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-rw-r--r--recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch93
1 files changed, 93 insertions, 0 deletions
diff --git a/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch b/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
new file mode 100644
index 0000000..73b27a1
--- /dev/null
+++ b/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
@@ -0,0 +1,93 @@
+diff -Naur nvsamples.orig/make/nvdefs.mk nvsamples/make/nvdefs.mk
+--- nvsamples.orig/make/nvdefs.mk 2012-09-10 19:16:45.299731097 +0200
++++ nvsamples/make/nvdefs.mk 2012-09-24 19:41:40.659811178 +0200
+@@ -86,7 +86,8 @@
+
+ NV_CGDIR = $(NV_TOPDIR)/utils/Cg
+ HEXIFY = $(NV_CGDIR)/hexify.pl
+-CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
++#prevent binary shaders, the L4T OpenGL drivers do not support them
++#CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
+ SHADER_FIX = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/shaderfix
+ CGC_CG = $(CGC)
+ CGC_GLSL = $(CGC) -ogles
+@@ -124,3 +127,10 @@
+ $(CGC_CG_FRG) -o $*.tmp $<
+ $(SHADER_FIX) -o $@ $*.tmp
+ rm -rf $*.tmp
++
++#deploy source shaders in headerfiles
++%.hglslv: %.glslv
++ $(HEXIFY) $< $@
++
++%.hglslf: %.glslf
++ $(HEXIFY) $< $@
+
+diff -Naur nvsamples.orig/samples/opengles2/bubble/shaders.c nvsamples/samples/opengles2/bubble/shaders.c
+--- nvsamples.orig/samples/opengles2/bubble/shaders.c 2011-05-04 13:36:25.000000000 +0200
++++ nvsamples/samples/opengles2/bubble/shaders.c 2012-10-16 14:17:57.593654157 +0200
+@@ -88,16 +88,16 @@
+ // Otherwise, load and compile the shader sources
+ prog_bubble =
+ NvGl2DemoLoadShaderSources(
+- "bubble_vert.glslv", "bubble_frag.glslf", GL_FALSE);
++ "shaders/bubble_vert.glslv", "shaders/bubble_frag.glslf", GL_FALSE);
+ prog_mesh =
+ NvGl2DemoLoadShaderSources(
+- "mesh_vert.glslv", "mesh_frag.glslf", GL_FALSE);
++ "shaders/mesh_vert.glslv", "shaders/mesh_frag.glslf", GL_FALSE);
+ prog_cube =
+ NvGl2DemoLoadShaderSources(
+- "envCube_vert.glslv", "envCube_frag.glslf", GL_FALSE);
++ "shaders/envCube_vert.glslv", "shaders/envCube_frag.glslf", GL_FALSE);
+ prog_mouse =
+ NvGl2DemoLoadShaderSources(
+- "mouse_vert.glslv", "mouse_frag.glslf", GL_FALSE);
++ "shaders/mouse_vert.glslv", "shaders/mouse_frag.glslf", GL_FALSE);
+ # endif
+
+ success = prog_bubble && prog_mesh && prog_cube && prog_mouse;
+diff -Naur nvsamples.orig/samples/opengles2/ctree/shaders.c nvsamples/samples/opengles2/ctree/shaders.c
+--- nvsamples.orig/samples/opengles2/ctree/shaders.c 2011-05-04 13:36:26.000000000 +0200
++++ nvsamples/samples/opengles2/ctree/shaders.c 2012-10-16 14:17:16.193651084 +0200
+@@ -130,22 +130,22 @@
+ // Otherwise, load and compile the shader sources
+ prog_solids =
+ NvGl2DemoLoadShaderSources(
+- "lighting_vert.glslv", "solids_frag.glslf", GL_FALSE);
++ "shaders/lighting_vert.glslv", "shaders/solids_frag.glslf", GL_FALSE);
+ prog_leaves =
+ NvGl2DemoLoadShaderSources(
+- "lighting_vert.glslv", "leaves_frag.glslf", GL_FALSE);
++ "shaders/lighting_vert.glslv", "shaders/leaves_frag.glslf", GL_FALSE);
+ prog_simplecol =
+ NvGl2DemoLoadShaderSources(
+- "simplecol_vert.glslv", "simplecol_frag.glslf", GL_FALSE);
++ "shaders/simplecol_vert.glslv", "shaders/simplecol_frag.glslf", GL_FALSE);
+ prog_simpletex =
+ NvGl2DemoLoadShaderSources(
+- "simpletex_vert.glslv", "simpletex_frag.glslf", GL_FALSE);
++ "shaders/simpletex_vert.glslv", "shaders/simpletex_frag.glslf", GL_FALSE);
+ prog_overlaycol =
+ NvGl2DemoLoadShaderSources(
+- "overlaycol_vert.glslv", "overlaycol_frag.glslf", GL_FALSE);
++ "shaders/overlaycol_vert.glslv", "shaders/overlaycol_frag.glslf", GL_FALSE);
+ prog_overlaytex =
+ NvGl2DemoLoadShaderSources(
+- "overlaytex_vert.glslv", "overlaytex_frag.glslf", GL_FALSE);
++ "shaders/overlaytex_vert.glslv", "shaders/overlaytex_frag.glslf", GL_FALSE);
+ # endif
+ success = prog_solids && prog_leaves
+ && prog_simplecol && prog_simpletex
+diff -Naur nvsamples.orig/samples/opengles2/gears/gears.c nvsamples/samples/opengles2/gears/gears.c
+--- nvsamples.orig/samples/opengles2/gears/gears.c 2011-05-04 13:36:27.000000000 +0200
++++ nvsamples/samples/opengles2/gears/gears.c 2012-10-16 14:14:51.433680786 +0200
+@@ -393,7 +393,7 @@
+ // Otherwise, load and compile the shader source
+ gearShaderProgram =
+ NvGl2DemoLoadShaderSources(
+- "gears_vert.glslv", "gears_frag.glslf", GL_FALSE);
++ "shaders/gears_vert.glslv", "shaders/gears_frag.glslf", GL_FALSE);
+ # endif
+
+ // Use the program we just loaded