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-rw-r--r--arch/sandbox/cpu/sdl.c10
-rw-r--r--arch/sandbox/include/asm/sdl.h6
2 files changed, 7 insertions, 9 deletions
diff --git a/arch/sandbox/cpu/sdl.c b/arch/sandbox/cpu/sdl.c
index 47b706513e..f668f5379a 100644
--- a/arch/sandbox/cpu/sdl.c
+++ b/arch/sandbox/cpu/sdl.c
@@ -9,10 +9,6 @@
#include <SDL/SDL.h>
#include <asm/state.h>
-enum {
- SAMPLE_RATE = 22050,
-};
-
/**
* struct buf_info - a data buffer holding audio data
*
@@ -285,7 +281,7 @@ void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
}
}
-int sandbox_sdl_sound_init(void)
+int sandbox_sdl_sound_init(int rate, int channels)
{
SDL_AudioSpec wanted;
int i;
@@ -297,9 +293,9 @@ int sandbox_sdl_sound_init(void)
return 0;
/* Set the audio format */
- wanted.freq = SAMPLE_RATE;
+ wanted.freq = rate;
wanted.format = AUDIO_S16;
- wanted.channels = 1; /* 1 = mono, 2 = stereo */
+ wanted.channels = channels;
wanted.samples = 1024; /* Good low-latency value for callback */
wanted.callback = sandbox_sdl_fill_audio;
wanted.userdata = NULL;
diff --git a/arch/sandbox/include/asm/sdl.h b/arch/sandbox/include/asm/sdl.h
index 2799a8bee0..1027b59e73 100644
--- a/arch/sandbox/include/asm/sdl.h
+++ b/arch/sandbox/include/asm/sdl.h
@@ -71,9 +71,11 @@ int sandbox_sdl_sound_stop(void);
/**
* sandbox_sdl_sound_init() - set up the sound system
*
+ * @rate: Sample rate to use
+ * @channels: Number of channels to use (1=mono, 2=stereo)
* @return 0 if OK, -ENODEV if no sound is available
*/
-int sandbox_sdl_sound_init(void);
+int sandbox_sdl_sound_init(int rate, int channels);
#else
static inline int sandbox_sdl_init_display(int width, int height,
@@ -112,7 +114,7 @@ static inline int sandbox_sdl_sound_stop(void)
return -ENODEV;
}
-static inline int sandbox_sdl_sound_init(void)
+int sandbox_sdl_sound_init(int rate, int channels)
{
return -ENODEV;
}