diff options
author | Tom Rini <trini@konsulko.com> | 2023-01-17 08:55:40 -0500 |
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committer | Tom Rini <trini@konsulko.com> | 2023-01-17 08:55:40 -0500 |
commit | 5b958dea5c678dbdb2aeb6ac3c0c8cc8dfea065c (patch) | |
tree | 172424111d1a39640cf5245eefd080fae3b5fb27 /boot/scene_menu.c | |
parent | 6d03688e75041a7bae4d33815de28da781c37dd6 (diff) | |
parent | b5c8fea7b830c0304051237ad1501431a958b0e6 (diff) |
Merge branch '2022-01-16-bootstd-updates'
To quote the author:
So far standard boot lacks a boot menu, although it is possible to create
a rudimentary one using the existing 'bootmenu' command.
Even then, this text-based menu offer only basic functionality and does
not take full advantage of the displays which are common on many devices.
This series provides a 'bootflow menu' command which allows the user to
select from the available bootflows. An attempt is made to show the name
of the available operating systems, by reading more information into the
bootflow. A logo can be read also, where supported, so that this can be
presented to the user when an option is highlighted.
Full use is made of TrueType fonts, if enabled. For cases where only a
serial console is available, it falls back to a simple text-based menu.
All of this is implementing using a new 'expo' construct, a collection of
scenes (like menu screens) which can be navigated by the user to view
information and select options. This is fairly general and should be able
to cope with a wider array of use cases, with less hacking of the menu
code, such as is currently needed for CMD_BOOTEFI_BOOTMGR.
Of course it would be possible to enhance the existing menu rather than
creating a new setup. Instead it seems better to make the existing menu
use expo, if code space permits. It avoids the event-loop problem and
should be more extensible, given its loosely coupled components and use of
IDs instead of pointers. Further motivation is provided in the
documentation.
For now the CLI keypress-decoding code is split out to be used by the new
menu. The key codes defined by menu.h are reused also.
This is of course just a starting point. Some ideas for future work are
included in the documentation.
Diffstat (limited to 'boot/scene_menu.c')
-rw-r--r-- | boot/scene_menu.c | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/boot/scene_menu.c b/boot/scene_menu.c new file mode 100644 index 00000000000..18998e862ab --- /dev/null +++ b/boot/scene_menu.c @@ -0,0 +1,390 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Implementation of a menu in a scene + * + * Copyright 2022 Google LLC + * Written by Simon Glass <sjg@chromium.org> + */ + +#define LOG_CATEGORY LOGC_BOOT + +#include <common.h> +#include <dm.h> +#include <expo.h> +#include <malloc.h> +#include <mapmem.h> +#include <menu.h> +#include <video.h> +#include <video_console.h> +#include <linux/input.h> +#include "scene_internal.h" + +static void scene_menuitem_destroy(struct scene_menitem *item) +{ + free(item->name); + free(item); +} + +void scene_menu_destroy(struct scene_obj_menu *menu) +{ + struct scene_menitem *item, *next; + + list_for_each_entry_safe(item, next, &menu->item_head, sibling) + scene_menuitem_destroy(item); +} + +/** + * menu_point_to_item() - Point to a particular menu item + * + * Sets the currently pointed-to / highlighted menu item + */ +static void menu_point_to_item(struct scene_obj_menu *menu, uint item_id) +{ + menu->cur_item_id = item_id; +} + +int scene_menu_arrange(struct scene *scn, struct scene_obj_menu *menu) +{ + struct scene_menitem *item; + int y, cur_y; + int ret; + + y = menu->obj.y; + if (menu->title_id) { + ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.x, y); + if (ret < 0) + return log_msg_ret("tit", ret); + + ret = scene_obj_get_hw(scn, menu->title_id, NULL); + if (ret < 0) + return