/* * This file is subject to the terms and conditions of the GNU General Public * License. See the file "COPYING" in the main directory of this archive * for more details. * * Copyright (C) 2000-2003, 2006 Silicon Graphics, Inc. All rights reserved. */ #include #include #include #include #include #include #include #include #include #include #include #define IS_LEGACY_VGA_IOPORT(p) \ (((p) >= 0x3b0 && (p) <= 0x3bb) || ((p) >= 0x3c0 && (p) <= 0x3df)) /** * sn_io_addr - convert an in/out port to an i/o address * @port: port to convert * * Legacy in/out instructions are converted to ld/st instructions * on IA64. This routine will convert a port number into a valid * SN i/o address. Used by sn_in*() and sn_out*(). */ void *sn_io_addr(unsigned long port) { if (!IS_RUNNING_ON_SIMULATOR()) { if (IS_LEGACY_VGA_IOPORT(port)) return (__ia64_mk_io_addr(port)); /* On sn2, legacy I/O ports don't point at anything */ if (port < (64 * 1024)) return NULL; if (SN_ACPI_BASE_SUPPORT()) return (__ia64_mk_io_addr(port)); else return ((void *)(port | __IA64_UNCACHED_OFFSET)); } else { /* but the simulator uses them... */ unsigned long addr; /* * word align port, but need more than 10 bits * for accessing registers in bedrock local block * (so we don't do port&0xfff) */ addr = (is_shub2() ? 0xc00000028c000000UL : 0xc0000087cc000000UL) | ((port >> 2) << 12); if ((port >= 0x1f0 && port <= 0x1f7) || port == 0x3f6 || port == 0x3f7) addr |= port; return (void *)addr; } } EXPORT_SYMBOL(sn_io_addr); /** * __sn_mmiowb - I/O space memory barrier * * See arch/ia64/include/asm/io.h and Documentation/DocBook/deviceiobook.tmpl * for details. * * On SN2, we wait for the PIO_WRITE_STATUS SHub register to clear. * See PV 871084 for details about the WAR about zero value. * */ void __sn_mmiowb(void) { volatile unsigned long *adr = pda->pio_write_status_addr; unsigned long val = pda->pio_write_status_val; while ((*adr & SH_PIO_WRITE_STATUS_PENDING_WRITE_COUNT_MASK) != val) cpu_relax(); } EXPORT_SYMBOL(__sn_mmiowb);