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path: root/fs/fscache/object.c
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2010-07-22fscache: convert object to use workqueue instead of slow-workTejun Heo
Make fscache object state transition callbacks use workqueue instead of slow-work. New dedicated unbound CPU workqueue fscache_object_wq is created. get/put callbacks are renamed and modified to take @object and called directly from the enqueue wrapper and the work function. While at it, make all open coded instances of get/put to use fscache_get/put_object(). * Unbound workqueue is used. * work_busy() output is printed instead of slow-work flags in object debugging outputs. They mean basically the same thing bit-for-bit. * sysctl fscache.object_max_active added to control concurrency. The default value is nr_cpus clamped between 4 and WQ_UNBOUND_MAX_ACTIVE. * slow_work_sleep_till_thread_needed() is replaced with fscache private implementation fscache_object_sleep_till_congested() which waits on fscache_object_wq congestion. * debugfs support is dropped for now. Tracing API based debug facility is planned to be added. Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: David Howells <dhowells@redhat.com>
2010-03-29SLOW_WORK: CONFIG_SLOW_WORK_PROC should be CONFIG_SLOW_WORK_DEBUGDavid Howells
CONFIG_SLOW_WORK_PROC was changed to CONFIG_SLOW_WORK_DEBUG, but not in all instances. Change the remaining instances. This makes the debugfs file display the time mark and the owner's description again. Signed-off-by: David Howells <dhowells@redhat.com> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2009-11-19CacheFiles: Catch an overly long wait for an old active objectDavid Howells
Catch an overly long wait for an old, dying active object when we want to replace it with a new one. The probability is that all the slow-work threads are hogged, and the delete can't get a look in. What we do instead is: (1) if there's nothing in the slow work queue, we sleep until either the dying object has finished dying or there is something in the slow work queue behind which we can queue our object. (2) if there is something in the slow work queue, we return ETIMEDOUT to fscache_lookup_object(), which then puts us back on the slow work queue, presumably behind the deletion that we're blocked by. We are then deferred for a while until we work our way back through the queue - without blocking a slow-work thread unnecessarily. A backtrace similar to the following may appear in the log without this patch: INFO: task kslowd004:5711 blocked for more than 120 seconds. "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. kslowd004 D 0000000000000000 0 5711 2 0x00000080 ffff88000340bb80 0000000000000046 ffff88002550d000 0000000000000000 ffff88002550d000 0000000000000007 ffff88000340bfd8 ffff88002550d2a8 000000000000ddf0 00000000000118c0 00000000000118c0 ffff88002550d2a8 Call Trace: [<ffffffff81058e21>] ? trace_hardirqs_on+0xd/0xf [<ffffffffa011c4d8>] ? cachefiles_wait_bit+0x0/0xd [cachefiles] [<ffffffffa011c4e1>] cachefiles_wait_bit+0x9/0xd [cachefiles] [<ffffffff81353153>] __wait_on_bit+0x43/0x76 [<ffffffff8111ae39>] ? ext3_xattr_get+0x1ec/0x270 [<ffffffff813531ef>] out_of_line_wait_on_bit+0x69/0x74 [<ffffffffa011c4d8>] ? cachefiles_wait_bit+0x0/0xd [cachefiles] [<ffffffff8104c125>] ? wake_bit_function+0x0/0x2e [<ffffffffa011bc79>] cachefiles_mark_object_active+0x203/0x23b [cachefiles] [<ffffffffa011c209>] cachefiles_walk_to_object+0x558/0x827 [cachefiles] [<ffffffffa011a429>] cachefiles_lookup_object+0xac/0x12a [cachefiles] [<ffffffffa00aa1e9>] fscache_lookup_object+0x1c7/0x214 [fscache] [<ffffffffa00aafc5>] fscache_object_state_machine+0xa5/0x52d [fscache] [<ffffffffa00ab4ac>] fscache_object_slow_work_execute+0x5f/0xa0 [fscache] [<ffffffff81082093>] slow_work_execute+0x18f/0x2d1 [<ffffffff8108239a>] slow_work_thread+0x1c5/0x308 [<ffffffff8104c0f1>] ? autoremove_wake_function+0x0/0x34 [<ffffffff810821d5>] ? slow_work_thread+0x0/0x308 [<ffffffff8104be91>] kthread+0x7a/0x82 [<ffffffff8100beda>] child_rip+0xa/0x20 [<ffffffff8100b87c>] ? restore_args+0x0/0x30 [<ffffffff8104be17>] ? kthread+0x0/0x82 [<ffffffff8100bed0>] ? child_rip+0x0/0x20 1 lock held by kslowd004/5711: #0: (&sb->s_type->i_mutex_key#7/1){+.+.+.}, at: [<ffffffffa011be64>] cachefiles_walk_to_object+0x1b3/0x827 [cachefiles] Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Actually requeue an object when requestedDavid Howells
FS-Cache objects have an FSCACHE_OBJECT_EV_REQUEUE event that can theoretically be raised to ask the state machine to requeue the object for further processing before the work function returns to the slow-work facility. However, fscache_object_work_execute() was clearing that bit before checking the event mask to see whether the object has any pending events that require it to be requeued immediately. Instead, the bit should be cleared after the check and enqueue. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Start processing an object's operations on that object's deathDavid Howells
