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path: root/drivers/gpu/drm/msm/msm_gem_submit.c
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Diffstat (limited to 'drivers/gpu/drm/msm/msm_gem_submit.c')
-rw-r--r--drivers/gpu/drm/msm/msm_gem_submit.c414
1 files changed, 414 insertions, 0 deletions
diff --git a/drivers/gpu/drm/msm/msm_gem_submit.c b/drivers/gpu/drm/msm/msm_gem_submit.c
new file mode 100644
index 000000000000..5281d4bc37f7
--- /dev/null
+++ b/drivers/gpu/drm/msm/msm_gem_submit.c
@@ -0,0 +1,414 @@
+/*
+ * Copyright (C) 2013 Red Hat
+ * Author: Rob Clark <robdclark@gmail.com>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 as published by
+ * the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "msm_drv.h"
+#include "msm_gpu.h"
+#include "msm_gem.h"
+
+/*
+ * Cmdstream submission:
+ */
+
+#define BO_INVALID_FLAGS ~(MSM_SUBMIT_BO_READ | MSM_SUBMIT_BO_WRITE)
+/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
+#define BO_VALID 0x8000
+#define BO_LOCKED 0x4000
+#define BO_PINNED 0x2000
+
+static inline void __user *to_user_ptr(u64 address)
+{
+ return (void __user *)(uintptr_t)address;
+}
+
+static struct msm_gem_submit *submit_create(struct drm_device *dev,
+ struct msm_gpu *gpu, int nr)
+{
+ struct msm_gem_submit *submit;
+ int sz = sizeof(*submit) + (nr * sizeof(submit->bos[0]));
+
+ submit = kmalloc(sz, GFP_TEMPORARY | __GFP_NOWARN | __GFP_NORETRY);
+ if (submit) {
+ submit->dev = dev;
+ submit->gpu = gpu;
+
+ /* initially, until copy_from_user() and bo lookup succeeds: */
+ submit->nr_bos = 0;
+ submit->nr_cmds = 0;
+
+ INIT_LIST_HEAD(&submit->bo_list);
+ ww_acquire_init(&submit->ticket, &reservation_ww_class);
+ }
+
+ return submit;
+}
+
+static int submit_lookup_objects(struct msm_gem_submit *submit,
+ struct drm_msm_gem_submit *args, struct drm_file *file)
+{
+ unsigned i;
+ int ret = 0;
+
+ spin_lock(&file->table_lock);
+
+ for (i = 0; i < args->nr_bos; i++) {
+ struct drm_msm_gem_submit_bo submit_bo;
+ struct drm_gem_object *obj;
+ struct msm_gem_object *msm_obj;
+ void __user *userptr =
+ to_user_ptr(args->bos + (i * sizeof(submit_bo)));
+
+ ret = copy_from_user(&submit_bo, userptr, sizeof(submit_bo));
+ if (ret) {
+ ret = -EFAULT;
+ goto out_unlock;
+ }
+
+ if (submit_bo.flags & BO_INVALID_FLAGS) {
+ DRM_ERROR("invalid flags: %x\n", submit_bo.flags);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ submit->bos[i].flags = submit_bo.flags;
+ /* in validate_objects() we figure out if this is true: */
+ submit->bos[i].iova = submit_bo.presumed;
+
+ /* normally use drm_gem_object_lookup(), but for bulk lookup
+ * all under single table_lock just hit object_idr directly:
+ */
+ obj = idr_find(&file->object_idr, submit_bo.handle);
+ if (!obj) {
+ DRM_ERROR("invalid handle %u at index %u\n", submit_bo.handle, i);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ msm_obj = to_msm_bo(obj);
+
+ if (!list_empty(&msm_obj->submit_entry)) {
+ DRM_ERROR("handle %u at index %u already on submit list\n",
+ submit_bo.handle, i);
+ ret = -EINVAL;
+ goto out_unlock;
+ }
+
+ drm_gem_object_reference(obj);
+
+ submit->bos[i].obj = msm_obj;
+