log_msg_ret("hei", ret); + + y += ret * 2; + } + + /* + * Currently everything is hard-coded to particular columns so this + * won't work on small displays and looks strange if the font size is + * small. This can be updated once text measuring is supported in + * vidconsole + */ + cur_y = -1; + list_for_each_entry(item, &menu->item_head, sibling) { + int height; + + ret = scene_obj_get_hw(scn, item->desc_id, NULL); + if (ret < 0) + return log_msg_ret("get", ret); + height = ret; + + if (item->flags & SCENEMIF_GAP_BEFORE) + y += height; + + /* select an item if not done already */ + if (!menu->cur_item_id) + menu_point_to_item(menu, item->id); + + /* + * Put the label on the left, then leave a space for the + * pointer, then the key and the description + */ + if (item->label_id) { + ret = scene_obj_set_pos(scn, item->label_id, menu->obj.x, + y); + if (ret < 0) + return log_msg_ret("nam", ret); + } + + ret = scene_obj_set_pos(scn, item->key_id, menu->obj.x + 230, + y); + if (ret < 0) + return log_msg_ret("key", ret); + + ret = scene_obj_set_pos(scn, item->desc_id, menu->obj.x + 280, + y); + if (ret < 0) + return log_msg_ret("des", ret); + + if (menu->cur_item_id == item->id) + cur_y = y; + + if (item->preview_id) { + bool hide; + + /* + * put all previews on top of each other, on the right + * size of the display + */ + ret = scene_obj_set_pos(scn, item->preview_id, -4, y); + if (ret < 0) + return log_msg_ret("prev", ret); + + hide = menu->cur_item_id != item->id; + ret = scene_obj_set_hide(scn, item->preview_id, hide); + if (ret < 0) + return log_msg_ret("hid", ret); + } + + y += height; + } + + if (menu->pointer_id && cur_y != -1) { + /* + * put the pointer to the right of and level with the item it + * points to + */ + ret = scene_obj_set_pos(scn, menu->pointer_id, + menu->obj.x + 200, cur_y); + if (ret < 0) + return log_msg_ret("ptr", ret); + } + + return 0; +} + +int scene_menu(struct scene *scn, const char *name, uint id, + struct scene_obj_menu **menup) +{ + struct scene_obj_menu *menu; + int ret; + + ret = scene_obj_add(scn, name, id, SCENEOBJT_MENU, + sizeof(struct scene_obj_menu), + (struct scene_obj **)&menu); + if (ret < 0) + return log_msg_ret("obj", -ENOMEM); + + if (menup) + *menup = menu; + INIT_LIST_HEAD(&menu->item_head); + + ret = scene_menu_arrange(scn, menu); + if (ret) + return log_msg_ret("pos", ret); + + return menu->obj.id; +} + +static struct scene_menitem *scene_menu_find_key(struct scene *scn, + struct scene_obj_menu *menu, + int key) +{ + struct scene_menitem *item; + + list_for_each_entry(item, &menu->item_head, sibling) { + if (item->key_id) { + struct scene_obj_txt *txt; + const char *str; + + txt = scene_obj_find(scn, item->key_id, SCENEOBJT_TEXT); + if (txt) { + str = expo_get_str(scn->expo, txt->str_id); + if (str && *str == key) + return item; + } + } + } + + return NULL; +} + +int scene_menu_send_key(struct scene *scn, struct scene_obj_menu *menu, int key, + struct expo_action *event) +{ + struct scene_menitem *item, *cur, *key_item; + + cur = NULL; + key_item = NULL; + + if (!list_empty(&menu->item_head)) { + list_for_each_entry(item, &menu->item_head, sibling) { + /* select an item if not done already */ + if (menu->cur_item_id == item->id) { + cur = item; + break; + } + } + } + + if (!cur) + return -ENOTTY; + + switch (key) { + case BKEY_UP: + if (item != list_first_entry(&menu->item_head, + struct scene_menitem, sibling)) { + item = list_entry(item->sibling.prev, + struct scene_menitem, sibling); + event->type = EXPOACT_POINT; + event->select.id = item->id; + log_debug("up to item %d\n", event->select.id); + } + break; + case BKEY_DOWN: + if (!list_is_last(&item->sibling, &menu->item_head)) { + item = list_entry(item->sibling.next, + struct scene_menitem, sibling); + event->type = EXPOACT_POINT; + event->select.id = item->id; + log_debug("down