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authorwdenk <wdenk>2003-06-27 21:31:46 +0000
committerwdenk <wdenk>2003-06-27 21:31:46 +0000
commit8bde7f776c77b343aca29b8c7b58464d915ac245 (patch)
tree20f1fd99975215e7c658454a15cdb4ed4694e2d4 /board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c
parent993cad9364c6b87ae429d1ed1130d8153f6f027e (diff)
* Code cleanup:LABEL_2003_06_27_2340
- remove trailing white space, trailing empty lines, C++ comments, etc. - split cmd_boot.c (separate cmd_bdinfo.c and cmd_load.c) * Patches by Kenneth Johansson, 25 Jun 2003: - major rework of command structure (work done mostly by Michal Cendrowski and Joakim Kristiansen)
Diffstat (limited to 'board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c')
-rw-r--r--board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c80
1 files changed, 40 insertions, 40 deletions
diff --git a/board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c b/board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c
index 3be14e81eb..8056e9a33f 100644
--- a/board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c
+++ b/board/MAI/bios_emulator/scitech/src/pm/common/vgastate.c
@@ -104,7 +104,7 @@ static void vga_delay(void)
* what we need.
*/
for (i = 0; i <= 10; i++)
- PM_outpb(0x80, 0);
+ PM_outpb(0x80, 0);
}
/****************************************************************************
@@ -152,9 +152,9 @@ static void vga_savepalette(
_port_out(0, PEL_IR);
for (i = 0; i < 768; i++) {
- vga_delay();
- *pal++ = _port_in(PEL_D);
- }
+ vga_delay();
+ *pal++ = _port_in(PEL_D);
+ }
}
/****************************************************************************
@@ -169,9 +169,9 @@ static void vga_restorepalette(
/* restore saved palette */
_port_out(0, PEL_IW);
for (i = 0; i < 768; i++) {
- vga_delay();
- _port_out(*pal++, PEL_D);
- }
+ vga_delay();
+ _port_out(*pal++, PEL_D);
+ }
}
/****************************************************************************
@@ -247,25 +247,25 @@ void PMAPI PM_saveVGAState(
/* Save state of VGA registers */
for (i = 0; i < CRT_C; i++) {
- _port_out(i, CRT_I);
- regs[CRT + i] = _port_in(CRT_D);
- }
+ _port_out(i, CRT_I);
+ regs[CRT + i] = _port_in(CRT_D);
+ }
for (i = 0; i < ATT_C; i++) {
- _port_in(IS1_R);
- vga_delay();
- _port_out(i, ATT_IW);
- vga_delay();
- regs[ATT + i] = _port_in(ATT_R);
- vga_delay();
- }
+ _port_in(IS1_R);
+ vga_delay();
+ _port_out(i, ATT_IW);
+ vga_delay();
+ regs[ATT + i] = _port_in(ATT_R);
+ vga_delay();
+ }
for (i = 0; i < GRA_C; i++) {
- _port_out(i, GRA_I);
- regs[GRA + i] = _port_in(GRA_D);
- }
+ _port_out(i, GRA_I);
+ regs[GRA + i] = _port_in(GRA_D);
+ }
for (i = 0; i < SEQ_C; i++) {
- _port_out(i, SEQ_I);
- regs[SEQ + i] = _port_in(SEQ_D);
- }
+ _port_out(i, SEQ_I);
+ regs[SEQ + i] = _port_in(SEQ_D);
+ }
regs[MIS] = _port_in(MIS_R);
/* Save the VGA palette values */
@@ -302,7 +302,7 @@ void PMAPI PM_restoreVGAState(
/* Delay to allow clock change to settle */
for (i = 0; i < 10; i++)
- vga_delay();
+ vga_delay();
/* Synchronous reset on */
_port_out(0x00,SEQ_I);
@@ -312,9 +312,9 @@ void PMAPI PM_restoreVGAState(
_port_out(1, SEQ_I);
_port_out(regs[SEQ + 1] | 0x20, SEQ_D);
for (i = 2; i < SEQ_C; i++) {
- _port_out(i, SEQ_I);
- _port_out(regs[SEQ + i], SEQ_D);
- }
+ _port_out(i, SEQ_I);
+ _port_out(regs[SEQ + i], SEQ_D);
+ }
/* Synchronous reset off */
_port_out(0x00,SEQ_I);
@@ -324,21 +324,21 @@ void PMAPI PM_restoreVGAState(
_port_out(0x11, CRT_I);
_port_out(_port_in(CRT_D) & 0x7F, CRT_D);
for (i = 0; i < CRT_C; i++) {
- _port_out(i, CRT_I);
- _port_out(regs[CRT + i], CRT_D);
- }
+ _port_out(i, CRT_I);
+ _port_out(regs[CRT + i], CRT_D);
+ }
for (i = 0; i < GRA_C; i++) {
- _port_out(i, GRA_I);
- _port_out(regs[GRA + i], GRA_D);
- }
+ _port_out(i, GRA_I);
+ _port_out(regs[GRA + i], GRA_D);
+ }
for (i = 0; i < ATT_C; i++) {
- _port_in(IS1_R); /* reset flip-flop */
- vga_delay();
- _port_out(i, ATT_IW);
- vga_delay();
- _port_out(regs[ATT + i], ATT_IW);
- vga_delay();
- }
+ _port_in(IS1_R); /* reset flip-flop */
+ vga_delay();
+ _port_out(i, ATT_IW);
+ vga_delay();
+ _port_out(regs[ATT + i], ATT_IW);
+ vga_delay();
+ }
/* Ensure the VGA screen is turned on */
PM_vgaUnblankDisplay();