIFORM_GetSampler
+********************************************************************************
+**
+** Get the physical sampler number for a sampler gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** OUTPUT:
+**
+** gctUINT32 * Sampler
+** Pointer to a variable receiving the physical sampler.
+*/
+gceSTATUS
+gcUNIFORM_GetSampler(
+ IN gcUNIFORM Uniform,
+ OUT gctUINT32 * Sampler
+ );
+
+/*******************************************************************************
+** gcUNIFORM_GetFormat
+**
+** Get the type and array length of a gcUNIFORM object.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** OUTPUT:
+**
+** gcSL_FORMAT * Format
+** Pointer to a variable receiving the format of element of the uniform.
+** 'Type' can be gcvNULL, in which case no type will be returned.
+**
+** gctBOOL * IsPointer
+** Pointer to a variable receiving the state wheter the uniform is a pointer.
+** 'IsPointer' can be gcvNULL, in which case no array length will be returned.
+*/
+gceSTATUS
+gcUNIFORM_GetFormat(
+ IN gcUNIFORM Uniform,
+ OUT gcSL_FORMAT * Format,
+ OUT gctBOOL * IsPointer
+ );
+
+/*******************************************************************************
+** gcUNIFORM_SetFormat
+**
+** Set the format and isPointer of a uniform.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gcSL_FORMAT Format
+** Format of element of the uniform shaderType.
+**
+** gctBOOL IsPointer
+** Wheter the uniform is a pointer.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcUNIFORM_SetFormat(
+ IN gcUNIFORM Uniform,
+ IN gcSL_FORMAT Format,
+ IN gctBOOL IsPointer
+ );
+
+/*******************************************************************************
+** gcUNIFORM_SetValue
+********************************************************************************
+**
+** Set the value of a uniform in integer.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gctSIZE_T Count
+** Number of entries to program if the uniform has been declared as an
+** array.
+**
+** const gctINT * Value
+** Pointer to a buffer holding the integer values for the uniform.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcUNIFORM_SetValue(
+ IN gcUNIFORM Uniform,
+ IN gctSIZE_T Count,
+ IN const gctINT * Value
+ );
+
+/*******************************************************************************
+** gcUNIFORM_SetValueX
+********************************************************************************
+**
+** Set the value of a uniform in fixed point.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gctSIZE_T Count
+** Number of entries to program if the uniform has been declared as an
+** array.
+**
+** const gctFIXED_POINT * Value
+** Pointer to a buffer holding the fixed point values for the uniform.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcUNIFORM_SetValueX(
+ IN gcUNIFORM Uniform,
+ IN gctSIZE_T Count,
+ IN gctFIXED_POINT * Value
+ );
+
+/*******************************************************************************
+** gcUNIFORM_SetValueF
+********************************************************************************
+**
+** Set the value of a uniform in floating point.
+**
+** INPUT:
+**
+** gcUNIFORM Uniform
+** Pointer to a gcUNIFORM object.
+**
+** gctSIZE_T Count
+** Number of entries to program if the uniform has been declared as an
+** array.
+**
+** const gctFLOAT * Value
+** Pointer to a buffer holding the floating point values for the
+** uniform.
+**
+** OUTPUT:
+**
+** Nothing.
+*/
+gceSTATUS
+gcUNIFORM_SetValueF(
+ IN gcUNIFORM Uniform,
+ IN gctSIZE_T Count,
+ IN const gctFLOAT * Value
+ );
+
+/*******************************************************************************
+** gcOUTPUT_GetType
+********************************************************************************
+**
+** Get the type and array length of a gcOUTPUT object.
+**
+** INPUT:
+**
+** gcOUTPUT Output
+** Pointer to a gcOUTPUT object.
+**
+** OUTPUT:
+**
+** gcSHADER_TYPE * Type
+** Pointer to a variable receiving the type of the output. 'Type' can
+** be gcvNULL, in which case no type will be returned.
+**
+** gctSIZE_T * ArrayLength
+** Pointer to a variable receiving the length of the array if the
+** output was declared as an array. If the output was not declared
+** as an array, the array length will be 1. 'ArrayLength' can be gcvNULL,
+** in which case no array length will be returned.
+*/
+gceSTATUS
+gcOUTPUT_GetType(
+ IN gcOUTPUT Output,
+ OUT gcSHADER_TYPE * Type,
+ OUT gctSIZE_T * ArrayLength
+ );
+
+/*******************************************************************************
+** gcOUTPUT_GetIndex
+********************************************************************************
+**
+** Get the index of a gcOUTPUT object.
