summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c227
1 files changed, 128 insertions, 99 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
index 87df0b3674fd..7bfdaa163a33 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c
@@ -422,28 +422,91 @@ static int vmw_resources_validate(struct vmw_sw_context *sw_context)
return 0;
}
+
+/**
+ * vmw_cmd_res_reloc_add - Add a resource to a software context's
+ * relocation- and validation lists.
+ *
+ * @dev_priv: Pointer to a struct vmw_private identifying the device.
+ * @sw_context: Pointer to the software context.
+ * @res_type: Resource type.
+ * @id_loc: Pointer to where the id that needs translation is located.
+ * @res: Valid pointer to a struct vmw_resource.
+ * @p_val: If non null, a pointer to the struct vmw_resource_validate_node
+ * used for this resource is returned here.
+ */
+static int vmw_cmd_res_reloc_add(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ uint32_t *id_loc,
+ struct vmw_resource *res,
+ struct vmw_resource_val_node **p_val)
+{
+ int ret;
+ struct vmw_resource_val_node *node;
+
+ *p_val = NULL;
+ ret = vmw_resource_relocation_add(&sw_context->res_relocations,
+ res,
+ id_loc - sw_context->buf_start);
+ if (unlikely(ret != 0))
+ goto out_err;
+
+ ret = vmw_resource_val_add(sw_context, res, &node);
+ if (unlikely(ret != 0))
+ goto out_err;
+
+ if (res_type == vmw_res_context && dev_priv->has_mob &&
+ node->first_usage) {
+
+ /*
+ * Put contexts first on the list to be able to exit
+ * list traversal for contexts early.
+ */
+ list_del(&node->head);
+ list_add(&node->head, &sw_context->resource_list);
+
+ ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
+ if (unlikely(ret != 0))
+ goto out_err;
+ node->staged_bindings =
+ kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
+ if (node->staged_bindings == NULL) {
+ DRM_ERROR("Failed to allocate context binding "
+ "information.\n");
+ goto out_err;
+ }
+ INIT_LIST_HEAD(&node->staged_bindings->list);
+ }
+
+ if (p_val)
+ *p_val = node;
+
+out_err:
+ return ret;
+}
+
+
/**
- * vmw_cmd_compat_res_check - Check that a resource is present and if so, put it
+ * vmw_cmd_res_check - Check that a resource is present and if so, put it
* on the resource validate list unless it's already there.
*
* @dev_priv: Pointer to a device private structure.
* @sw_context: Pointer to the software context.
* @res_type: Resource type.
* @converter: User-space visisble type specific information.
- * @id: user-space resource id handle.
* @id_loc: Pointer to the location in the command buffer currently being
* parsed from where the user-space resource id handle is located.
* @p_val: Pointer to pointer to resource validalidation node. Populated
* on exit.
*/
static int
-vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
- struct vmw_sw_context *sw_context,
- enum vmw_res_type res_type,
- const struct vmw_user_resource_conv *converter,
- uint32_t id,
- uint32_t *id_loc,
- struct vmw_resource_val_node **p_val)
+vmw_cmd_res_check(struct vmw_private *dev_priv,
+ struct vmw_sw_context *sw_context,
+ enum vmw_res_type res_type,
+ const struct vmw_user_resource_conv *converter,
+ uint32_t *id_loc,
+ struct vmw_resource_val_node **p_val)
{
struct vmw_res_cache_entry *rcache =
&sw_context->res_cache[res_type];
@@ -451,7 +514,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
struct vmw_resource_val_node *node;
int ret;
- if (id == SVGA3D_INVALID_ID) {
+ if (*id_loc == SVGA3D_INVALID_ID) {
if (p_val)
*p_val = NULL;
if (res_type == vmw_res_context) {
@@ -466,7 +529,7 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
* resource
*/
- if (likely(rcache->valid && id == rcache->handle)) {
