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path: root/drivers/gpu/drm/radeon/r600_blit_shaders.c
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2012-03-24Merge tag 'bug-for-3.4' of ↵Linus Torvalds
git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux Pull <linux/bug.h> cleanup from Paul Gortmaker: "The changes shown here are to unify linux's BUG support under the one <linux/bug.h> file. Due to historical reasons, we have some BUG code in bug.h and some in kernel.h -- i.e. the support for BUILD_BUG in linux/kernel.h predates the addition of linux/bug.h, but old code in kernel.h wasn't moved to bug.h at that time. As a band-aid, kernel.h was including <asm/bug.h> to pseudo link them. This has caused confusion[1] and general yuck/WTF[2] reactions. Here is an example that violates the principle of least surprise: CC lib/string.o lib/string.c: In function 'strlcat': lib/string.c:225:2: error: implicit declaration of function 'BUILD_BUG_ON' make[2]: *** [lib/string.o] Error 1 $ $ grep linux/bug.h lib/string.c #include <linux/bug.h> $ We've included <linux/bug.h> for the BUG infrastructure and yet we still get a compile fail! [We've not kernel.h for BUILD_BUG_ON.] Ugh - very confusing for someone who is new to kernel development. With the above in mind, the goals of this changeset are: 1) find and fix any include/*.h files that were relying on the implicit presence of BUG code. 2) find and fix any C files that were consuming kernel.h and hence relying on implicitly getting some/all BUG code. 3) Move the BUG related code living in kernel.h to <linux/bug.h> 4) remove the asm/bug.h from kernel.h to finally break the chain. During development, the order was more like 3-4, build-test, 1-2. But to ensure that git history for bisect doesn't get needless build failures introduced, the commits have been reorderd to fix the problem areas in advance. [1] https://lkml.org/lkml/2012/1/3/90 [2] https://lkml.org/lkml/2012/1/17/414" Fix up conflicts (new radeon file, reiserfs header cleanups) as per Paul and linux-next. * tag 'bug-for-3.4' of git://git.kernel.org/pub/scm/linux/kernel/git/paulg/linux: kernel.h: doesn't explicitly use bug.h, so don't include it. bug: consolidate BUILD_BUG_ON with other bug code BUG: headers with BUG/BUG_ON etc. need linux/bug.h bug.h: add include of it to various implicit C users lib: fix implicit users of kernel.h for TAINT_WARN spinlock: macroize assert_spin_locked to avoid bug.h dependency x86: relocate get/set debugreg fcns to include/asm/debugreg.
2012-03-08drm/radeon/kms: set SX_MISC in the r6xx blit code (v2)Marek Olšák
Mesa may set it to 1, causing all primitives to be killed. v2: also update the r7xx code Signed-off-by: Marek Olšák <maraeo@gmail.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@kernel.org Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-02-29bug.h: add include of it to various implicit C usersPaul Gortmaker
With bug.h currently living right in linux/kernel.h there are files that use BUG_ON and friends but are not including the header explicitly. Fix them up so we can remove the presence in kernel.h file. Signed-off-by: Paul Gortmaker <paul.gortmaker@windriver.com>
2011-02-14drm/radeon/kms: 6xx/7xx big endian fixesCédric Cano
agd5f: minor cleanups Signed-off-by: Cédric Cano <ccano@interfaceconcept.com> Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: remove viewport transform from r6xx/r7xx blit emitAlex Deucher
We aren't using it, so no need. Save additional dwords. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: group r6xx/r7xx newly sequential blit stateAlex Deucher
group state that is emitted sequentially into fewer packets. This saves a number of dwords. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: reorder r6xx/r7xx blit state emit to make more regs sequentialAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: r6xx/r7xx move vport clipping to a single packetAlex Deucher
Saves lots of dwords in blit emit Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: group r6xx/r7xx sequential blit stateAlex Deucher
group state that is emitted sequentially into fewer packets. This saves a number of dwords. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: remove duplicate state emit in r6xx/r7xx blitAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-08-02drm/radeon: add comments to r6xx/r7xx blit stateAlex Deucher
Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-03-15drm/radeon/r600: add missing license and comments to r600_blit_shaders.cAlex Deucher
R6xx+ cards need to use the 3D engine to blit data which requires quite a bit of hw state setup. Rather than pull the whole 3D driver (which normally generates the 3D state) into the DRM, we opt to use statically generated state tables. The regsiter state and shaders were hand generated to support blitting functionality. See the 3D driver or documentation for descriptions of the registers and shader instructions. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-09drm/radeon/kms/r600: reduce gpu cache flushingAlex Deucher
Only flush the gpu caches before we submit a fence. This leads to a small performance boost when we take the extra gpu cache flushes out of the ddx and mesa. Once this patch is in and the drm version is bumped, we can remove the flushes from the ddx and drm. Also, remove the extra cache flushes from the blit routine. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
2009-09-08drm/radeon/kms: add r600 KMS supportJerome Glisse
This adds the r600 KMS + CS support to the Linux kernel. The r600 TTM support is quite basic and still needs more work esp around using interrupts, but the polled fencing should work okay for now. Also currently TTM is using memcpy to do VRAM moves, the code is here to use a 3D blit to do this, but isn't fully debugged yet. Authors: Alex Deucher <alexdeucher@gmail.com> Dave Airlie <airlied@redhat.com> Jerome Glisse <jglisse@redhat.com> Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Dave Airlie <airlied@redhat.com>