+**
+** INPUT:
+**
+** gcOUTPUT Output
+** Pointer to a gcOUTPUT object.
+**
+** OUTPUT:
+**
+** gctUINT * Index
+** Pointer to a variable receiving the temporary register index of the
+** output. 'Index' can be gcvNULL,. in which case no index will be
+** returned.
+*/
+gceSTATUS
+gcOUTPUT_GetIndex(
+ IN gcOUTPUT Output,
+ OUT gctUINT * Index
+ );
+
+/*******************************************************************************
+** gcOUTPUT_GetName
+********************************************************************************
+**
+** Get the name of a gcOUTPUT object.
+**
+** INPUT:
+**
+** gcOUTPUT Output
+** Pointer to a gcOUTPUT object.
+**
+** OUTPUT:
+**
+** gctSIZE_T * Length
+** Pointer to a variable receiving the length of the output name.
+** 'Length' can be gcvNULL, in which case no length will be returned.
+**
+** gctCONST_STRING * Name
+** Pointer to a variable receiving the pointer to the output name.
+** 'Name' can be gcvNULL, in which case no name will be returned.
+*/
+gceSTATUS
+gcOUTPUT_GetName(
+ IN gcOUTPUT Output,
+ OUT gctSIZE_T * Length,
+ OUT gctCONST_STRING * Name
+ );
+
+/*******************************************************************************
+*********************************************************** F U N C T I O N S **
+*******************************************************************************/
+
+/*******************************************************************************
+** gcFUNCTION_ReallocateArguments
+**
+** Reallocate an array of gcsFUNCTION_ARGUMENT objects.
+**
+** INPUT:
+**
+** gcFUNCTION Function
+** Pointer to a gcFUNCTION object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcFUNCTION_ReallocateArguments(
+ IN gcFUNCTION Function,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcFUNCTION_AddArgument(
+ IN gcFUNCTION Function,
+ IN gctUINT16 TempIndex,
+ IN gctUINT8 Enable,
+ IN gctUINT8 Qualifier
+ );
+
+gceSTATUS
+gcFUNCTION_GetArgument(
+ IN gcFUNCTION Function,
+ IN gctUINT16 Index,
+ OUT gctUINT16_PTR Temp,
+ OUT gctUINT8_PTR Enable,
+ OUT gctUINT8_PTR Swizzle
+ );
+
+gceSTATUS
+gcFUNCTION_GetLabel(
+ IN gcFUNCTION Function,
+ OUT gctUINT_PTR Label
+ );
+
+/*******************************************************************************
+************************* K E R N E L P R O P E R T Y F U N C T I O N S **
+*******************************************************************************/
+/*******************************************************************************/
+gceSTATUS
+gcKERNEL_FUNCTION_AddKernelFunctionProperties(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctINT propertyType,
+ IN gctSIZE_T propertySize,
+ IN gctINT * values
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetPropertyCount(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ OUT gctSIZE_T * Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetProperty(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctUINT Index,
+ OUT gctSIZE_T * propertySize,
+ OUT gctINT * propertyType,
+ OUT gctINT * propertyValues
+ );
+
+
+/*******************************************************************************
+*******************************I M A G E S A M P L E R F U N C T I O N S **
+*******************************************************************************/
+/*******************************************************************************
+** gcKERNEL_FUNCTION_ReallocateImageSamplers
+**
+** Reallocate an array of pointers to image sampler pair.
+**
+** INPUT:
+**
+** gcKERNEL_FUNCTION KernelFunction
+** Pointer to a gcKERNEL_FUNCTION object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcKERNEL_FUNCTION_ReallocateImageSamplers(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_AddImageSampler(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctUINT8 ImageNum,
+ IN gctBOOL IsConstantSamplerType,
+ IN gctUINT32 SamplerType
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetImageSamplerCount(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ OUT gctSIZE_T * Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetImageSampler(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctUINT Index,
+ OUT gctUINT8 *ImageNum,
+ OUT gctBOOL *IsConstantSamplerType,
+ OUT gctUINT32 *SamplerType
+ );
+
+/*******************************************************************************
+*********************************************K E R N E L F U N C T I O N S **
+*******************************************************************************/
+
+/*******************************************************************************
+** gcKERNEL_FUNCTION_ReallocateArguments
+**
+** Reallocate an array of gcsFUNCTION_ARGUMENT objects.
