diff options
Diffstat (limited to 'recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch')
-rw-r--r-- | recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch b/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch new file mode 100644 index 0000000..3fd9f14 --- /dev/null +++ b/recipes-multimedia/gstreamer/gstreamer1.0-plugins-bad/0033-gl-viv-fb-transform-screen-coordinate-to.patch @@ -0,0 +1,52 @@ +From eb552ac9f5cb457de11d4da8214982de4ad35283 Mon Sep 17 00:00:00 2001 +From: Haihua Hu <jared.hu@nxp.com> +Date: Mon, 11 Sep 2017 16:00:24 +0800 +Subject: [PATCH 2/3] [MMFMWK-7707]gl/viv-fb: transform screen coordinate to + viewport coordinate + +In y direction, screen coordinate are opposite to viewport coordinate. + +Upstream-Status: Backport [1.13.1] +https://bugzilla.gnome.org/show_bug.cgi?id=787394 +--- + gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c | 17 +++++++++++++++-- + 1 file changed, 15 insertions(+), 2 deletions(-) + +diff --git a/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c b/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c +index 14d9997..e1a3fd3 100644 +--- a/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c ++++ b/gst-libs/gst/gl/viv-fb/gstglwindow_viv_fb_egl.c +@@ -210,15 +210,28 @@ _free_set_render_rectangle (SetRenderRectangleData * render) + } + + static void ++_calculate_viewport_coordinates(GstGLWindowVivFBEGL * window_egl, ++ GstVideoRectangle * req, GstVideoRectangle * result) ++{ ++ result->x = req->x; ++ result->y = window_egl->window_height - (req->y + req->h); ++ result->w = req->w; ++ result->h = req->h; ++} ++ ++static void + _set_render_rectangle (gpointer data) + { + SetRenderRectangleData *render = data; +- GstGLWindow *window = GST_GL_WINDOW (render->window_egl); ++ GstGLWindowVivFBEGL *window_egl = render->window_egl; ++ GstGLWindow *window = GST_GL_WINDOW (window_egl); + + GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i", + render->rect.x, render->rect.y, render->rect.w, render->rect.h); + +- render->window_egl->render_rectangle = render->rect; ++ _calculate_viewport_coordinates (window_egl, &render->rect, ++ &window_egl->render_rectangle); ++ + gst_gl_window_resize (window, render->rect.w, render->rect.h); + + window->queue_resize = TRUE; +-- +1.9.1 + |