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Android R14 userspace seems to have issues with timestamp support:
[ 14.764337] host1x host1x: SurfaceFlinger: syncpoint id 8 (disp0_a) stuck waiting 3, timeout=2147483447
[ 14.773845] host1x host1x: id 8 (disp0_a) min 2 max 4
[ 14.779163] host1x host1x: id 9 (disp1_a) min 2 max 4
[ 14.784316] host1x host1x: id 18 (2d_0) min 21 max 25
[ 14.789586] host1x host1x: id 20 (disp0_b) min 2 max 4
[ 14.794889] host1x host1x: id 21 (disp1_b) min 2 max 4
[ 14.800241] host1x host1x: id 22 (3d) min 77 max 95
[ 14.805217] host1x host1x: id 24 (disp0_c) min 2 max 4
[ 14.810573] host1x host1x: id 25 (disp1_c) min 2 max 4
[ 14.815873] host1x host1x: id 26 (vblank0) min 800 max 0
[ 14.821264] host1x host1x: id 27 (vblank1) min 684 max 0
[ 14.826810] host1x host1x: waitbase id 3 val 77
Therefore conditionally revert it in that case for now.
See e4e2e776a3d4bf1adf37fc061cfdfb92281f3ace.
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bug 1021221
Change-Id: Ifbe007de5bdeafaa15a0b3f2a138086045eba160
Signed-off-by: Raghavendra VK <rvk@nvidia.com>
Reviewed-on: http://git-master/r/118179
(cherry picked from commit 74be8d4e7210d7bcea0d55565a7cbb06d6cc960e)
Reviewed-on: http://git-master/r/121087
Reviewed-by: Jon Mayo <jmayo@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Robert Morell <rmorell@nvidia.com>
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Moved mode setting code into mode.c
Move window code info window.c
Moved clock related code into clock.c
Moved LUT and gamma related code into lut.c
Moved csc(color space conversion) into csc.c
Removed unnecessary static function prototypes from header.
Moved many short inline functions to dc_priv.h
Cleaned up copyright headings.
Cleaned up formatting and indent in all files.
Fixed build warnings.
Bug 870907
Change-Id: I6ccc37150191765394f0b5629423eafd4e5e5792
Signed-off-by: Jon Mayo <jmayo@nvidia.com>
Reviewed-on: http://git-master/r/111371
Reviewed-by: Rohan Somvanshi <rsomvanshi@nvidia.com>
Tested-by: Rohan Somvanshi <rsomvanshi@nvidia.com>
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Use nvmap.h include file from kernel/include instead of mach-tegra/include.
Bug 854182
Change-Id: Ibfa271191bfce371986df29a7971b1da077c3f06
Signed-off-by: Krishna Reddy <vdumpa@nvidia.com>
Reviewed-on: http://git-master/r/102722
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Jon Mayo <jmayo@nvidia.com>
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This change adds a flag to flip windows in cursor mode. Cursor mode
will cause flips to be skipped over if there are newer flip requests
waiting in the workqueue.
Add CURSOR_MODE to caps bitfield.
bug 942762
Change-Id: Ib52a0a5565f961cdd9650e4204cd65b86f96fee1
Signed-off-by: Adam Cheney <acheney@nvidia.com>
Reviewed-on: http://git-master/r/90418
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Robert Morell <rmorell@nvidia.com>
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The returned capabilities bitfield is initially 0 (no caps).
bug 942631
Change-Id: Ia7496981e525526147ecebe67b09dc877d3e0c17
Reviewed-on: http://git-master/r/87088
Tested-by: Adam Cheney <acheney@nvidia.com>
Reviewed-by: Robert Morell <rmorell@nvidia.com>
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Currently, dc_ext only takes a single nvmap memory ID per overlay, even
in the YUV case (the U and V planes are expected to be differentiated
using an offset from the beginning of the nvmap allocation).
This is problematic for some software flows, such as certain video
interlacing algorithms that will vary the luma plane while keeping the
chrome plane constant.