+**
+** INPUT:
+**
+** gcKERNEL_FUNCTION Function
+** Pointer to a gcKERNEL_FUNCTION object.
+**
+** gctSIZE_T Count
+** Array count to reallocate. 'Count' must be at least 1.
+*/
+gceSTATUS
+gcKERNEL_FUNCTION_ReallocateArguments(
+ IN gcKERNEL_FUNCTION Function,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_AddArgument(
+ IN gcKERNEL_FUNCTION Function,
+ IN gctUINT16 TempIndex,
+ IN gctUINT8 Enable,
+ IN gctUINT8 Qualifier
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetArgument(
+ IN gcKERNEL_FUNCTION Function,
+ IN gctUINT16 Index,
+ OUT gctUINT16_PTR Temp,
+ OUT gctUINT8_PTR Enable,
+ OUT gctUINT8_PTR Swizzle
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetLabel(
+ IN gcKERNEL_FUNCTION Function,
+ OUT gctUINT_PTR Label
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetName(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ OUT gctSIZE_T * Length,
+ OUT gctCONST_STRING * Name
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_ReallocateUniformArguments(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctSIZE_T Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_AddUniformArgument(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctCONST_STRING Name,
+ IN gcSHADER_TYPE Type,
+ IN gctSIZE_T Length,
+ OUT gcUNIFORM * UniformArgument
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetUniformArgumentCount(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ OUT gctSIZE_T * Count
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_GetUniformArgument(
+ IN gcKERNEL_FUNCTION KernelFunction,
+ IN gctUINT Index,
+ OUT gcUNIFORM * UniformArgument
+ );
+
+gceSTATUS
+gcKERNEL_FUNCTION_SetCodeEnd(
+ IN gcKERNEL_FUNCTION KernelFunction
+ );
+
+/*******************************************************************************
+** gcCompileShader
+********************************************************************************
+**
+** Compile a shader.
+**
+** INPUT:
+**
+** gcoOS Hal
+** Pointer to an gcoHAL object.
+**
+** gctINT ShaderType
+** Shader type to compile. Can be one of the following values:
+**
+** gcSHADER_TYPE_VERTEX
+** Compile a vertex shader.
+**
+** gcSHADER_TYPE_FRAGMENT
+** Compile a fragment shader.
+**
+** gctSIZE_T SourceSize
+** Size of the source buffer in bytes.
+**
+** gctCONST_STRING Source
+** Pointer to the buffer containing the shader source code.
+**
+** OUTPUT:
+**
+** gcSHADER * Binary
+** Pointer to a variable receiving the pointer to a gcSHADER object
+** containg the compiled shader code.
+**
+** gctSTRING * Log
+** Pointer to a variable receiving a string pointer containging the
+** compile log.
+*/
+gceSTATUS
+gcCompileShader(
+ IN gcoHAL Hal,
+ IN gctINT ShaderType,
+ IN gctSIZE_T SourceSize,
+ IN gctCONST_STRING Source,
+ OUT gcSHADER * Binary,
+ OUT gctSTRING * Log
+ );
+
+/*******************************************************************************
+** gcOptimizeShader
+********************************************************************************
+**
+** Optimize a shader.
+**
+** INPUT:
+**
+** gcSHADER Shader
+** Pointer to a gcSHADER object holding information about the compiled
+** shader.
+**
+** gctFILE LogFile
+** Pointer to an open FILE object.
+*/
+gceSTATUS
+gcOptimizeShader(
+ IN gcSHADER Shader,
+ IN gctFILE LogFile
+ );
+
+/*******************************************************************************
+** gcLinkShaders
+********************************************************************************
+**
+** Link two shaders and generate a harwdare specific state buffer by compiling
+** the compiler generated code through the resource allocator and code
+** generator.
+**
+** INPUT:
+**
+** gcSHADER VertexShader
+** Pointer to a gcSHADER object holding information about the compiled
+** vertex shader.
+**
+** gcSHADER FragmentShader
+** Pointer to a gcSHADER object holding information about the compiled
+** fragment shader.
+**
+** gceSHADER_FLAGS Flags
+** Compiler flags. Can be any of the following:
+**
+** gcvSHADER_DEAD_CODE - Dead code elimination.
