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/*
* Copyright (c) 2007-2009 NVIDIA Corporation.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "nvodm_keyboard.h"
NvBool NvOdmKeyboardInit(void)
{
return NV_FALSE;
}
void NvOdmKeyboardDeInit(void)
{
}
NvBool NvOdmKeyboardGetKeyData(NvU32 *KeyScanCode, NvBool *IsKeyUp, NvU32 Timeout)
{
return NV_FALSE;
}
NvBool NvOdmKeyboardToggleLights(NvU32 LedId)
{
return NV_FALSE;
}
NvBool NvOdmKeyboardPowerHandler(NvBool PowerDown)
{
return NV_FALSE;
}
/* -----------Implemetation for Hold Switch Adaptation starts here-------*/
NvBool NvOdmHoldSwitchInit(void)
{
return NV_FALSE;
}
void NvOdmHoldSwitchDeInit(void)
{
}
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