+ list_add_tail(&msm_obj->submit_entry, &submit->bo_list);
+ }
+
+out_unlock:
+ submit->nr_bos = i;
+ spin_unlock(&file->table_lock);
+
+ return ret;
+}
+
+static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
+{
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+
+ if (submit->bos[i].flags & BO_PINNED)
+ msm_gem_put_iova(&msm_obj->base, submit->gpu->id);
+
+ if (submit->bos[i].flags & BO_LOCKED)
+ ww_mutex_unlock(&msm_obj->resv->lock);
+
+ if (!(submit->bos[i].flags & BO_VALID))
+ submit->bos[i].iova = 0;
+
+ submit->bos[i].flags &= ~(BO_LOCKED | BO_PINNED);
+}
+
+/* This is where we make sure all the bo's are reserved and pin'd: */
+static int submit_validate_objects(struct msm_gem_submit *submit)
+{
+ int contended, slow_locked = -1, i, ret = 0;
+
+retry:
+ submit->valid = true;
+
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ uint32_t iova;
+
+ if (slow_locked == i)
+ slow_locked = -1;
+
+ contended = i;
+
+ if (!(submit->bos[i].flags & BO_LOCKED)) {
+ ret = ww_mutex_lock_interruptible(&msm_obj->resv->lock,
+ &submit->ticket);
+ if (ret)
+ goto fail;
+ submit->bos[i].flags |= BO_LOCKED;
+ }
+
+
+ /* if locking succeeded, pin bo: */
+ ret = msm_gem_get_iova(&msm_obj->base,
+ submit->gpu->id, &iova);
+
+ /* this would break the logic in the fail path.. there is no
+ * reason for this to happen, but just to be on the safe side
+ * let's notice if this starts happening in the future:
+ */
+ WARN_ON(ret == -EDEADLK);
+
+ if (ret)
+ goto fail;
+
+ submit->bos[i].flags |= BO_PINNED;
+
+ if (iova == submit->bos[i].iova) {
+ submit->bos[i].flags |= BO_VALID;
+ } else {
+ submit->bos[i].iova = iova;
+ submit->bos[i].flags &= ~BO_VALID;
+ submit->valid = false;
+ }
+ }
+
+ ww_acquire_done(&submit->ticket);
+
+ return 0;
+
+fail:
+ for (; i >= 0; i--)
+ submit_unlock_unpin_bo(submit, i);
+
+ if (slow_locked > 0)
+ submit_unlock_unpin_bo(submit, slow_locked);
+
+ if (ret == -EDEADLK) {
+ struct msm_gem_object *msm_obj = submit->bos[contended].obj;
+ /* we lost out in a seqno race, lock and retry.. */
+ ret = ww_mutex_lock_slow_interruptible(&msm_obj->resv->lock,
+ &submit->ticket);
+ if (!ret) {
+ submit->bos[contended].flags |= BO_LOCKED;
+ slow_locked = contended;
+ goto retry;
+ }
+ }
+
+ return ret;
+}
+
+static int submit_bo(struct msm_gem_submit *submit, uint32_t idx,
+ struct msm_gem_object **obj, uint32_t *iova, bool *valid)
+{
+ if (idx >= submit->nr_bos) {
+ DRM_ERROR("invalid buffer index: %u (out of %u)\n",
+ idx, submit->nr_bos);
+ return -EINVAL;
+ }
+
+ if (obj)
+ *obj = submit->bos[idx].obj;
+ if (iova)
+ *iova = submit->bos[idx].iova;
+ if (valid)
+ *valid = !!(submit->bos[idx].flags & BO_VALID);
+
+ return 0;
+}
+
+/* process the reloc's and patch up the cmdstream as needed: */
+static int submit_reloc(struct msm_gem_submit *submit, struct msm_gem_object *obj,
+ uint32_t offset, uint32_t nr_relocs, uint64_t relocs)
+{
+ uint32_t i, last_offset = 0;
+ uint32_t *ptr;
+ int ret;
+
+ if (offset % 4) {
+ DRM_ERROR("non-aligned cmdstream buffer: %u\n", offset);
+ return -EINVAL;
+ }
+
+ /* For now, just map the entire thing. Eventually we probably
+ * to do it page-by-page, w/ kmap() if not vmap()d..
