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/*
 * Copyright (c) 2007-2009 NVIDIA Corporation.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 */

#include "nvodm_keyboard.h"


NvBool NvOdmKeyboardInit(void)
{
    return NV_FALSE;
}

void NvOdmKeyboardDeInit(void)
{
}

NvBool NvOdmKeyboardGetKeyData(NvU32 *KeyScanCode, NvBool *IsKeyUp, NvU32 Timeout)
{
    return NV_FALSE;
}

NvBool NvOdmKeyboardToggleLights(NvU32 LedId)
{
    return NV_FALSE;
}

NvBool NvOdmKeyboardPowerHandler(NvBool PowerDown)
{
    return NV_FALSE;
}

/* -----------Implemetation for Hold Switch Adaptation starts here-------*/

NvBool NvOdmHoldSwitchInit(void)
{
    return NV_FALSE;
}

void NvOdmHoldSwitchDeInit(void)
{
}