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authorThomas Hellstrom <thellstrom@vmware.com>2013-10-08 02:27:17 -0700
committerThomas Hellstrom <thellstrom@vmware.com>2014-01-17 07:52:35 +0100
commitb5c3b1a6bfaf71895d656162f29e979c5c904888 (patch)
tree1ed1f901dad57af4ec25cfcad74e6c67b55c07cf /drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
parent8ba07315d3ffcb7dfbb5143a3be03fe4af079969 (diff)
drm/vmwgfx: Track context bindings and scrub them upon exiting execbuf
The device is no longer capable of scrubbing context bindings of resources that are bound when destroyed. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_drv.h')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_drv.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
index 76751e953834..a962e4c12a75 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_drv.h
@@ -245,6 +245,67 @@ struct vmw_piter {
struct page *(*page)(struct vmw_piter *);
};
+/*
+ * enum vmw_ctx_binding_type - abstract resource to context binding types
+ */
+enum vmw_ctx_binding_type {
+ vmw_ctx_binding_shader,
+ vmw_ctx_binding_rt,
+ vmw_ctx_binding_tex,
+ vmw_ctx_binding_max
+};
+
+/**
+ * struct vmw_ctx_bindinfo - structure representing a single context binding
+ *
+ * @ctx: Pointer to the context structure. NULL means the binding is not
+ * active.
+ * @bt: The binding type.
+ * @i1: Union of information needed to unbind.
+ */
+struct vmw_ctx_bindinfo {
+ struct vmw_resource *ctx;
+ enum vmw_ctx_binding_type bt;
+ union {
+ SVGA3dShaderType shader_type;
+ SVGA3dRenderTargetType rt_type;
+ uint32 texture_stage;
+ } i1;
+};
+
+/**
+ * struct vmw_ctx_binding - structure representing a single context binding
+ * - suitable for tracking in a context
+ *
+ * @ctx_list: List head for context.
+ * @bi: Binding info
+ */
+struct vmw_ctx_binding {
+ struct list_head ctx_list;
+ struct vmw_ctx_bindinfo bi;
+};
+
+
+/**
+ * struct vmw_ctx_binding_state - context binding state
+ *
+ * @list: linked list of individual bindings.
+ * @render_targets: Render target bindings.
+ * @texture_units: Texture units/samplers bindings.
+ * @shaders: Shader bindings.
+ *
+ * Note that this structure also provides storage space for the individual
+ * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
+ * for individual bindings.
+ *
+ */
+struct vmw_ctx_binding_state {
+ struct list_head list;
+ struct vmw_ctx_binding render_targets[SVGA3D_RT_MAX];
+ struct vmw_ctx_binding texture_units[SVGA3D_NUM_TEXTURE_UNITS];
+ struct vmw_ctx_binding shaders[SVGA3D_SHADERTYPE_MAX];
+};
+
struct vmw_sw_context{
struct drm_open_hash res_ht;
bool res_ht_initialized;
@@ -266,6 +327,7 @@ struct vmw_sw_context{
struct vmw_resource *last_query_ctx;
bool needs_post_query_barrier;
struct vmw_resource *error_resource;
+ struct vmw_ctx_binding_state staged_bindings;
};
struct vmw_legacy_display;
@@ -876,6 +938,9 @@ extern int vmw_context_define_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
extern int vmw_context_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+extern int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs,
+ const struct vmw_ctx_bindinfo *ci);
+extern void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs);
/*
* Surface management - vmwgfx_surface.c