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-rw-r--r--recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch93
1 files changed, 0 insertions, 93 deletions
diff --git a/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch b/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
deleted file mode 100644
index 73b27a1..0000000
--- a/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
+++ /dev/null
@@ -1,93 +0,0 @@
-diff -Naur nvsamples.orig/make/nvdefs.mk nvsamples/make/nvdefs.mk
---- nvsamples.orig/make/nvdefs.mk 2012-09-10 19:16:45.299731097 +0200
-+++ nvsamples/make/nvdefs.mk 2012-09-24 19:41:40.659811178 +0200
-@@ -86,7 +86,8 @@
-
- NV_CGDIR = $(NV_TOPDIR)/utils/Cg
- HEXIFY = $(NV_CGDIR)/hexify.pl
--CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
-+#prevent binary shaders, the L4T OpenGL drivers do not support them
-+#CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
- SHADER_FIX = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/shaderfix
- CGC_CG = $(CGC)
- CGC_GLSL = $(CGC) -ogles
-@@ -124,3 +127,10 @@
- $(CGC_CG_FRG) -o $*.tmp $<
- $(SHADER_FIX) -o $@ $*.tmp
- rm -rf $*.tmp
-+
-+#deploy source shaders in headerfiles
-+%.hglslv: %.glslv
-+ $(HEXIFY) $< $@
-+
-+%.hglslf: %.glslf
-+ $(HEXIFY) $< $@
-
-diff -Naur nvsamples.orig/samples/opengles2/bubble/shaders.c nvsamples/samples/opengles2/bubble/shaders.c
---- nvsamples.orig/samples/opengles2/bubble/shaders.c 2011-05-04 13:36:25.000000000 +0200
-+++ nvsamples/samples/opengles2/bubble/shaders.c 2012-10-16 14:17:57.593654157 +0200
-@@ -88,16 +88,16 @@
- // Otherwise, load and compile the shader sources
- prog_bubble =
- NvGl2DemoLoadShaderSources(
-- "bubble_vert.glslv", "bubble_frag.glslf", GL_FALSE);
-+ "shaders/bubble_vert.glslv", "shaders/bubble_frag.glslf", GL_FALSE);
- prog_mesh =
- NvGl2DemoLoadShaderSources(
-- "mesh_vert.glslv", "mesh_frag.glslf", GL_FALSE);
-+ "shaders/mesh_vert.glslv", "shaders/mesh_frag.glslf", GL_FALSE);
- prog_cube =
- NvGl2DemoLoadShaderSources(
-- "envCube_vert.glslv", "envCube_frag.glslf", GL_FALSE);
-+ "shaders/envCube_vert.glslv", "shaders/envCube_frag.glslf", GL_FALSE);
- prog_mouse =
- NvGl2DemoLoadShaderSources(
-- "mouse_vert.glslv", "mouse_frag.glslf", GL_FALSE);
-+ "shaders/mouse_vert.glslv", "shaders/mouse_frag.glslf", GL_FALSE);
- # endif
-
- success = prog_bubble && prog_mesh && prog_cube && prog_mouse;
-diff -Naur nvsamples.orig/samples/opengles2/ctree/shaders.c nvsamples/samples/opengles2/ctree/shaders.c
---- nvsamples.orig/samples/opengles2/ctree/shaders.c 2011-05-04 13:36:26.000000000 +0200
-+++ nvsamples/samples/opengles2/ctree/shaders.c 2012-10-16 14:17:16.193651084 +0200
-@@ -130,22 +130,22 @@
- // Otherwise, load and compile the shader sources
- prog_solids =
- NvGl2DemoLoadShaderSources(
-- "lighting_vert.glslv", "solids_frag.glslf", GL_FALSE);
-+ "shaders/lighting_vert.glslv", "shaders/solids_frag.glslf", GL_FALSE);
- prog_leaves =
- NvGl2DemoLoadShaderSources(
-- "lighting_vert.glslv", "leaves_frag.glslf", GL_FALSE);
-+ "shaders/lighting_vert.glslv", "shaders/leaves_frag.glslf", GL_FALSE);
- prog_simplecol =
- NvGl2DemoLoadShaderSources(
-- "simplecol_vert.glslv", "simplecol_frag.glslf", GL_FALSE);
-+ "shaders/simplecol_vert.glslv", "shaders/simplecol_frag.glslf", GL_FALSE);
- prog_simpletex =
- NvGl2DemoLoadShaderSources(
-- "simpletex_vert.glslv", "simpletex_frag.glslf", GL_FALSE);
-+ "shaders/simpletex_vert.glslv", "shaders/simpletex_frag.glslf", GL_FALSE);
- prog_overlaycol =
- NvGl2DemoLoadShaderSources(
-- "overlaycol_vert.glslv", "overlaycol_frag.glslf", GL_FALSE);
-+ "shaders/overlaycol_vert.glslv", "shaders/overlaycol_frag.glslf", GL_FALSE);
- prog_overlaytex =
- NvGl2DemoLoadShaderSources(
-- "overlaytex_vert.glslv", "overlaytex_frag.glslf", GL_FALSE);
-+ "shaders/overlaytex_vert.glslv", "shaders/overlaytex_frag.glslf", GL_FALSE);
- # endif
- success = prog_solids && prog_leaves
- && prog_simplecol && prog_simpletex
-diff -Naur nvsamples.orig/samples/opengles2/gears/gears.c nvsamples/samples/opengles2/gears/gears.c
---- nvsamples.orig/samples/opengles2/gears/gears.c 2011-05-04 13:36:27.000000000 +0200
-+++ nvsamples/samples/opengles2/gears/gears.c 2012-10-16 14:14:51.433680786 +0200
-@@ -393,7 +393,7 @@
- // Otherwise, load and compile the shader source
- gearShaderProgram =
- NvGl2DemoLoadShaderSources(
-- "gears_vert.glslv", "gears_frag.glslf", GL_FALSE);
-+ "shaders/gears_vert.glslv", "shaders/gears_frag.glslf", GL_FALSE);
- # endif
-
- // Use the program we just loaded