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author | Ilan Aelion <iaelion@nvidia.com> | 2012-08-28 11:05:36 -0600 |
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committer | Varun Colbert <vcolbert@nvidia.com> | 2012-09-11 17:21:03 -0700 |
commit | 8aecb2c96834197427737ea4d06700a9eeda532b (patch) | |
tree | 5e2c87af71e950ed6b4d5c2a42804d08e7c40edb /drivers/cpufreq/cpufreq_interactive.c | |
parent | 678708d95daa7d29ad5f49944f1b5385e3f27401 (diff) |
video: tegra: host: add idle time estimate in 3dfs
When a throughput hint is available, still keep track of the idle time
percentage and use both in gpu scaling. Also modifying fallback
scaling code to use same idle estimate used when a throughput hint is
available. Dropping different time frames for scaling up and down.
Bug 1034948
Bug 965517
Change-Id: Ib3945642768e36a6c0c50f4195c89e3bb67f8442
Signed-off-by: Ilan Aelion <iaelion@nvidia.com>
Reviewed-on: http://git-master/r/129410
(cherry picked from commit 1e9974097286a78f34367683a3921c9b5bf77d4d)
Reviewed-on: http://git-master/r/131155
Reviewed-by: Varun Colbert <vcolbert@nvidia.com>
Tested-by: Varun Colbert <vcolbert@nvidia.com>
Diffstat (limited to 'drivers/cpufreq/cpufreq_interactive.c')
0 files changed, 0 insertions, 0 deletions