/* * Copyright (c) 2007-2009 NVIDIA Corporation. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "nvodm_keyboard.h" NvBool NvOdmKeyboardInit(void) { return NV_FALSE; } void NvOdmKeyboardDeInit(void) { } NvBool NvOdmKeyboardGetKeyData(NvU32 *KeyScanCode, NvBool *IsKeyUp, NvU32 Timeout) { return NV_FALSE; } NvBool NvOdmKeyboardToggleLights(NvU32 LedId) { return NV_FALSE; } NvBool NvOdmKeyboardPowerHandler(NvBool PowerDown) { return NV_FALSE; } /* -----------Implemetation for Hold Switch Adaptation starts here-------*/ NvBool NvOdmHoldSwitchInit(void) { return NV_FALSE; } void NvOdmHoldSwitchDeInit(void) { }