+ */
+ ptr = msm_gem_vaddr(&obj->base);
+
+ if (IS_ERR(ptr)) {
+ ret = PTR_ERR(ptr);
+ DBG("failed to map: %d", ret);
+ return ret;
+ }
+
+ for (i = 0; i < nr_relocs; i++) {
+ struct drm_msm_gem_submit_reloc submit_reloc;
+ void __user *userptr =
+ to_user_ptr(relocs + (i * sizeof(submit_reloc)));
+ uint32_t iova, off;
+ bool valid;
+
+ ret = copy_from_user(&submit_reloc, userptr, sizeof(submit_reloc));
+ if (ret)
+ return -EFAULT;
+
+ if (submit_reloc.submit_offset % 4) {
+ DRM_ERROR("non-aligned reloc offset: %u\n",
+ submit_reloc.submit_offset);
+ return -EINVAL;
+ }
+
+ /* offset in dwords: */
+ off = submit_reloc.submit_offset / 4;
+
+ if ((off >= (obj->base.size / 4)) ||
+ (off < last_offset)) {
+ DRM_ERROR("invalid offset %u at reloc %u\n", off, i);
+ return -EINVAL;
+ }
+
+ ret = submit_bo(submit, submit_reloc.reloc_idx, NULL, &iova, &valid);
+ if (ret)
+ return ret;
+
+ if (valid)
+ continue;
+
+ iova += submit_reloc.reloc_offset;
+
+ if (submit_reloc.shift < 0)
+ iova >>= -submit_reloc.shift;
+ else
+ iova <<= submit_reloc.shift;
+
+ ptr[off] = iova | submit_reloc.or;
+
+ last_offset = off;
+ }
+
+ return 0;
+}
+
+static void submit_cleanup(struct msm_gem_submit *submit, bool fail)
+{
+ unsigned i;
+
+ mutex_lock(&submit->dev->struct_mutex);
+ for (i = 0; i < submit->nr_bos; i++) {
+ struct msm_gem_object *msm_obj = submit->bos[i].obj;
+ submit_unlock_unpin_bo(submit, i);
+ list_del_init(&msm_obj->submit_entry);
+ drm_gem_object_unreference(&msm_obj->base);
+ }
+ mutex_unlock(&submit->dev->struct_mutex);
+
+ ww_acquire_fini(&submit->ticket);
+ kfree(submit);
+}
+
+int msm_ioctl_gem_submit(struct drm_device *dev, void *data,
+ struct drm_file *file)
+{
+ struct msm_drm_private *priv = dev->dev_private;
+ struct drm_msm_gem_submit *args = data;
+ struct msm_file_private *ctx = file->driver_priv;
+ struct msm_gem_submit *submit;
+ struct msm_gpu *gpu;
+ unsigned i;
+ int ret;
+
+ /* for now, we just have 3d pipe.. eventually this would need to
+ * be more clever to dispatch to appropriate gpu module:
+ */
+ if (args->pipe != MSM_PIPE_3D0)
+ return -EINVAL;
+
+ gpu = priv->gpu;
+
+ if (args->nr_cmds > MAX_CMDS)
+ return -EINVAL;
+
+ submit = submit_create(dev, gpu, args->nr_bos);
+ if (!submit) {
+ ret = -ENOMEM;
+ goto out;
+ }
+
+ ret = submit_lookup_objects(submit, args, file);
+ if (ret)
+ goto out;
+
+ ret = submit_validate_objects(submit);
+ if (ret)
+ goto out;
+
+ for (i = 0; i < args->nr_cmds; i++) {
+ struct drm_msm_gem_submit_cmd submit_cmd;
+ void __user *userptr =
+ to_user_ptr(args->cmds + (i * sizeof(submit_cmd)));
+ struct msm_gem_object *msm_obj;
+ uint32_t iova;
+
+ ret = copy_from_user(&submit_cmd, userptr, sizeof(submit_cmd));
+ if (ret) {
+ ret = -EFAULT;
+ goto out;
+ }
+
+ ret = submit_bo(submit, submit_cmd.submit_idx,
+ &msm_obj, &iova, NULL);
+ if (ret)
+ goto out;
+
+ if (submit_cmd.size % 4) {
+ DRM_ERROR("non-aligned cmdstream buffer size: %u\n",
+ submit_cmd.size);
+ ret = -EINVAL;
+ goto out;
+ }
+
+ if ((submit_cmd.size + submit_cmd.submit_offset) >=
+ msm_obj->base.size) {
+ DRM_ERROR("invalid cmdstream size: %u\n", submit_cmd.size);
+ ret = -EINVAL;
+ goto out;
+ }
+
+ submit->cmd[i].type = submit_cmd.type;
+ submit->cmd[i].size = submit_cmd.size / 4;
+ submit->cmd[i].iova = iova + submit_cmd.submit_offset;
+
+ if (submit->valid)
+ continue;
+
+ ret = submit_reloc(submit, msm_obj, submit_cmd.submit_offset,
+ submit_cmd.nr_relocs, submit_cmd.relocs);
+ if (ret)
+ goto out;
+ }
+
+ submit->nr_cmds = i;
+
+ ret = msm_gpu_submit(gpu, submit, ctx);
+
+ args->fence = submit->fence;
+
+out:
+ if (submit)
+ submit_cleanup(submit, !!ret);
+ return ret;
+}