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authorAlex Deucher <alexander.deucher@amd.com>2012-05-31 19:00:25 -0400
committerDave Airlie <airlied@redhat.com>2012-06-01 17:00:14 +0100
commit416a2bd274566a6f607a271f524b2dc0b84d9106 (patch)
tree502720262c07cdb14bc14155bc8295cc20a7d411 /drivers/gpu/drm/radeon/evergreend.h
parent95c4b23ec4e2fa5604df229ddf134e31d7b3b378 (diff)
drm/radeon: fixup tiling group size and backendmap on r6xx-r9xx (v4)
Tiling group size is always 256bits on r6xx/r7xx/r8xx/9xx. Also fix and simplify render backend map. This now properly sets up the backend map on r6xx-9xx which should improve 3D performance. Vadim benchmarked also: Some benchmarks on juniper (5750), fullscreen 1920x1080, first result - kernel 3.4.0+ (fb21affa), second - with these patches: Lightsmark: 91 fps => 123 fps +35% Doom3: 74 fps => 101 fps +36% Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/radeon/evergreend.h')
-rw-r--r--drivers/gpu/drm/radeon/evergreend.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/drivers/gpu/drm/radeon/evergreend.h b/drivers/gpu/drm/radeon/evergreend.h
index 3dd43e760362..2773039b4902 100644
--- a/drivers/gpu/drm/radeon/evergreend.h
+++ b/drivers/gpu/drm/radeon/evergreend.h
@@ -37,6 +37,15 @@
#define EVERGREEN_MAX_PIPES_MASK 0xFF
#define EVERGREEN_MAX_LDS_NUM 0xFFFF
+#define CYPRESS_GB_ADDR_CONFIG_GOLDEN 0x02011003
+#define BARTS_GB_ADDR_CONFIG_GOLDEN 0x02011003
+#define CAYMAN_GB_ADDR_CONFIG_GOLDEN 0x02011003
+#define JUNIPER_GB_ADDR_CONFIG_GOLDEN 0x02010002
+#define REDWOOD_GB_ADDR_CONFIG_GOLDEN 0x02010002
+#define TURKS_GB_ADDR_CONFIG_GOLDEN 0x02010002
+#define CEDAR_GB_ADDR_CONFIG_GOLDEN 0x02010001
+#define CAICOS_GB_ADDR_CONFIG_GOLDEN 0x02010001
+
/* Registers */
#define RCU_IND_INDEX 0x100
@@ -54,6 +63,7 @@
#define BACKEND_DISABLE(x) ((x) << 16)
#define GB_ADDR_CONFIG 0x98F8
#define NUM_PIPES(x) ((x) << 0)
+#define NUM_PIPES_MASK 0x0000000f
#define PIPE_INTERLEAVE_SIZE(x) ((x) << 4)
#define BANK_INTERLEAVE_SIZE(x) ((x) << 8)
#define NUM_SHADER_ENGINES(x) ((x) << 12)