/**************************************************************************** * * Copyright (C) 2005 - 2013 by Vivante Corp. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the license, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************************************/ #ifndef __gc_hal_options_h_ #define __gc_hal_options_h_ /* gcdPRINT_VERSION Print HAL version. */ #ifndef gcdPRINT_VERSION # define gcdPRINT_VERSION 0 #endif /* USE_NEW_LINUX_SIGNAL This define enables the Linux kernel signaling between kernel and user. */ #ifndef USE_NEW_LINUX_SIGNAL # define USE_NEW_LINUX_SIGNAL 0 #endif /* VIVANTE_PROFILER This define enables the profiler. */ #ifndef VIVANTE_PROFILER # define VIVANTE_PROFILER 1 #endif #ifndef VIVANTE_PROFILER_PERDRAW # define VIVANTE_PROFILER_PERDRAW 0 #endif /* VIVANTE_PROFILER_CONTEXT This define enables the profiler according to each hw context. */ #ifndef VIVANTE_PROFILER_CONTEXT # define VIVANTE_PROFILER_CONTEXT 1 #endif /* gcdUSE_VG Enable VG HAL layer (only for GC350). */ #ifndef gcdUSE_VG # define gcdUSE_VG 0 #endif /* USE_SW_FB Set to 1 if the frame buffer memory cannot be accessed by the GPU. */ #ifndef USE_SW_FB # define USE_SW_FB 0 #endif /* USE_SUPER_SAMPLING This define enables super-sampling support. */ #define USE_SUPER_SAMPLING 0 /* PROFILE_HAL_COUNTERS This define enables HAL counter profiling support. HW and SHADER counter profiling depends on this. */ #ifndef PROFILE_HAL_COUNTERS # define PROFILE_HAL_COUNTERS 1 #endif /* PROFILE_HW_COUNTERS This define enables HW counter profiling support. */ #ifndef PROFILE_HW_COUNTERS # define PROFILE_HW_COUNTERS 1 #endif /* PROFILE_SHADER_COUNTERS This define enables SHADER counter profiling support. */ #ifndef PROFILE_SHADER_COUNTERS # define PROFILE_SHADER_COUNTERS 1 #endif /* COMMAND_PROCESSOR_VERSION The version of the command buffer and task manager. */ #define COMMAND_PROCESSOR_VERSION 1 /* gcdDUMP_KEY Set this to a string that appears in 'cat /proc//cmdline'. E.g. 'camera'. HAL will create dumps for the processes matching this key. */ #ifndef gcdDUMP_KEY # define gcdDUMP_KEY "process" #endif /* gcdDUMP_PATH The dump file location. Some processes cannot write to the sdcard. Try apps' data dir, e.g. /data/data/com.android.launcher */ #ifndef gcdDUMP_PATH #if defined(ANDROID) # define gcdDUMP_PATH "/mnt/sdcard/" #else # define gcdDUMP_PATH "./" #endif #endif /* gcdDUMP When set to 1, a dump of all states and memory uploads, as well as other hardware related execution will be printed to the debug console. This data can be used for playing back applications. */ #ifndef gcdDUMP # define gcdDUMP 0 #endif /* gcdDUMP_API When set to 1, a high level dump of the EGL and GL/VG APs's are captured. */ #ifndef gcdDUMP_API # define gcdDUMP_API 0 #endif /* gcdDUMP_FRAMERATE When set to a value other than zero, averaqe frame rate will be dumped. The value set is the starting frame that the average will be calculated. This is needed because sometimes first few frames are too slow to be included in the average. Frame count starts from 1. */ #ifndef gcdDUMP_FRAMERATE # define gcdDUMP_FRAMERATE 0 #endif /* gcdVIRTUAL_COMMAND_BUFFER When set to 1, user command buffer and context buffer will be allocated from gcvPOOL_VIRTUAL. */ #ifndef gcdVIRTUAL_COMMAND_BUFFER # define gcdVIRTUAL_COMMAND_BUFFER 0 #endif /* gcdENABLE_FSCALE_VAL_ADJUST When non-zero, FSCALE_VAL when gcvPOWER_ON can be adjusted externally. */ #ifndef gcdENABLE_FSCALE_VAL_ADJUST # define gcdENABLE_FSCALE_VAL_ADJUST 1 #endif /* gcdDUMP_IN_KERNEL When set to 1, all dumps will happen in the kernel. This is handy if you want the kernel to dump its command buffers as well and the data needs to be in sync. */ #ifndef gcdDUMP_IN_KERNEL # define gcdDUMP_IN_KERNEL 0 #endif /* gcdDUMP_COMMAND When set to non-zero, the command queue will dump all incoming command and context buffers as well as all other modifications to the command queue. */ #ifndef gcdDUMP_COMMAND # define gcdDUMP_COMMAND 0 #endif /* gcdDUMP_FRAME_TGA When set to a value other than 0, a dump of the frame specified by the value, will be done into frame.tga. Frame count starts from 1. */ #ifndef gcdDUMP_FRAME_TGA #define gcdDUMP_FRAME_TGA 0 #endif /* gcdNULL_DRIVER Set to 1 for infinite speed hardware. Set to 2 for bypassing the HAL. Set to 3 for bypassing the drivers. */ #ifndef gcdNULL_DRIVER # define gcdNULL_DRIVER 0 #endif /* gcdENABLE_TIMEOUT_DETECTION Enable timeout detection. */ #ifndef gcdENABLE_TIMEOUT_DETECTION # define gcdENABLE_TIMEOUT_DETECTION 0 #endif /* gcdCMD_BUFFER_SIZE Number of bytes in a command buffer. */ #ifndef gcdCMD_BUFFER_SIZE # define gcdCMD_BUFFER_SIZE (128 << 10) #endif /* gcdCMD_BUFFERS Number of command buffers to use per client. */ #ifndef gcdCMD_BUFFERS # define gcdCMD_BUFFERS 2 #endif /* gcdMAX_CMD_BUFFERS Maximum number of command buffers to use per client. */ #ifndef gcdMAX_CMD_BUFFERS # define gcdMAX_CMD_BUFFERS 8 #endif /* gcdCOMMAND_QUEUES Number of command queues in the kernel. */ #ifndef gcdCOMMAND_QUEUES # define gcdCOMMAND_QUEUES 2 #endif /* gcdPOWER_CONTROL_DELAY The delay in milliseconds required to wait until the GPU has woke up from a suspend or power-down state. This is system dependent because the bus clock also needs to stabalize. */ #ifndef gcdPOWER_CONTROL_DELAY # define gcdPOWER_CONTROL_DELAY 0 #endif /* gcdMIRROR_PAGETABLE Enable it when GPUs with old MMU and new MMU exist at same SoC. It makes each GPU use same virtual address to access same physical memory. */ #ifndef gcdMIRROR_PAGETABLE # define gcdMIRROR_PAGETABLE 0 #endif /* gcdMMU_SIZE Size of the MMU page table in bytes. Each 4 bytes can hold 4kB worth of virtual data. */ #ifndef gcdMMU_SIZE #if gcdMIRROR_PAGETABLE # define gcdMMU_SIZE 0x200000 #else # define gcdMMU_SIZE (2048 << 10) #endif #endif /* gcdSECURE_USER Use logical addresses instead of physical addresses in user land. In this case a hint table is created for both command buffers and context buffers, and that hint table will be used to patch up those buffers in the kernel when they are ready to submit. */ #ifndef gcdSECURE_USER # define gcdSECURE_USER 0 #endif /* gcdSECURE_CACHE_SLOTS Number of slots in the logical to DMA address cache table. Each time a logical address needs to be translated into a DMA address for the GPU, this cache will be walked. The replacement scheme is LRU. */ #ifndef gcdSECURE_CACHE_SLOTS # define gcdSECURE_CACHE_SLOTS 1024 #endif /* gcdSECURE_CACHE_METHOD Replacement scheme used for Secure Cache. The