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-rw-r--r--bl2/bl2_main.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/bl2/bl2_main.c b/bl2/bl2_main.c
index 019088dc..e7ab7bb7 100644
--- a/bl2/bl2_main.c
+++ b/bl2/bl2_main.c
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2013-2018, ARM Limited and Contributors. All rights reserved.
+ * Copyright (c) 2013-2019, ARM Limited and Contributors. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
@@ -22,6 +22,29 @@
#endif
/*******************************************************************************
+ * Setup function for BL2.
+ ******************************************************************************/
+void bl2_setup(u_register_t arg0, u_register_t arg1, u_register_t arg2,
+ u_register_t arg3)
+{
+ /* Perform early platform-specific setup */
+ bl2_early_platform_setup2(arg0, arg1, arg2, arg3);
+
+#ifdef AARCH64
+ /*
+ * Update pointer authentication key before the MMU is enabled. It is
+ * saved in the rodata section, that can be writen before enabling the
+ * MMU. This function must be called after the console is initialized
+ * in the early platform setup.
+ */
+ bl_handle_pauth();
+#endif /* AARCH64 */
+
+ /* Perform late platform-specific setup */
+ bl2_plat_arch_setup();
+}
+
+/*******************************************************************************
* The only thing to do in BL2 is to load further images and pass control to
* next BL. The memory occupied by BL2 will be reclaimed by BL3x stages. BL2
* runs entirely in S-EL1.