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Diffstat (limited to 'recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch')
-rw-r--r--recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch52
1 files changed, 52 insertions, 0 deletions
diff --git a/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch b/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch
new file mode 100644
index 0000000..3fd9f14
--- /dev/null
+++ b/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch
@@ -0,0 +1,52 @@
+From eb552ac9f5cb457de11d4da8214982de4ad35283 Mon Sep 17 00:00:00 2001
+From: Haihua Hu <jared.hu@nxp.com>
+Date: Mon, 11 Sep 2017 16:00:24 +0800
+Subject: [PATCH 2/3] [MMFMWK-7707]gl/viv-fb: transform screen coordinate to
+ viewport coordinate
+
+In y direction, screen coordinate are opposite to viewport coordinate.
+
+Upstream-Status: Backport [1.13.1]
+https://bugzilla.gnome.org/show_bug.cgi?id=787394
+---
+ gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c | 17 +++++++++++++++--
+ 1 file changed, 15 insertions(+), 2 deletions(-)
+
+diff --git a/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c b/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c
+index 14d9997..e1a3fd3 100644
+--- a/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c
++++ b/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c
+@@ -210,15 +210,28 @@ _free_set_render_rectangle (SetRenderRectangleData * render)
+ }
+
+ static void
++_calculate_viewport_coordinates(GstGLWindowVivFBEGL * window_egl,
++ GstVideoRectangle * req, GstVideoRectangle * result)
++{
++ result->x = req->x;
++ result->y = window_egl->window_height - (req->y + req->h);
++ result->w = req->w;
++ result->h = req->h;
++}
++
++static void
+ _set_render_rectangle (gpointer data)
+ {
+ SetRenderRectangleData *render = data;
+- GstGLWindow *window = GST_GL_WINDOW (render->window_egl);
++ GstGLWindowVivFBEGL *window_egl = render->window_egl;
++ GstGLWindow *window = GST_GL_WINDOW (window_egl);
+
+ GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i",
+ render->rect.x, render->rect.y, render->rect.w, render->rect.h);
+
+- render->window_egl->render_rectangle = render->rect;
++ _calculate_viewport_coordinates (window_egl, &render->rect,
++ &window_egl->render_rectangle);
++
+ gst_gl_window_resize (window, render->rect.w, render->rect.h);
+
+ window->queue_resize = TRUE;
+--
+1.9.1
+