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authorLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 13:26:53 -0800
committerLinus Torvalds <torvalds@linux-foundation.org>2009-12-16 13:26:53 -0800
commita73611b6aafa3b902524dad2d68e378c4ec9f4db (patch)
tree5dc4877055a2297d9f7f5db4cf6a5a7aad392dd0 /Documentation/powerpc/dts-bindings/nintendo/gamecube.txt
parent5fa3577b1a1202972e6e419040438c29f39f59cc (diff)
parentae4cec4736969ec2196a6bbce4ab263ff7cb7eef (diff)
Merge branch 'next' of git://git.secretlab.ca/git/linux-2.6
* 'next' of git://git.secretlab.ca/git/linux-2.6: (23 commits) powerpc: fix up for mmu_mapin_ram api change powerpc: wii: allow ioremap within the memory hole powerpc: allow ioremap within reserved memory regions wii: use both mem1 and mem2 as ram wii: bootwrapper: add fixup to calc useable mem2 powerpc: gamecube/wii: early debugging using usbgecko powerpc: reserve fixmap entries for early debug powerpc: wii: default config powerpc: wii: platform support powerpc: wii: hollywood interrupt controller support powerpc: broadway processor support powerpc: wii: bootwrapper bits powerpc: wii: device tree powerpc: gamecube: default config powerpc: gamecube: platform support powerpc: gamecube/wii: flipper interrupt controller support powerpc: gamecube/wii: udbg support for usbgecko powerpc: gamecube/wii: do not include PCI support powerpc: gamecube/wii: declare as non-coherent platforms powerpc: gamecube/wii: introduce GAMECUBE_COMMON ... Fix up conflicts in arch/powerpc/mm/fsl_booke_mmu.c. Hopefully even close to correctly.
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+
+Nintendo GameCube device tree
+=============================
+
+1) The "flipper" node
+
+ This node represents the multi-function "Flipper" chip, which packages
+ many of the devices found in the Nintendo GameCube.
+
+ Required properties:
+
+ - compatible : Should be "nintendo,flipper"
+
+1.a) The Video Interface (VI) node
+
+ Represents the interface between the graphics processor and a external
+ video encoder.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-vi"
+ - reg : should contain the VI registers location and length
+ - interrupts : should contain the VI interrupt
+
+1.b) The Processor Interface (PI) node
+
+ Represents the data and control interface between the main processor
+ and graphics and audio processor.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pi"
+ - reg : should contain the PI registers location and length
+
+1.b.i) The "Flipper" interrupt controller node
+
+ Represents the interrupt controller within the "Flipper" chip.
+ The node for the "Flipper" interrupt controller must be placed under
+ the PI node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-pic"
+
+1.c) The Digital Signal Procesor (DSP) node
+
+ Represents the digital signal processor interface, designed to offload
+ audio related tasks.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-dsp"
+ - reg : should contain the DSP registers location and length
+ - interrupts : should contain the DSP interrupt
+
+1.c.i) The Auxiliary RAM (ARAM) node
+
+ Represents the non cpu-addressable ram designed mainly to store audio
+ related information.
+ The ARAM node must be placed under the DSP node.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-aram"
+ - reg : should contain the ARAM start (zero-based) and length
+
+1.d) The Disk Interface (DI) node
+
+ Represents the interface used to communicate with mass storage devices.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-di"
+ - reg : should contain the DI registers location and length
+ - interrupts : should contain the DI interrupt
+
+1.e) The Audio Interface (AI) node
+
+ Represents the interface to the external 16-bit stereo digital-to-analog
+ converter.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-ai"
+ - reg : should contain the AI registers location and length
+ - interrupts : should contain the AI interrupt
+
+1.f) The Serial Interface (SI) node
+
+ Represents the interface to the four single bit serial interfaces.
+ The SI is a proprietary serial interface used normally to control gamepads.
+ It's NOT a RS232-type interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-si"
+ - reg : should contain the SI registers location and length
+ - interrupts : should contain the SI interrupt
+
+1.g) The External Interface (EXI) node
+
+ Represents the multi-channel SPI-like interface.
+
+ Required properties:
+
+ - compatible : should be "nintendo,flipper-exi"
+ - reg : should contain the EXI registers location and length
+ - interrupts : should contain the EXI interrupt
+