following options are available: gcdSECURE_CACHE_LRU A standard LRU cache. gcdSECURE_CACHE_LINEAR A linear walker with the idea that an application will always render the scene in a similar way, so the next entry in the cache should be a hit most of the time. gcdSECURE_CACHE_HASH A 256-entry hash table. gcdSECURE_CACHE_TABLE A simple cache but with potential of a lot of cache replacement. */ #ifndef gcdSECURE_CACHE_METHOD # define gcdSECURE_CACHE_METHOD gcdSECURE_CACHE_HASH #endif /* gcdREGISTER_ACCESS_FROM_USER Set to 1 to allow IOCTL calls to get through from user land. This should only be in debug or development drops. */ #ifndef gcdREGISTER_ACCESS_FROM_USER # define gcdREGISTER_ACCESS_FROM_USER 1 #endif /* gcdUSER_HEAP_ALLOCATOR Set to 1 to enable user mode heap allocator for fast memory allocation and destroying. Otherwise, memory allocation/destroying in user mode will be directly managed by system. Only for linux for now. */ #ifndef gcdUSER_HEAP_ALLOCATOR # define gcdUSER_HEAP_ALLOCATOR 1 #endif /* gcdHEAP_SIZE Set the allocation size for the internal heaps. Each time a heap is full, a new heap will be allocated with this minmimum amount of bytes. The bigger this size, the fewer heaps there are to allocate, the better the performance. However, heaps won't be freed until they are completely free, so there might be some more memory waste if the size is too big. */ #ifndef gcdHEAP_SIZE # define gcdHEAP_SIZE (64 << 10) #endif /* gcdPOWER_SUSNPEND_WHEN_IDLE Set to 1 to make GPU enter gcvPOWER_SUSPEND when idle detected, otherwise GPU will enter gcvPOWER_IDLE. */ #ifndef gcdPOWER_SUSNPEND_WHEN_IDLE # define gcdPOWER_SUSNPEND_WHEN_IDLE 1 #endif /* gcdFPGA_BUILD This define enables work arounds for FPGA images. */ #ifndef gcdFPGA_BUILD # define gcdFPGA_BUILD 0 #endif /* gcdGPU_TIMEOUT This define specified the number of milliseconds the system will wait before it broadcasts the GPU is stuck. In other words, it will define the timeout of any operation that needs to wait for the GPU. If the value is 0, no timeout will be checked for. */ #ifndef gcdGPU_TIMEOUT #if gcdFPGA_BUILD # define gcdGPU_TIMEOUT 0 # else # define gcdGPU_TIMEOUT 20000 # endif #endif /* gcdGPU_ADVANCETIMER it is advance timer. */ #ifndef gcdGPU_ADVANCETIMER # define gcdGPU_ADVANCETIMER 250 #endif /* gcdSTATIC_LINK This define disalbes static linking; */ #ifndef gcdSTATIC_LINK # define gcdSTATIC_LINK 0 #endif /* gcdUSE_NEW_HEAP Setting this define to 1 enables new heap. */ #ifndef gcdUSE_NEW_HEAP # define gcdUSE_NEW_HEAP 0 #endif /* gcdCMD_NO_2D_CONTEXT This define enables no-context 2D command buffer. */ #ifndef gcdCMD_NO_2D_CONTEXT # define gcdCMD_NO_2D_CONTEXT 1 #endif /* gcdENABLE_BANK_ALIGNMENT When enabled, video memory is allocated bank aligned. The vendor can modify _GetSurfaceBankAlignment() and gcoSURF_GetBankOffsetBytes() to define how different types of allocations are bank and channel aligned. When disabled (default), no bank alignment is done. */ #ifndef gcdENABLE_BANK_ALIGNMENT # define gcdENABLE_BANK_ALIGNMENT 0 #endif /* gcdBANK_BIT_START Specifies the start bit of the bank (inclusive). */ #ifndef gcdBANK_BIT_START # define gcdBANK_BIT_START 12 #endif /* gcdBANK_BIT_END Specifies the end bit of the bank (inclusive). */ #ifndef gcdBANK_BIT_END # define gcdBANK_BIT_END 14 #endif /* gcdBANK_CHANNEL_BIT When set, video memory when allocated bank aligned is allocated such that render and depth buffer addresses alternate on the channel bit specified. This option has an effect only when gcdENABLE_BANK_ALIGNMENT is enabled. When disabled (default), no alteration is done. */ #ifndef gcdBANK_CHANNEL_BIT # define gcdBANK_CHANNEL_BIT 7 #endif /* gcdDYNAMIC_SPEED When non-zero, it informs the kernel driver to use the speed throttling broadcasting functions to inform the system the GPU should be spet up or slowed down. It will send a broadcast for slowdown each "interval" specified by this define in milliseconds (gckOS_BroadcastCalibrateSpeed). */ #ifndef gcdDYNAMIC_SPEED # define gcdDYNAMIC_SPEED 2000 #endif /* gcdDYNAMIC_EVENT_THRESHOLD When non-zero, it specifies the maximum number of available events at which the kernel driver will issue a broadcast to speed up the GPU (gckOS_BroadcastHurry). */ #ifndef gcdDYNAMIC_EVENT_THRESHOLD # define gcdDYNAMIC_EVENT_THRESHOLD 5 #endif /* gcdENABLE_PROFILING Enable profiling macros. */ #ifndef gcdENABLE_PROFILING # define gcdENABLE_PROFILING 0 #endif /* gcdENABLE_128B_MERGE Enable 128B merge for the BUS control. */ #ifndef gcdENABLE_128B_MERGE # define gcdENABLE_128B_MERGE 0 #endif /* gcdFRAME_DB When non-zero, it specified the number of frames inside the frame database. The frame DB will collect per-frame timestamps and hardware counters. */ #ifndef gcdFRAME_DB # define gcdFRAME_DB 0 # define gcdFRAME_DB_RESET 0 # define gcdFRAME_DB_NAME "/var/log/frameDB.log" #endif /* gcdENABLE_VG enable the 2D openVG */ #ifndef gcdENABLE_VG # define gcdENABLE_VG 0 #endif /* gcdDYNAMIC_MAP_RESERVED_MEMORY When gcvPOOL_SYSTEM is constructed from RESERVED memory, driver can map the whole reserved memory to kernel space at the beginning, or just map a piece of memory when need to access. Notice: - It's only for the 2D openVG. For other cores, there is _NO_ need to map reserved memory to kernel. - It's meaningless when memory is allocated by gckOS_AllocateContiguous, in that case, memory is always mapped by system when allocated. */ #ifndef gcdDYNAMIC_MAP_RESERVED_MEMORY # define gcdDYNAMIC_MAP_RESERVED_MEMORY 1 #endif /* gcdPAGED_MEMORY_CACHEABLE When non-zero, paged memory will be cacheable. Normally, driver will detemines whether a video memory is cacheable or not. When cacheable is not neccessary, it will be writecombine. This option is only for those SOC which can't enable writecombine without enabling cacheable. */ #ifndef gcdPAGED_MEMORY_CACHEABLE # define gcdPAGED_MEMORY_CACHEABLE 0 #endif /* gcdNONPAGED_MEMORY_CACHEABLE When non-zero, non paged memory will be cacheable. */ #ifndef gcdNONPAGED_MEMORY_CACHEABLE # define gcdNONPAGED_MEMORY_CACHEABLE 0 #endif /* gcdNONPAGED_MEMORY_BUFFERABLE When non-zero, non paged memory will be bufferable. gcdNONPAGED_MEMORY_BUFFERABLE and gcdNONPAGED_MEMORY_CACHEABLE can't be set 1 at same time */ #ifndef gcdNONPAGED_MEMORY_BUFFERABLE # define gcdNONPAGED_MEMORY_BUFFERABLE 1 #endif /* gcdENABLE_INFINITE_SPEED_HW enable the Infinte HW , this is for 2D openVG */ #ifndef gcdENABLE_INFINITE_SPEED_HW # define gcdENABLE_INFINITE_SPEED_HW 0 #endif /* gcdENABLE_TS_DOUBLE_BUFFER enable the TS double buffer, this is for 2D openVG */ #ifndef gcdENABLE_TS_DOUBLE_BUFFER # define gcdENABLE_TS_DOUBLE_BUFFER 1 #endif /* gcd6000_SUPPORT Temporary define to enable/disable 6000 support. */ #ifndef gcd6000_SUPPORT # define gcd6000_SUPPORT 0 #endif /* gcdPOWEROFF_TIMEOUT When non-zero, GPU will power off automatically from idle state, and gcdPOWEROFF_TIMEOUT is also the default timeout in milliseconds. */ #ifndef gcdPOWEROFF_TIMEOUT # define gcdPOWEROFF_TIMEOUT 300 #endif /* gcdUSE_VIDMEM_PER_PID */ #ifndef gcdUSE_VIDMEM_PER_PID # define gcdUSE_VIDMEM_PER_PID 0 #endif /* QNX_SINGLE_THREADED_DEBUGGING */ #ifndef QNX_SINGLE_THREADED_DEBUGGING # define QNX_SINGLE_THREADED_DEBUGGING 0 #endif /* gcdENABLE_RECOVERY This define enables the recovery code. */ #ifndef gcdENABLE_RECOVERY # define gcdENABLE_RECOVERY 0 #endif /* gcdRENDER_THREADS Number of render threads. Make it zero, and there will be no render threads. */ #ifndef gcdRENDER_THREADS # define gcdRENDER_THREADS 0 #endif /* gcdSMP This define enables SMP support. Currently, it only works on Linux/Android, Kbuild will config it according to whether CONFIG_SMP is set. */ #ifndef gcdSMP # define gcdSMP 0 #endif /* gcdSUPPORT_SWAP_RECTANGLE Support swap with a specific rectangle. Set the rectangle with eglSetSwapRectangleANDROID api. */ #ifndef gcdSUPPORT_SWAP_RECTANGLE # define gcdSUPPORT_SWAP_RECTANGLE 0 #endif /* gcdGPU_LINEAR_BUFFER_ENABLED Use linear buffer for GPU apps so HWC can do 2D composition. */ #ifndef gcdGPU_LINEAR_BUFFER_ENABLED # define gcdGPU_LINEAR_BUFFER_ENABLED 1 #endif /* gcdENABLE_RENDER_INTO_WINDOW Enable Render-Into-Window (ie, No-Resolve) feature on android. NOTE that even if enabled, it still depends on hardware feature and android application behavior. When hardware feature or application behavior can not support render into window mode, it will fail back to normal mode. When Render-Into-Window is finally used, window back buffer of android applications will be allocated matching render target tiling format. Otherwise buffer tiling is decided by the above option 'gcdGPU_LINEAR_BUFFER_ENABLED'. */ #ifndef gcdENABLE_RENDER_INTO_WINDOW # define gcdENABLE_RENDER_INTO_WINDOW 1 #endif /* gcdSHARED_RESOLVE_BUFFER_ENABLED Use shared resolve buffer for all app buffers. */ #ifndef gcdSHARED_RESOLVE_BUFFER_ENABLED # define gcdSHARED_RESOLVE_BUFFER_ENABLED 0 #endif /* gcdUSE_TRIANGLE_STRIP_PATCH */ #ifndef gcdUSE_TRIANGLE_STRIP_PATCH # define gcdUSE_TRIANGLE_STRIP_PATCH 1 #endif /* gcdENABLE_OUTER_CACHE_PATCH Enable the outer cache patch. */ #ifndef gcdENABLE_OUTER_CACHE_PATCH # define gcdENABLE_OUTER_CACHE_PATCH 0 #endif #ifndef gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST # ifdef ANDROID # define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 1 # else # define gcdANDROID_UNALIGNED_LINEAR_COMPOSITION_ADJUST 0 # endif #endif #ifndef gcdENABLE_PE_DITHER_FIX # define gcdENABLE_PE_DITHER_FIX 1 #endif #ifndef gcdSHARED_PAGETABLE # define gcdSHARED_PAGETABLE 1 #endif #ifndef gcdUSE_PVR # define gcdUSE_PVR 1 #endif /* gcdSMALL_BLOCK_SIZE When non-zero, a part of VIDMEM will be reserved for requests whose requesting size is less than gcdSMALL_BLOCK_SIZE. For Linux, it's the size of a page. If