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authorAlex Deucher <alexdeucher@gmail.com>2010-09-09 11:33:36 -0400
committerDave Airlie <airlied@redhat.com>2010-10-06 11:46:30 +1000
commitd7ccd8fc11700502b5a104b7bad595b492a3aa1b (patch)
treedf2a228494a959470d3efd5a7c8cde9e642aca21 /drivers/gpu/drm/radeon/evergreen_blit_shaders.c
parent75fa0b08e50cb72715b58321e8259c47adfe4c6f (diff)
drm/radeon/kms: add drm blit support for evergreen
This patch implements blit support for bo moves using the 3D engine. It uses the same method as r6xx/r7xx: - store the base state in an IB - emit variable state and vertex buffers to do the blit This allows the hw to move bos using the 3D engine and allows full use of vram beyond the pci aperture size. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/evergreen_blit_shaders.c')
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.c359
1 files changed, 359 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
new file mode 100644
index 000000000000..5d5045027b46
--- /dev/null
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
@@ -0,0 +1,359 @@
+/*
+ * Copyright 2010 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Alex Deucher <alexander.deucher@amd.com>
+ */
+
+#include <linux/types.h>
+#include <linux/kernel.h>
+
+/*
+ * evergreen cards need to use the 3D engine to blit data which requires
+ * quite a bit of hw state setup. Rather than pull the whole 3D driver
+ * (which normally generates the 3D state) into the DRM, we opt to use
+ * statically generated state tables. The regsiter state and shaders
+ * were hand generated to support blitting functionality. See the 3D
+ * driver or documentation for descriptions of the registers and
+ * shader instructions.
+ */
+
+const u32 evergreen_default_state[] =
+{
+ 0xc0012800, /* CONTEXT_CONTROL */
+ 0x80000000,
+ 0x80000000,
+
+ 0xc0016900,
+ 0x0000023b,
+ 0x00000000, /* SQ_LDS_ALLOC_PS */
+
+ 0xc0066900,
+ 0x00000240,
+ 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0046900,
+ 0x00000247,
+ 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
+ 0x00000000,
+ 0x00000000,
+ 0x00000000,
+
+ 0xc0026f00,
+ 0x00000000,
+ 0x00000000, /* SQ_VTX_BASE_VTX_LOC */
+ 0x00000000,
+
+ 0xc0026900,
+ 0x00000010,
+ 0x00000000, /* DB_Z_INFO */
+ 0x00000000, /* DB_STENCIL_INFO */
+
+
+ 0xc0016900,
+ 0x00000200,
+ 0x00000000, /* DB_DEPTH_CONTROL */
+
+ 0xc0066900,
+ 0x00000000,
+ 0x00000060, /* DB_RENDER_CONTROL */
+ 0x00000000, /* DB_COUNT_CONTROL */
+ 0x00000000, /* DB_DEPTH_VIEW */
+ 0x0000002a, /* DB_RENDER_OVERRIDE */
+ 0x00000000, /* DB_RENDER_OVERRIDE2 */
+ 0x00000000, /* DB_HTILE_DATA_BASE */
+
+ 0xc0026900,
+ 0x0000000a,
+ 0x00000000, /* DB_STENCIL_CLEAR */
+ 0x00000000, /* DB_DEPTH_CLEAR */
+
+ 0xc0016900,
+ 0x000002dc,
+ 0x0000aa00, /* DB_ALPHA_TO_MASK */
+
+ 0xc0016900,
+ 0x00000080,
+ 0x00000000, /* PA_SC_WINDOW_OFFSET */
+
+ 0xc00d6900,
+ 0x00000083,
+ 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
+ 0x00000000, /* PA_SC_CLIPRECT_0_TL */
+ 0x20002000, /* PA_SC_CLIPRECT_0_BR */
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0x00000000,
+ 0x20002000,
+ 0xaaaaaaaa, /* PA_SC_EDGERULE */
+ 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
+ 0x0000000f, /* CB_TARGET_MASK */
+ 0x0000000f, /* CB_SHADER_MASK */
+
+ 0xc0226900,
+ 0x00000094,
+ 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
+ 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x80000000,
+ 0x20002000,
+ 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
+ 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
+
+ 0xc0016900,
+ 0x000000d4,
+ 0x00000000, /* SX_MISC */
+
+ 0xc0026900,
+ 0x00000292,