Start processing an object's operations when that object moves into the DYING state as the object cannot be destroyed until all its outstanding operations have completed. Furthermore, make sure that read and allocation operations handle being woken up on a dead object. Such events are recorded in the Allocs.abt and Retrvls.abt statistics as viewable through /proc/fs/fscache/stats. The code for waiting for object activation for the read and allocation operations is also extracted into its own function as it is much the same in all cases, differing only in the stats incremented. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Make sure FSCACHE_COOKIE_LOOKING_UP cleared on lookup failureDavid Howells
We must make sure that FSCACHE_COOKIE_LOOKING_UP is cleared on lookup failure (if an object reaches the LC_DYING state), and we should clear it before clearing FSCACHE_COOKIE_CREATING. If this doesn't happen then fscache_wait_for_deferred_lookup() may hold allocation and retrieval operations indefinitely until they're interrupted by signals - which in turn pins the dying object until they go away. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: The object-available state can't rely on the cookie to be availableDavid Howells
The object-available state in the object processing state machine (as processed by fscache_object_available()) can't rely on the cookie to be available because the FSCACHE_COOKIE_CREATING bit may have been cleared by fscache_obtained_object() prior to the object being put into the FSCACHE_OBJECT_AVAILABLE state. Clearing the FSCACHE_COOKIE_CREATING bit on a cookie permits __fscache_relinquish_cookie() to proceed and detach the cookie from the object. To deal with this, we don't dereference object->cookie in fscache_object_available() if the object has already been detached. In addition, a couple of assertions are added into fscache_drop_object() to make sure the object is unbound from the cookie before it gets there. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Add counters for entry/exit to/from cache operation functionsDavid Howells
Count entries to and exits from cache operation table functions. Maintain these as a single counter that's added to or removed from as appropriate. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Allow the current state of all objects to be dumpedDavid Howells
Allow the current state of all fscache objects to be dumped by doing: cat /proc/fs/fscache/objects By default, all objects and all fields will be shown. This can be restricted by adding a suitable key to one of the caller's keyrings (such as the session keyring): keyctl add user fscache:objlist "<restrictions>" @s The <restrictions> are: K Show hexdump of object key (don't show if not given) A Show hexdump of object aux data (don't show if not given) And paired restrictions: C Show objects that have a cookie c Show objects that don't have a cookie B Show objects that are busy b Show objects that aren't busy W Show objects that have pending writes w Show objects that don't have pending writes R Show objects that have outstanding reads r Show objects that don't have outstanding reads S Show objects that have slow work queued s Show objects that don't have slow work queued If neither side of a restriction pair is given, then both are implied. For example: keyctl add user fscache:objlist KB @s shows objects that are busy, and lists their object keys, but does not dump their auxiliary data. It also implies "CcWwRrSs", but as 'B' is given, 'b' is not implied. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19FS-Cache: Annotate slow-work runqueue proc lines for FS-Cache work itemsDavid Howells
Annotate slow-work runqueue proc lines for FS-Cache work items. Objects include the object ID and the state. Operations include the object ID, the operation ID and the operation type and state. Signed-off-by: David Howells <dhowells@redhat.com>
2009-11-19SLOW_WORK: Wait for outstanding work items belonging to a module to clearDavid Howells
Wait for outstanding slow work items belonging to a module to clear when unregistering that module as a user of the facility. This prevents the put_ref code of a work item from being taken away before it returns. Signed-off-by: David Howells <dhowells@redhat.com>
2009-04-03FS-Cache: Object management state machineDavid Howells
Implement the cache object management state machine. The following documentation is added to illuminate the working of this state machine. It will also be added as: Documentation/filesystems/caching/object.txt ==================================================== IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT ==================================================== ============== REPRESENTATION ============== FS-Cache maintains an in-kernel representation of each object that a netfs is currently interested in. Such objects are represented by the fscache_cookie struct and are referred to as cookies. FS-Cache also maintains a separate in-kernel representation of the objects that a cache backend is currently actively caching. Such objects are represented by the fscache_object struct. The cache backends allocate these upon request, and are expected to embed them in their own representations. These are referred to as objects. There is a 1:N relationship