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authorMarc Herbert <marc.herbert@intel.com>2015-07-29 12:21:22 -0700
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-08-05 10:17:22 +0200
commit0667405b6061be2949d841f05647e550d48c2765 (patch)
tree696ac35b5802a07f8e66534d362742b27a2f71f7 /drivers/gpu/drm/i915/intel_ringbuffer.c
parent30886c5afbb446ec1e3616beb2858fba74a23d14 (diff)
drm/i915/skl: revert duplicated WaBarrierPerformanceFixDisable:skl
With this simple git diff command one can see that skl_init_workarounds() got two copies of WaBarrierPerformanceFixDisable:skl: git diff -U21 ca6e4405779e^1 ca6e4405779e drivers/gpu/drm/i915/intel_ringbuffer.c This happened when the backmerge of drm-intel-fixes-2015-07-15 Merged the same fix on both sides. Same fix but not identical enough for git: with a different surrounding context; hence the code duplication. This commit merely reverts the output of the git command above = the duplication introduced in the backmerge. (This duplication was found while running git sanity checks on a _linearized_ i915 forklift for ChromeOS.) Signed-off-by: Marc Herbert <marc.herbert@intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_ringbuffer.c')
-rw-r--r--drivers/gpu/drm/i915/intel_ringbuffer.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c
index 177f7ed16cf0..1c14233d179f 100644
--- a/drivers/gpu/drm/i915/intel_ringbuffer.c
+++ b/drivers/gpu/drm/i915/intel_ringbuffer.c
@@ -1041,13 +1041,6 @@ static int skl_init_workarounds(struct intel_engine_cs *ring)
WA_SET_BIT_MASKED(HIZ_CHICKEN,
BDW_HIZ_POWER_COMPILER_CLOCK_GATING_DISABLE);
- if (INTEL_REVID(dev) == SKL_REVID_C0 ||
- INTEL_REVID(dev) == SKL_REVID_D0)
- /* WaBarrierPerformanceFixDisable:skl */
- WA_SET_BIT_MASKED(HDC_CHICKEN0,
- HDC_FENCE_DEST_SLM_DISABLE |
- HDC_BARRIER_PERFORMANCE_DISABLE);
-
if (INTEL_REVID(dev) <= SKL_REVID_D0) {
/*
*Use Force Non-Coherent whenever executing a 3D context. This