to item %d\n", event->select.id); + } + break; + case BKEY_SELECT: + event->type = EXPOACT_SELECT; + event->select.id = item->id; + log_debug("select item %d\n", event->select.id); + break; + case BKEY_QUIT: + event->type = EXPOACT_QUIT; + log_debug("quit\n"); + break; + case '0'...'9': + key_item = scene_menu_find_key(scn, menu, key); + if (key_item) { + event->type = EXPOACT_SELECT; + event->select.id = key_item->id; + } + break; + } + + menu_point_to_item(menu, item->id); + + return 0; +} + +int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id, + uint key_id, uint label_id, uint desc_id, uint preview_id, + uint flags, struct scene_menitem **itemp) +{ + struct scene_obj_menu *menu; + struct scene_menitem *item; + int ret; + + menu = scene_obj_find(scn, menu_id, SCENEOBJT_MENU); + if (!menu) + return log_msg_ret("find", -ENOENT); + + /* Check that the text ID is valid */ + if (!scene_obj_find(scn, desc_id, SCENEOBJT_TEXT)) + return log_msg_ret("txt", -EINVAL); + + item = calloc(1, sizeof(struct scene_obj_menu)); + if (!item) + return log_msg_ret("item", -ENOMEM); + item->name = strdup(name); + if (!item->name) { + free(item); + return log_msg_ret("name", -ENOMEM); + } + + item->id = resolve_id(scn->expo, id); + item->key_id = key_id; + item->label_id = label_id; + item->desc_id = desc_id; + item->preview_id = preview_id; + item->flags = flags; + list_add_tail(&item->sibling, &menu->item_head); + + ret = scene_menu_arrange(scn, menu); + if (ret) + return log_msg_ret("pos", ret); + + if (itemp) + *itemp = item; + + return item->id; +} + +int scene_menu_set_title(struct scene *scn, uint id, uint title_id) +{ + struct scene_obj_menu *menu; + struct scene_obj_txt *txt; + + menu = scene_obj_find(scn, id, SCENEOBJT_MENU); + if (!menu) + return log_msg_ret("menu", -ENOENT); + + /* Check that the ID is valid */ + if (title_id) { + txt = scene_obj_find(scn, title_id, SCENEOBJT_TEXT); + if (!txt) + return log_msg_ret("txt", -EINVAL); + } + + menu->title_id = title_id; + + return 0; +} + +int scene_menu_set_pointer(struct scene *scn, uint id, uint pointer_id) +{ + struct scene_obj_menu *menu; + struct scene_obj *obj; + + menu = scene_obj_find(scn, id, SCENEOBJT_MENU); + if (!menu) + return log_msg_ret("menu", -ENOENT); + + /* Check that the ID is valid */ + if (pointer_id) { + obj = scene_obj_find(scn, pointer_id, SCENEOBJT_NONE); + if (!obj) + return log_msg_ret("obj", -EINVAL); + } + + menu->pointer_id = pointer_id; + + return 0; +} + +int scene_menu_display(struct scene_obj_menu *menu) +{ + struct scene *scn = menu->obj.scene; + struct scene_obj_txt *pointer; + struct expo *exp = scn->expo; + struct scene_menitem *item; + const char *pstr; + + printf("U-Boot : Boot Menu\n\n"); + if (menu->title_id) { + struct scene_obj_txt *txt; + const char *str; + + txt = scene_obj_find(scn, menu->title_id, SCENEOBJT_TEXT); + if (!txt) + return log_msg_ret("txt", -EINVAL); + + str = expo_get_str(exp, txt->str_id); + printf("%s\n\n", str); + } + + if (list_empty(&menu->item_head)) + return 0; + + pointer = scene_obj_find(scn, menu->pointer_id, SCENEOBJT_TEXT); + pstr = expo_get_str(scn->expo, pointer->str_id); + + list_for_each_entry(item, &menu->item_head, sibling) { + struct scene_obj_txt *key = NULL, *label = NULL; + struct scene_obj_txt *desc = NULL; + const char *kstr = NULL, *lstr = NULL, *dstr = NULL; + + key = scene_obj_find(scn, item->key_id, SCENEOBJT_TEXT); + if (key) + kstr = expo_get_str(exp, key->str_id); + + label = scene_obj_find(scn, item->label_id, SCENEOBJT_TEXT); + if (label) + lstr = expo_get_str(exp, label->str_id); + + desc = scene_obj_find(scn, item->desc_id, SCENEOBJT_TEXT); + if (desc) + dstr = expo_get_str(exp, desc->str_id); + + printf("%3s %3s %-10s %s\n", + pointer && menu->cur_item_id == item->id ? pstr : "", + kstr, lstr, dstr); + } + + return -ENOTSUPP; +} |