between cookies and objects. A cookie may be represented by multiple objects - an index may exist in more than one cache - or even by no objects (it may not be cached). Furthermore, both cookies and objects are hierarchical. The two hierarchies correspond, but the cookies tree is a superset of the union of the object trees of multiple caches: NETFS INDEX TREE : CACHE 1 : CACHE 2 : : : +-----------+ : +----------->| IObject | : +-----------+ | : +-----------+ : | ICookie |-------+ : | : +-----------+ | : | : +-----------+ | +------------------------------>| IObject | | : | : +-----------+ | : V : | | : +-----------+ : | V +----------->| IObject | : | +-----------+ | : +-----------+ : | | ICookie |-------+ : | : V +-----------+ | : | : +-----------+ | +------------------------------>| IObject | +-----+-----+ : | : +-----------+ | | : | : | V | : V : | +-----------+ | : +-----------+ : | | ICookie |------------------------->| IObject | : | +-----------+ | : +-----------+ : | | V : | : V | +-----------+ : | : +-----------+ | | ICookie |-------------------------------->| IObject | | +-----------+ : | : +-----------+ V | : V : | +-----------+ | : +-----------+ : | | DCookie |------------------------->| DObject | : | +-----------+ | : +-----------+ : | | : : | +-------+-------+ : : | | | : : | V V : : V +-----------+ +-----------+ : : +-----------+ | DCookie | | DCookie |------------------------>| DObject | +-----------+ +-----------+ : : +-----------+ : : In the above illustration, ICookie and IObject represent indices and DCookie and DObject represent data storage objects. Indices may have representation in multiple caches, but currently, non-index objects may not. Objects of any type may also be entirely unrepresented. As far as the netfs API goes, the netfs is only actually permitted to see pointers to the cookies. The cookies themselves and any objects attached to those cookies are hidden from it. =============================== OBJECT MANAGEMENT STATE MACHINE =============================== Within FS-Cache, each active object is managed by its own individual state machine. The state for an object is kept in the fscache_object struct, in object->state. A cookie may point to a set of objects that are in different states. Each state has an action associated with it that is invoked when the machine wakes up in that state. There are four logical sets of states: (1) Preparation: states that wait for the parent objects to become ready. The representations are hierarchical, and it is expected that an object must be created or accessed with respect to its parent object. (2) Initialisation: states that perform lookups in the cache and validate what's found and that create on disk any missing metadata. (3) Normal running: states that allow netfs operations on objects to proceed and that update the state of objects. (4) Termination: states that detach objects from their netfs cookies, that delete objects from disk, that handle disk and system errors and that free up in-memory resources. In most cases, transitioning between states is in response to signalled events. When a state has finished processing, it will usually set the mask of events in which it is interested (object->event_mask) and relinquish the worker thread. Then when an event is raised (by calling fscache_raise_event()), if the event is not masked, the object will be queued for processing (by calling fscache_enqueue_object()). PROVISION OF CPU TIME --------------------- The work to be done by the various states is given CPU time by the threads of the slow work facility (see Documentation/slow-work.txt). This is used in preference to the workqueue facility because: (1) Threads may be completely occupied for very long periods of time by a particular work item. These state actions may be doing sequences of synchronous, journalled disk accesses (lookup, mkdir, create, setxattr, getxattr, truncate, unlink, rmdir, rename). (2) Threads may do little actual work, but may rather spend a lot of time sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded workqueues don't necessarily have the right numbers of threads. LOCKING SIMPLIFICATION ---------------------- Because only one worker thread may be operating on any particular object's state machine at once, this simplifies the locking, particularly with respect to disconnecting the netfs's representation of a cache object (fscache_cookie) from the cache backend's representation (fscache_object) - which may be requested from either end. ================= THE SET OF STATES ================= The object state machine has a set of states that it can be in. There are preparation states in which the object sets itself up and waits for its parent object to transit to a state that allows access to its children: (1) State FSCACHE_OBJECT_INIT. Initialise the object and wait for the parent object to become active. In the cache, it is expected that it will not be possible to look an object up from the parent object, until that parent object itself has been looked up. There are initialisation states in which the object sets itself up and accesses disk for the object metadata: (2) State FSCACHE_OBJECT_LOOKING_UP. Look