#ifndef _cs4218_h_ /* * Hacked version of linux/drivers/sound/dmasound/dmasound.h * * * Minor numbers for the sound driver. * * Unfortunately Creative called the codec chip of SB as a DSP. For this * reason the /dev/dsp is reserved for digitized audio use. There is a * device for true DSP processors but it will be called something else. * In v3.0 it's /dev/sndproc but this could be a temporary solution. */ #define _cs4218_h_ #include #include #define SND_NDEVS 256 /* Number of supported devices */ #define SND_DEV_CTL 0 /* Control port /dev/mixer */ #define SND_DEV_SEQ 1 /* Sequencer output /dev/sequencer (FM synthesizer and MIDI output) */ #define SND_DEV_MIDIN 2 /* Raw midi access */ #define SND_DEV_DSP 3 /* Digitized voice /dev/dsp */ #define SND_DEV_AUDIO 4 /* Sparc compatible /dev/audio */ #define SND_DEV_DSP16 5 /* Like /dev/dsp but 16 bits/sample */ #define SND_DEV_STATUS 6 /* /dev/sndstat */ /* #7 not in use now. Was in 2.4. Free for use after v3.0. */ #define SND_DEV_SEQ2 8 /* /dev/sequencer, level 2 interface */ #define SND_DEV_SNDPROC 9 /* /dev/sndproc for programmable devices */ #define SND_DEV_PSS SND_DEV_SNDPROC /* switch on various prinks */ #define DEBUG_DMASOUND 1 #define MAX_AUDIO_DEV 5 #define MAX_MIXER_DEV 4 #define MAX_SYNTH_DEV 3 #define MAX_MIDI_DEV 6 #define MAX_TIMER_DEV 3 #define MAX_CATCH_RADIUS 10 #define le2be16(x) (((x)<<8 & 0xff00) | ((x)>>8 & 0x00ff)) #define le2be16dbl(x) (((x)<<8 & 0xff00ff00) | ((x)>>8 & 0x00ff00ff)) #define IOCTL_IN(arg, ret) \ do { int error = get_user(ret, (int *)(arg)); \ if (error) return error; \ } while (0) #define IOCTL_OUT(arg, ret) ioctl_return((int *)(arg), ret) static inline int ioctl_return(int *addr, int value) { return value < 0 ? value : put_user(value, addr); } #define HAS_RECORD /* * Initialization */ /* description of the set-up applies to either hard or soft settings */ typedef struct { int format; /* AFMT_* */ int stereo; /* 0 = mono, 1 = stereo */ int size; /* 8/16 bit*/ int speed; /* speed */ } SETTINGS; /* * Machine definitions */ typedef struct { const char *name; const char *name2; void (*open)(void); void (*release)(void); void *(*dma_alloc)(unsigned int, gfp_t); void (*dma_free)(void *, unsigned int); int (*irqinit)(void); #ifdef MODULE void (*irqcleanup)(void); #endif void (*init)(void); void (*silence)(void); int (*setFormat)(int); int (*setVolume)(int); int (*setBass)(int); int (*setTreble)(int); int (*setGain)(int); void (*play)(void); void (*record)(void); /* optional */ void (*mixer_init)(void); /* optional */ int (*mixer_ioctl)(u_int, u_long); /* optional */ int (*write_sq_setup)(void); /* optional */ int (*read_sq_setup)(void); /* optional */ int (*sq_open)(mode_t); /* optional */ int (*state_info)(char *, size_t); /* optional */ void (*abort_read)(void); /* optional */ int min_dsp_speed; int max_dsp_speed; int version ; int hardware_afmts ; /* OSS says we only return h'ware info */ /* when queried via SNDCTL_DSP_GETFMTS */ int capabilities ; /* low-level reply to SNDCTL_DSP_GETCAPS */ SETTINGS default_hard ; /* open() or init() should set something valid */ SETTINGS default_soft ; /* you can make it look like old OSS, if you want to */ } MACHINE; /* * Low level stuff */ typedef struct { ssize_t (*ct_ulaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_alaw)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u8)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u16be)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_s16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); ssize_t (*ct_u16le)(const u_char *, size_t, u_char *, ssize_t *, ssize_t); } TRANS; /* * Sound queue stuff, the heart of the driver */ struct sound_queue { /* buffers allocated for this queue */ int numBufs; /* real limits on what the user can have */ int bufSize; /* in bytes */ char **buffers; /* current parameters */ int locked ; /* params cannot be modified when != 0 */ int user_frags ; /* user requests this many */ int user_frag_size ; /* of this size */ int max_count; /* actual # fragments <= numBufs */ int block_size; /* internal block size in bytes */ int max_active; /* in-use fragments <= max_count */ /* it shouldn't be necessary to declare any of these volatile */ int front, rear, count; int rear_size; /* * The use of the playing field depends on the hardware * * Atari, PMac: The number of frames that are loaded/playing * * Amiga: Bit 0 is set: a frame is loaded * Bit 1 is set: a frame is playing */ int active; wait_queue_head_t action_queue, open_queue, sync_queue; int open_mode; int busy, syncing, xruns, died; }; #define SLEEP(queue) interruptible_sleep_on_timeout(&queue, HZ) #define WAKE_UP(queue) (wake_up_interruptible(&queue)) #endif /* _cs4218_h_ */