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/*
* Copyright (c) 2009 NVIDIA Corporation.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the NVIDIA Corporation nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
*/
/**
* @file
* <b>NVIDIA Tegra ODM Kit:
* Keyboard Controller virtual key mapping</b>
*
* @b Description: Implement the ODM keyboard mapping to the platform
* specific.
*/
#include "nvodm_kbc_keymapping.h"
#include <linux/input.h>
/* The total number of soc scan codes will be (first - last) */
#define NV_SOC_NORMAL_KEY_SCAN_CODE_TABLE_FIRST 0
#define NV_SOC_NORMAL_KEY_SCAN_CODE_TABLE_LAST 3
static NvU32 KbcLayOutVirtualKey[] =
{
KEY_MENU,
0,
KEY_HOME,
KEY_BACK
};
static struct NvOdmKeyVirtTableDetail s_ScvkKeyMap =
{
NV_SOC_NORMAL_KEY_SCAN_CODE_TABLE_FIRST, // scan code start
NV_SOC_NORMAL_KEY_SCAN_CODE_TABLE_LAST, // scan code end
KbcLayOutVirtualKey // Normal Qwerty keyboard
};
static const struct NvOdmKeyVirtTableDetail *s_pVirtualKeyTables[] =
{&s_ScvkKeyMap};
NvU32
NvOdmKbcKeyMappingGetVirtualKeyMappingList(
const struct NvOdmKeyVirtTableDetail ***pVirtKeyTableList)
{
*pVirtKeyTableList = s_pVirtualKeyTables;
return NV_ARRAY_SIZE(s_pVirtualKeyTables);
}
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