up the object on disk, using the parent as a starting point. FS-Cache expects the cache backend to probe the cache to see whether this object is represented there, and if it is, to see if it's valid (coherency management). The cache should call fscache_object_lookup_negative() to indicate lookup failure for whatever reason, and should call fscache_obtained_object() to indicate success. At the completion of lookup, FS-Cache will let the netfs go ahead with read operations, no matter whether the file is yet cached. If not yet cached, read operations will be immediately rejected with ENODATA until the first known page is uncached - as to that point there can be no data to be read out of the cache for that file that isn't currently also held in the pagecache. (3) State FSCACHE_OBJECT_CREATING. Create an object on disk, using the parent as a starting point. This happens if the lookup failed to find the object, or if the object's coherency data indicated what's on disk is out of date. In this state, FS-Cache expects the cache to create The cache should call fscache_obtained_object() if creation completes successfully, fscache_object_lookup_negative() otherwise. At the completion of creation, FS-Cache will start processing write operations the netfs has queued for an object. If creation failed, the write ops will be transparently discarded, and nothing recorded in the cache. There are some normal running states in which the object spends its time servicing netfs requests: (4) State FSCACHE_OBJECT_AVAILABLE. A transient state in which pending operations are started, child objects are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary lookup data is freed. (5) State FSCACHE_OBJECT_ACTIVE. The normal running state. In this state, requests the netfs makes will be passed on to the cache. (6) State FSCACHE_OBJECT_UPDATING. The state machine comes here to update the object in the cache from the netfs's records. This involves updating the auxiliary data that is used to maintain coherency. And there are terminal states in which an object cleans itself up, deallocates memory and potentially deletes stuff from disk: (7) State FSCACHE_OBJECT_LC_DYING. The object comes here if it is dying because of a lookup or creation error. This would be due to a disk error or system error of some sort. Temporary data is cleaned up, and the parent is released. (8) State FSCACHE_OBJECT_DYING. The object comes here if it is dying due to an error, because its parent cookie has been relinquished by the netfs or because the cache is being withdrawn. Any child objects waiting on this one are given CPU time so that they too can destroy themselves. This object waits for all its children to go away before advancing to the next state. (9) State FSCACHE_OBJECT_ABORT_INIT. The object comes to this state if it was waiting on its parent in FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself so that the parent may proceed from the FSCACHE_OBJECT_DYING state. (10) State FSCACHE_OBJECT_RELEASING. (11) State FSCACHE_OBJECT_RECYCLING. The object comes to one of these two states when dying once it is rid of all its children, if it is dying because the netfs relinquished its cookie. In the first state, the cached data is expected to persist, and in the second it will be deleted. (12) State FSCACHE_OBJECT_WITHDRAWING. The object transits to this state if the cache decides it wants to withdraw the object from service, perhaps to make space, but also due to error or just because the whole cache is being withdrawn. (13) State FSCACHE_OBJECT_DEAD. The object transits to this state when the in-memory object record is ready to be deleted. The object processor shouldn't ever see an object in this state. THE SET OF EVENTS ----------------- There are a number of events that can be raised to an object state machine: (*) FSCACHE_OBJECT_EV_UPDATE The netfs requested that an object be updated. The state machine will ask the cache backend to update the object, and the cache backend will ask the netfs for details of the change through its cookie definition ops. (*) FSCACHE_OBJECT_EV_CLEARED This is signalled in two circumstances: (a) when an object's last child object is dropped and (b) when the last operation outstanding on an object is completed. This is used to proceed from the dying state. (*) FSCACHE_OBJECT_EV_ERROR This is signalled when an I/O error occurs during the processing of some object. (*) FSCACHE_OBJECT_EV_RELEASE (*) FSCACHE_OBJECT_EV_RETIRE These are signalled when the netfs relinquishes a cookie it was using. The event selected depends on whether the netfs asks for the backing object to be retired (deleted) or retained. (*) FSCACHE_OBJECT_EV_WITHDRAW This is signalled when the cache backend wants to withdraw an object. This means that the object will have to be detached from the netfs's cookie. Because the withdrawing releasing/retiring events are all handled by the object state machine, it doesn't matter if there's a collision with both ends trying to sever the connection at the same time. The state machine can just pick which one it wants to honour, and that effects the other. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>