this requeset fallbacks to gcvPOOL_CONTIGUOUS or gcvPOOL_VIRTUAL, memory will be wasted because they allocate a page at least. */ #ifndef gcdSMALL_BLOCK_SIZE # define gcdSMALL_BLOCK_SIZE 4096 # define gcdRATIO_FOR_SMALL_MEMORY 32 #endif /* gcdCONTIGUOUS_SIZE_LIMIT When non-zero, size of video node from gcvPOOL_CONTIGUOUS is limited by gcdCONTIGUOUS_SIZE_LIMIT. */ #ifndef gcdCONTIGUOUS_SIZE_LIMIT # define gcdCONTIGUOUS_SIZE_LIMIT 0 #endif #ifndef gcdDISALBE_EARLY_EARLY_Z # define gcdDISALBE_EARLY_EARLY_Z 1 #endif #ifndef gcdSHADER_SRC_BY_MACHINECODE # define gcdSHADER_SRC_BY_MACHINECODE 1 #endif /* gcdLINK_QUEUE_SIZE When non-zero, driver maintains a queue to record information of latest lined context buffer and command buffer. Data in this queue is be used to debug. */ #ifndef gcdLINK_QUEUE_SIZE # define gcdLINK_QUEUE_SIZE 0 #endif /* gcdALPHA_KILL_IN_SHADER * * Enable alpha kill inside the shader. This will be set automatically by the * HAL if certain states match a criteria. */ #ifndef gcdALPHA_KILL_IN_SHADER # define gcdALPHA_KILL_IN_SHADER 1 #endif /* gcdHIGH_PRECISION_DELAY_ENABLE * * Enable high precision schedule delay with 1ms unit. otherwise schedule delay up to 10ms. * Browser app performance will have obvious drop without this enablement */ #ifndef gcdHIGH_PRECISION_DELAY_ENABLE # define gcdHIGH_PRECISION_DELAY_ENABLE 1 #endif #ifndef gcdUSE_WCLIP_PATCH # define gcdUSE_WCLIP_PATCH 1 #endif #ifndef gcdHZ_L2_DISALBE # define gcdHZ_L2_DISALBE 1 #endif #ifndef gcdBUGFIX15_DISABLE # define gcdBUGFIX15_DISABLE 1 #endif #ifndef gcdDISABLE_HZ_FAST_CLEAR # define gcdDISABLE_HZ_FAST_CLEAR 1 #endif #ifndef gcdUSE_NPOT_PATCH #define gcdUSE_NPOT_PATCH 1 #endif #ifndef gcdSYNC # define gcdSYNC 1 #endif #ifndef gcdENABLE_SPECIAL_HINT3 # define gcdENABLE_SPECIAL_HINT3 1 #endif #if defined(ANDROID) #ifndef gcdPRE_ROTATION # define gcdPRE_ROTATION 1 #endif #endif /* gcdDVFS When non-zero, software will make use of dynamic voltage and frequency feature. */ #ifndef gcdDVFS # define gcdDVFS 0 # define gcdDVFS_ANAYLSE_WINDOW 4 # define gcdDVFS_POLLING_TIME (gcdDVFS_ANAYLSE_WINDOW * 4) #endif /* gcdANDROID_NATIVE_FENCE_SYNC Enable android native fence sync. It is introduced since jellybean-4.2. Depends on linux kernel option: CONFIG_SYNC. 0: Disabled 1: Build framework for native fence sync feature, and EGL extension 2: Enable async swap buffers for client * Native fence sync for client 'queueBuffer' in EGL, which is 'acquireFenceFd' for layer in compositor side. 3. Enable async hwcomposer composition. * 'releaseFenceFd' for layer in compositor side, which is native fence sync when client 'dequeueBuffer' * Native fence sync for compositor 'queueBuffer' in EGL, which is 'acquireFenceFd' for framebuffer target for DC */ #ifndef gcdANDROID_NATIVE_FENCE_SYNC # define gcdANDROID_NATIVE_FENCE_SYNC 0 #endif #ifndef gcdFORCE_MIPMAP # define gcdFORCE_MIPMAP 0 #endif /* gcdFORCE_GAL_LOAD_TWICE When non-zero, each thread except the main one will load libGAL.so twice to avoid potential segmetantion fault when app using dlopen/dlclose. If threads exit arbitrarily, libGAL.so may not unload until the process quit. */ #ifndef gcdFORCE_GAL_LOAD_TWICE # define gcdFORCE_GAL_LOAD_TWICE 0 #endif #endif /* __gc_hal_options_h_ */