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authorAlex Deucher <alexdeucher@gmail.com>2011-02-10 14:51:33 -0500
committerDave Airlie <airlied@redhat.com>2011-02-14 10:10:48 +1000
commit1ea9dbf250ae6706400dc0e3d6e1cc7540830731 (patch)
treea35d6e2b9c311eb3f6dd60cd74bccd10094d4a48
parent8fd1b84cc9d32e7e5c44e990a9c9e27504b232ed (diff)
drm/radeon/kms: use linear aligned for 6xx/7xx bo blits
Not only is linear aligned supposedly more performant, linear general is only supported by the CB in single slice mode. The texture hardware doesn't support linear general, but I think the hw automatically upgrades it to linear aligned. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
-rw-r--r--drivers/gpu/drm/radeon/r600_blit_kms.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gpu/drm/radeon/r600_blit_kms.c b/drivers/gpu/drm/radeon/r600_blit_kms.c
index 69d94dd4db21..41f7aafc97c4 100644
--- a/drivers/gpu/drm/radeon/r600_blit_kms.c
+++ b/drivers/gpu/drm/radeon/r600_blit_kms.c
@@ -54,7 +54,7 @@ set_render_target(struct radeon_device *rdev, int format,
if (h < 8)
h = 8;
- cb_color_info = ((format << 2) | (1 << 27));
+ cb_color_info = ((format << 2) | (1 << 27) | (1 << 8));
pitch = (w / 8) - 1;
slice = ((w * h) / 64) - 1;
@@ -202,7 +202,7 @@ set_tex_resource(struct radeon_device *rdev,
if (h < 1)
h = 1;
- sq_tex_resource_word0 = (1 << 0);
+ sq_tex_resource_word0 = (1 << 0) | (1 << 3);
sq_tex_resource_word0 |= ((((pitch >> 3) - 1) << 8) |
((w - 1) << 19));