+ if (likely(rcache->valid && *id_loc == rcache->handle)) {
const struct vmw_resource *res = rcache->res;
rcache->node->first_usage = false;
@@ -480,49 +543,28 @@ vmw_cmd_compat_res_check(struct vmw_private *dev_priv,
ret = vmw_user_resource_lookup_handle(dev_priv,
sw_context->fp->tfile,
- id,
+ *id_loc,
converter,
&res);
if (unlikely(ret != 0)) {
DRM_ERROR("Could not find or use resource 0x%08x.\n",
- (unsigned) id);
+ (unsigned) *id_loc);
dump_stack();
return ret;
}
rcache->valid = true;
rcache->res = res;
- rcache->handle = id;
-
- ret = vmw_resource_relocation_add(&sw_context->res_relocations,
- res,
- id_loc - sw_context->buf_start);
- if (unlikely(ret != 0))
- goto out_no_reloc;
+ rcache->handle = *id_loc;
- ret = vmw_resource_val_add(sw_context, res, &node);
+ ret = vmw_cmd_res_reloc_add(dev_priv, sw_context, res_type, id_loc,
+ res, &node);
if (unlikely(ret != 0))
goto out_no_reloc;
rcache->node = node;
if (p_val)
*p_val = node;
-
- if (dev_priv->has_mob && node->first_usage &&
- res_type == vmw_res_context) {
- ret = vmw_resource_context_res_add(dev_priv, sw_context, res);
- if (unlikely(ret != 0))
- goto out_no_reloc;
- node->staged_bindings =
- kzalloc(sizeof(*node->staged_bindings), GFP_KERNEL);
- if (node->staged_bindings == NULL) {
- DRM_ERROR("Failed to allocate context binding "
- "information.\n");
- goto out_no_reloc;
- }
- INIT_LIST_HEAD(&node->staged_bindings->list);
- }
-
vmw_resource_unreference(&res);
return 0;
@@ -534,31 +576,6 @@ out_no_reloc:
}
/**
- * vmw_cmd_res_check - Check that a resource is present and if so, put it
- * on the resource validate list unless it's already there.
- *
- * @dev_priv: Pointer to a device private structure.
- * @sw_context: Pointer to the software context.
- * @res_type: Resource type.
- * @converter: User-space visisble type specific information.
- * @id_loc: Pointer to the location in the command buffer currently being
- * parsed from where the user-space resource id handle is located.
- * @p_val: Pointer to pointer to resource validalidation node. Populated
- * on exit.
- */
-static int
-vmw_cmd_res_check(struct vmw_private *dev_priv,
- struct vmw_sw_context *sw_context,
- enum vmw_res_type res_type,
- const struct vmw_user_resource_conv *converter,
- uint32_t *id_loc,
- struct vmw_resource_val_node **p_val)
-{
- return vmw_cmd_compat_res_check(dev_priv, sw_context, res_type,
- converter, *id_loc, id_loc, p_val);
-}
-
-/**
* vmw_rebind_contexts - Rebind all resources previously bound to
* referenced contexts.
*
@@ -572,8 +589,8 @@ static int vmw_rebind_contexts(struct vmw_sw_context *sw_context)
int ret;
list_for_each_entry(val, &sw_context->resource_list, head) {
- if (likely(!val->staged_bindings))
- continue;
+ if (unlikely(!val->staged_bindings))
+ break;
ret = vmw_context_rebind_all(val->res);
if (unlikely(ret != 0)) {
@@ -1626,13 +1643,14 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
} *cmd;
int ret;
size_t size;
+ struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_define_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
- NULL);
+ &val);
if (unlikely(ret != 0))
return ret;
@@ -1640,11 +1658,11 @@ static int vmw_cmd_shader_define(struct vmw_private *dev_priv,
return 0;
size = cmd->header.size - sizeof(cmd->body);
- ret = vmw_compat_shader_add(sw_context->fp->shman,
+ ret = vmw_compat_shader_add(dev_priv,
+ vmw_context_res_man(val->res),
cmd->body.shid, cmd + 1,
cmd->body.type, size,
- sw_context->fp->tfile,
- &sw_context->staged_shaders);
+ &sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
@@ -1672,23 +1690,24 @@ static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv,