+** gcvSHADER_RESOURCE_USAGE - Resource usage optimizaion.
+** gcvSHADER_OPTIMIZER - Full optimization.
+** gcvSHADER_USE_GL_Z - Use OpenGL ES Z coordinate.
+** gcvSHADER_USE_GL_POSITION - Use OpenGL ES gl_Position.
+** gcvSHADER_USE_GL_FACE - Use OpenGL ES gl_FaceForward.
+**
+** OUTPUT:
+**
+** gctSIZE_T * StateBufferSize
+** Pointer to a variable receicing the number of bytes in the buffer
+** returned in 'StateBuffer'.
+**
+** gctPOINTER * StateBuffer
+** Pointer to a variable receiving a buffer pointer that contains the
+** states required to download the shaders into the hardware.
+**
+** gcsHINT_PTR * Hints
+** Pointer to a variable receiving a gcsHINT structure pointer that
+** contains information required when loading the shader states.
+*/
+gceSTATUS
+gcLinkShaders(
+ IN gcSHADER VertexShader,
+ IN gcSHADER FragmentShader,
+ IN gceSHADER_FLAGS Flags,
+ OUT gctSIZE_T * StateBufferSize,
+ OUT gctPOINTER * StateBuffer,
+ OUT gcsHINT_PTR * Hints
+ );
+
+/*******************************************************************************
+** gcLoadShaders
+********************************************************************************
+**
+** Load a pre-compiled and pre-linked shader program into the hardware.
+**
+** INPUT:
+**
+** gcoHAL Hal
+** Pointer to a gcoHAL object.
+**
+** gctSIZE_T StateBufferSize
+** The number of bytes in the 'StateBuffer'.
+**
+** gctPOINTER StateBuffer
+** Pointer to the states that make up the shader program.
+**
+** gcsHINT_PTR Hints
+** Pointer to a gcsHINT structure that contains information required
+** when loading the shader states.
+*/
+gceSTATUS
+gcLoadShaders(
+ IN gcoHAL Hal,
+ IN gctSIZE_T StateBufferSize,
+ IN gctPOINTER StateBuffer,
+ IN gcsHINT_PTR Hints
+ );
+
+/*******************************************************************************
+** gcSaveProgram
+********************************************************************************
+**
+** Save pre-compiled shaders and pre-linked programs to a binary file.
+**
+** INPUT:
+**
+** gcSHADER VertexShader
+** Pointer to vertex shader object.
+**
+** gcSHADER FragmentShader
+** Pointer to fragment shader object.
+**
+** gctSIZE_T ProgramBufferSize
+** Number of bytes in 'ProgramBuffer'.
+**
+** gctPOINTER ProgramBuffer
+** Pointer to buffer containing the program states.
+**
+** gcsHINT_PTR Hints
+** Pointer to HINTS structure for program states.
+**
+** OUTPUT:
+**
+** gctPOINTER * Binary
+** Pointer to a variable receiving the binary data to be saved.
+**
+** gctSIZE_T * BinarySize
+** Pointer to a variable receiving the number of bytes inside 'Binary'.
+*/
+gceSTATUS
+gcSaveProgram(
+ IN gcSHADER VertexShader,
+ IN gcSHADER FragmentShader,
+ IN gctSIZE_T ProgramBufferSize,
+ IN gctPOINTER ProgramBuffer,
+ IN gcsHINT_PTR Hints,
+ OUT gctPOINTER * Binary,
+ OUT gctSIZE_T * BinarySize
+ );
+
+/*******************************************************************************
+** gcLoadProgram
+********************************************************************************
+**
+** Load pre-compiled shaders and pre-linked programs from a binary file.
+**
+** INPUT:
+**
+** gctPOINTER Binary
+** Pointer to the binary data loaded.
+**
+** gctSIZE_T BinarySize
+** Number of bytes in 'Binary'.
+**
+** OUTPUT:
+**
+** gcSHADER VertexShader
+** Pointer to a vertex shader object.
+**
+** gcSHADER FragmentShader
+** Pointer to a fragment shader object.
+**
+** gctSIZE_T * ProgramBufferSize
+** Pointer to a variable receicing the number of bytes in the buffer
+** returned in 'ProgramBuffer'.
+**
+** gctPOINTER * ProgramBuffer
+** Pointer to a variable receiving a buffer pointer that contains the
+** states required to download the shaders into the hardware.