This change allows dc_ext clients to specify a different nvmap
allocation for each of the Y, U, and V planes. If a YUV surface is
used and no U or V plane allocation is specified, the old behavior is
preserved: the U and V offsets are assumed to be within the same
allocation as Y.
Note: this changes the behavior of the offset parameter: the old code
added offset to offset_u and offset_v when using it. The new code
treats all three offsets as relative to the beginning of the allocation.
It also fixes a bug in the code where offset was applied twice to the Y
plane. I believe this is safe because the presence of this bug means
that no existing clients are using offset != 0 (or if they are, they're
already broken).
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Bug 850882
Original-Change-Id: I230e03db25baaae73a3bdc0d45a2aec162b87fa4
Reviewed-on: http://git-master/r/41471
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: Ra6dd17a50de7150edf104d2a6c9b3b9949919022
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This is necessary for select() and poll() to work properly when clients
are waiting for events.
bug 818525
Original-Change-Id: If98b3e0706495884834813c9a352b946352cc2f5
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40521
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: Rc8813923838bada46d87d71ef852960316eda2f7
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This device exposes control over everything that's not specific to one
of T20's two display controllers. It supports:
- output devices
- event delivery
- hotplug events
bug 818525
Original-Change-Id: I3a46f1dddc483b08ed3ee91a4f9c64111c1fd7eb
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40520
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: R9e49fe41f3327b797ec65c3729f4f94edbb45307
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This adds code to track when the dc is disabled and prevent flips or
cursor moves. This prevents system hangs since the dc is powergated
when it's disabled.
bug 818525
Original-Change-Id: I061da1f6a831fa14a216520e603e0fbc5dbb0437
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40519
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: Rb648ef48bd3528344cf090c49093dcb258c20150
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This change adds full support for specify the cursor image and
manipulating its position.
bug 818525
Original-Change-Id: I101a951aff358b0ac0998afc6fe5f6c5c4d37c64
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40518
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: R93f0c68a14e4419f200a77d48a17eb8862f2e4e1
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This will be used in forthcoming cursor support in addition to the
existing overlay flipping support.
bug 818525
Original-Change-Id: Ic27267deeaefad4ec803eb457a02b22c0d9a1373
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40517
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: Rc1e18fe5248f9dfd1f9ee23184cd2c102539ca61
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Reserve one syncpoint per window per display controller instead of one
for the entire display controller. This is necessary to allow multiple
windows on a single display controller to flip asynchronously.
bug 818525
Original-Change-Id: Ide1de2bf2ed0bfea7f6abe9aa93815efd0824db1
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40516
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Rebase-Id: R49886938a74e71db0c8f53edc8ac45e5015ffe84
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This is very similar to the tegra_fb FLIP ioctl.
bug 818525
Original-Change-Id: Iba32ab5bf730b575477c62a8ae4394f1779ef65e
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40514
Reviewed-by: Jonathan Mayo <jmayo@nvidia.com>
Rebase-Id: R9a79363b09d2df38bec4b8a8666f97b1feff76ff
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This implements:
- GET_WINDOW
- PUT_WINDOW
and adds a stub for FLIP.
bug 818525
Original-Change-Id: I467b58a77242b2a8077e236106b542b8545f5353
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40513
Reviewed-by: Jonathan Mayo <jmayo@nvidia.com>
Rebase-Id: R4fc354fdae76f3eac189d481fb346a0982146db5
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This adds the infrasturcture for an enhanced driver interface to program
extended capabilities of the Tegra display controller.
It exposes a new set of device nodes for userspace clients distinct from
the traditional fbdev device nodes. This is necessary due to
limitations in the fbdev infrastructure that don't allow drivers to
store file-private data.
bug 818525
Original-Change-Id: I06cecf894792b9904c73f9ebcdeb746ff7455f6e
Signed-off-by: Robert Morell <rmorell@nvidia.com>
Reviewed-on: http://git-master/r/40512
Reviewed-by: Jonathan Mayo <jmayo@nvidia.com>
Rebase-Id: Rfa3969804d7f52c841be1ff96305c9463077e1c5
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