SVGA3dCmdDestroyShader body;
} *cmd;
int ret;
+ struct vmw_resource_val_node *val;
cmd = container_of(header, struct vmw_shader_destroy_cmd,
header);
ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context,
user_context_converter, &cmd->body.cid,
- NULL);
+ &val);
if (unlikely(ret != 0))
return ret;
if (unlikely(!dev_priv->has_mob))
return 0;
- ret = vmw_compat_shader_remove(sw_context->fp->shman,
+ ret = vmw_compat_shader_remove(vmw_context_res_man(val->res),
cmd->body.shid,
cmd->body.type,
- &sw_context->staged_shaders);
+ &sw_context->staged_cmd_res);
if (unlikely(ret != 0))
return ret;
@@ -1715,7 +1734,9 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
SVGA3dCmdHeader header;
SVGA3dCmdSetShader body;
} *cmd;
- struct vmw_resource_val_node *ctx_node;
+ struct vmw_resource_val_node *ctx_node, *res_node = NULL;
+ struct vmw_ctx_bindinfo bi;
+ struct vmw_resource *res = NULL;
int ret;
cmd = container_of(header, struct vmw_set_shader_cmd,
@@ -1727,32 +1748,40 @@ static int vmw_cmd_set_shader(struct vmw_private *dev_priv,
if (unlikely(ret != 0))
return ret;
- if (dev_priv->has_mob) {
- struct vmw_ctx_bindinfo bi;
- struct vmw_resource_val_node *res_node;
- u32 shid = cmd->body.shid;
-
- if (shid != SVGA3D_INVALID_ID)
- (void) vmw_compat_shader_lookup(sw_context->fp->shman,
- cmd->body.type,
- &shid);
-
- ret = vmw_cmd_compat_res_check(dev_priv, sw_context,
- vmw_res_shader,
- user_shader_converter,
- shid,
- &cmd->body.shid, &res_node);
+ if (!dev_priv->has_mob)
+ return 0;
+
+ if (cmd->body.shid != SVGA3D_INVALID_ID) {
+ res = vmw_compat_shader_lookup
+ (vmw_context_res_man(ctx_node->res),
+ cmd->body.shid,
+ cmd->body.type);
+
+ if (!IS_ERR(res)) {
+ ret = vmw_cmd_res_reloc_add(dev_priv, sw_context,
+ vmw_res_shader,
+ &cmd->body.shid, res,
+ &res_node);
+ vmw_resource_unreference(&res);
+ if (unlikely(ret != 0))
+ return ret;
+ }
+ }
+
+ if (!res_node) {
+ ret = vmw_cmd_res_check(dev_priv, sw_context,
+ vmw_res_shader,
+ user_shader_converter,
+ &cmd->body.shid, &res_node);
if (unlikely(ret != 0))
return ret;
-
- bi.ctx = ctx_node->res;
- bi.res = res_node ? res_node->res : NULL;
- bi.bt = vmw_ctx_binding_shader;
- bi.i1.shader_type = cmd->body.type;
- return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
- return 0;
+ bi.ctx = ctx_node->res;
+ bi.res = res_node ? res_node->res : NULL;
+ bi.bt = vmw_ctx_binding_shader;
+ bi.i1.shader_type = cmd->body.type;
+ return vmw_context_binding_add(ctx_node->staged_bindings, &bi);
}
/**
@@ -2394,6 +2423,8 @@ vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv,
}
}
+
+
int vmw_execbuf_process(struct drm_file *file_priv,
struct vmw_private *dev_priv,
void __user *user_commands,
@@ -2453,7 +2484,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
goto out_unlock;
sw_context->res_ht_initialized = true;
}
- INIT_LIST_HEAD(&sw_context->staged_shaders);
+ INIT_LIST_HEAD(&sw_context->staged_cmd_res);
INIT_LIST_HEAD(&resource_list);
ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands,
@@ -2548,8 +2579,7 @@ int vmw_execbuf_process(struct drm_file *file_priv,
}
list_splice_init(&sw_context->resource_list, &resource_list);
- vmw_compat_shaders_commit(sw_context->fp->shman,
- &sw_context->staged_shaders);
+ vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*
@@ -2576,8 +2606,7 @@ out_unlock:
list_splice_init(&sw_context->resource_list, &resource_list);
error_resource = sw_context->error_resource;
sw_context->error_resource = NULL;
- vmw_compat_shaders_revert(sw_context->fp->shman,
- &sw_context->staged_shaders);
+ vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res);
mutex_unlock(&dev_priv->cmdbuf_mutex);
/*