+**
+** gcsHINT_PTR * Hints
+** Pointer to a variable receiving a gcsHINT structure pointer that
+** contains information required when loading the shader states.
+*/
+gceSTATUS
+gcLoadProgram(
+ IN gctPOINTER Binary,
+ IN gctSIZE_T BinarySize,
+ OUT gcSHADER VertexShader,
+ OUT gcSHADER FragmentShader,
+ OUT gctSIZE_T * ProgramBufferSize,
+ OUT gctPOINTER * ProgramBuffer,
+ OUT gcsHINT_PTR * Hints
+ );
+
+/*******************************************************************************
+** gcCompileKernel
+********************************************************************************
+**
+** Compile a OpenCL kernel shader.
+**
+** INPUT:
+**
+** gcoOS Hal
+** Pointer to an gcoHAL object.
+**
+** gctSIZE_T SourceSize
+** Size of the source buffer in bytes.
+**
+** gctCONST_STRING Source
+** Pointer to the buffer containing the shader source code.
+**
+** OUTPUT:
+**
+** gcSHADER * Binary
+** Pointer to a variable receiving the pointer to a gcSHADER object
+** containg the compiled shader code.
+**
+** gctSTRING * Log
+** Pointer to a variable receiving a string pointer containging the
+** compile log.
+*/
+gceSTATUS
+gcCompileKernel(
+ IN gcoHAL Hal,
+ IN gctSIZE_T SourceSize,
+ IN gctCONST_STRING Source,
+ IN gctCONST_STRING Options,
+ OUT gcSHADER * Binary,
+ OUT gctSTRING * Log
+ );
+
+/*******************************************************************************
+** gcLinkKernel
+********************************************************************************
+**
+** Link OpenCL kernel and generate a harwdare specific state buffer by compiling
+** the compiler generated code through the resource allocator and code
+** generator.
+**
+** INPUT:
+**
+** gcSHADER Kernel
+** Pointer to a gcSHADER object holding information about the compiled
+** OpenCL kernel.
+**
+** gceSHADER_FLAGS Flags
+** Compiler flags. Can be any of the following:
+**
+** gcvSHADER_DEAD_CODE - Dead code elimination.
+** gcvSHADER_RESOURCE_USAGE - Resource usage optimizaion.
+** gcvSHADER_OPTIMIZER - Full optimization.
+** gcvSHADER_USE_GL_Z - Use OpenGL ES Z coordinate.
+** gcvSHADER_USE_GL_POSITION - Use OpenGL ES gl_Position.
+** gcvSHADER_USE_GL_FACE - Use OpenGL ES gl_FaceForward.
+**
+** OUTPUT:
+**
+** gctSIZE_T * StateBufferSize
+** Pointer to a variable receiving the number of bytes in the buffer
+** returned in 'StateBuffer'.
+**
+** gctPOINTER * StateBuffer
+** Pointer to a variable receiving a buffer pointer that contains the
+** states required to download the shaders into the hardware.
+**
+** gcsHINT_PTR * Hints
+** Pointer to a variable receiving a gcsHINT structure pointer that
+** contains information required when loading the shader states.
+*/
+gceSTATUS
+gcLinkKernel(
+ IN gcSHADER Kernel,
+ IN gceSHADER_FLAGS Flags,
+ OUT gctSIZE_T * StateBufferSize,
+ OUT gctPOINTER * StateBuffer,
+ OUT gcsHINT_PTR * Hints
+ );
+
+/*******************************************************************************
+** gcLoadKernel
+********************************************************************************
+**
+** Load a pre-compiled and pre-linked kernel program into the hardware.
+**
+** INPUT:
+**
+** gctSIZE_T StateBufferSize
+** The number of bytes in the 'StateBuffer'.
+**
+** gctPOINTER StateBuffer
+** Pointer to the states that make up the shader program.
+**
+** gcsHINT_PTR Hints
+** Pointer to a gcsHINT structure that contains information required
+** when loading the shader states.
+*/
+gceSTATUS
+gcLoadKernel(
+ IN gctSIZE_T StateBufferSize,
+ IN gctPOINTER StateBuffer,
+ IN gcsHINT_PTR Hints
+ );
+
+gceSTATUS
+gcInvokeThreadWalker(
+ IN gcsTHREAD_WALKER_INFO_PTR Info
+ );
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* VIVANTE_NO_3D */
+#endif /* __gc_hal_compiler_h_ */