+ 0x00000000, /* PA_SC_MODE_CNTL_0 */
+ 0x00000000, /* PA_SC_MODE_CNTL_1 */
+
+ 0xc0106900,
+ 0x00000300,
+ 0x00000000, /* PA_SC_LINE_CNTL */
+ 0x00000000, /* PA_SC_AA_CONFIG */
+ 0x00000005, /* PA_SU_VTX_CNTL */
+ 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
+ 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
+ 0xffffffff, /* PA_SC_AA_MASK */
+
+ 0xc00d6900,
+ 0x00000202,
+ 0x00cc0010, /* CB_COLOR_CONTROL */
+ 0x00000210, /* DB_SHADER_CONTROL */
+ 0x00010000, /* PA_CL_CLIP_CNTL */
+ 0x00000004, /* PA_SU_SC_MODE_CNTL */
+ 0x00000100, /* PA_CL_VTE_CNTL */
+ 0x00000000, /* PA_CL_VS_OUT_CNTL */
+ 0x00000000, /* PA_CL_NANINF_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
+ 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
+ 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
+
+ 0xc0066900,
+ 0x000002de,
+ 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x00000229,
+ 0x00000000, /* SQ_PGM_START_FS */
+
+ 0xc0016900,
+ 0x0000022a,
+ 0x00000000, /* SQ_PGM_RESOURCES_FS */
+
+ 0xc0096900,
+ 0x00000100,
+ 0x00ffffff, /* VGT_MAX_VTX_INDX */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* SX_ALPHA_TEST_CONTROL */
+ 0x00000000, /* CB_BLEND_RED */
+ 0x00000000, /* CB_BLEND_GREEN */
+ 0x00000000, /* CB_BLEND_BLUE */
+ 0x00000000, /* CB_BLEND_ALPHA */
+
+ 0xc0026900,
+ 0x000002a8,
+ 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
+ 0x00000000, /* */
+
+ 0xc0026900,
+ 0x000002ad,
+ 0x00000000, /* VGT_REUSE_OFF */
+ 0x00000000, /* */
+
+ 0xc0116900,
+ 0x00000280,
+ 0x00000000, /* PA_SU_POINT_SIZE */
+ 0x00000000, /* PA_SU_POINT_MINMAX */
+ 0x00000008, /* PA_SU_LINE_CNTL */
+ 0x00000000, /* PA_SC_LINE_STIPPLE */
+ 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
+ 0x00000000, /* VGT_HOS_CNTL */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* VGT_GS_MODE */
+
+ 0xc0016900,
+ 0x000002a1,
+ 0x00000000, /* VGT_PRIMITIVEID_EN */
+
+ 0xc0016900,
+ 0x000002a5,
+ 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
+
+ 0xc0016900,
+ 0x000002d5,
+ 0x00000000, /* VGT_SHADER_STAGES_EN */
+
+ 0xc0026900,
+ 0x000002e5,
+ 0x00000000, /* VGT_STRMOUT_CONFIG */
+ 0x00000000, /* */
+
+ 0xc0016900,
+ 0x000001e0,
+ 0x00000000, /* CB_BLEND0_CONTROL */
+
+ 0xc0016900,
+ 0x000001b1,
+ 0x00000000, /* SPI_VS_OUT_CONFIG */
+
+ 0xc0016900,
+ 0x00000187,
+ 0x00000000, /* SPI_VS_OUT_ID_0 */
+
+ 0xc0016900,
+ 0x00000191,
+ 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
+
+ 0xc00b6900,
+ 0x000001b3,
+ 0x20000001, /* SPI_PS_IN_CONTROL_0 */
+ 0x00000000, /* SPI_PS_IN_CONTROL_1 */
+ 0x00000000, /* SPI_INTERP_CONTROL_0 */
+ 0x00000000, /* SPI_INPUT_Z */
+ 0x00000000, /* SPI_FOG_CNTL */
+ 0x00100000, /* SPI_BARYC_CNTL */
+ 0x00000000, /* SPI_PS_IN_CONTROL_2 */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+ 0x00000000, /* */
+
+ 0xc0036e00, /* SET_SAMPLER */
+ 0x00000000,
+ 0x00000012,
+ 0x00000000,
+ 0x00000000,
+};
+
+const u32 evergreen_vs[] =
+{
+ 0x00000004,
+ 0x80800400,
+ 0x0000a03c,
+ 0x95000688,
+ 0x00004000,
+ 0x15200688,
+ 0x00000000,
+ 0x00000000,
+ 0x3c000000,
+ 0x67961001,
+ 0x00080000,
+ 0x00000000,
+ 0x1c000000,
+ 0x67961000,
+ 0x00000008,
+ 0x00000000,
+};
+
+const u32 evergreen_ps[] =
+{
+ 0x00000003,
+ 0xa00c0000,
+ 0x00000008,
+ 0x80400000,
+ 0x00000000,
+ 0x95200688,
+ 0x00380400,
+ 0x00146b10,
+ 0x00380000,
+ 0x20146b10,
+ 0x00380400,
+ 0x40146b00,
+ 0x80380000,
+ 0x60146b00,
+ 0x00000000,
+ 0x00000000,
+ 0x00000010,
+ 0x000d1000,
+ 0xb0800000,
+ 0x00000000,
+};
+
+const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
+const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
+const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);