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authorPeter Zijlstra <peterz@infradead.org>2015-12-13 22:11:16 +0100
committerLinus Torvalds <torvalds@linux-foundation.org>2015-12-13 14:30:59 -0800
commitdfd01f026058a59a513f8a365b439a0681b803af (patch)
tree45f12f19bb6f9f3b7632134fbba32f2da584ef1f /net/sunrpc
parentfc89182834dbe84c7b876d8dbe4b8ee94b6fe22c (diff)
sched/wait: Fix the signal handling fix
Jan Stancek reported that I wrecked things for him by fixing things for Vladimir :/ His report was due to an UNINTERRUPTIBLE wait getting -EINTR, which should not be possible, however my previous patch made this possible by unconditionally checking signal_pending(). We cannot use current->state as was done previously, because the instruction after the store to that variable it can be changed. We must instead pass the initial state along and use that. Fixes: 68985633bccb ("sched/wait: Fix signal handling in bit wait helpers") Reported-by: Jan Stancek <jstancek@redhat.com> Reported-by: Chris Mason <clm@fb.com> Tested-by: Jan Stancek <jstancek@redhat.com> Tested-by: Vladimir Murzin <vladimir.murzin@arm.com> Tested-by: Chris Mason <clm@fb.com> Reviewed-by: Paul Turner <pjt@google.com> Cc: Ingo Molnar <mingo@kernel.org> Cc: tglx@linutronix.de Cc: Oleg Nesterov <oleg@redhat.com> Cc: hpa@zytor.com Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'net/sunrpc')
-rw-r--r--net/sunrpc/sched.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/net/sunrpc/sched.c b/net/sunrpc/sched.c
index f14f24ee9983..73ad57a59989 100644
--- a/net/sunrpc/sched.c
+++ b/net/sunrpc/sched.c
@@ -250,11 +250,11 @@ void rpc_destroy_wait_queue(struct rpc_wait_queue *queue)
}
EXPORT_SYMBOL_GPL(rpc_destroy_wait_queue);
-static int rpc_wait_bit_killable(struct wait_bit_key *key)
+static int rpc_wait_bit_killable(struct wait_bit_key *key, int mode)
{
- if (fatal_signal_pending(current))
- return -ERESTARTSYS;
freezable_schedule_unsafe();
+ if (signal_pending_state(mode, current))
+ return -ERESTARTSYS;
return 0;
}