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authorMax Krummenacher <max.krummenacher@toradex.com>2019-01-04 13:45:49 +0100
committerMax Krummenacher <max.krummenacher@toradex.com>2019-03-06 19:03:31 +0100
commitab205d9308f3f869432d002412a0b11e28606696 (patch)
tree70094628d1f1a53840c62553d81f4f498081be89 /recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
parentb86261ad84a017494219d4e8d6be3162d674ab6d (diff)
apalis/colibri-t20 -t30: drop machines
These machines use an old Nvidia provided downstream kernel 3.1.10. They are no longer compatible with more recent sysroot components, e.g. libc, xserver et. al. The maintenance burden to keep the userspace components in their old version becomes simply too high. Keep using the rocko based 2.8 BSP for these machines. Signed-off-by: Max Krummenacher <max.krummenacher@toradex.com>
Diffstat (limited to 'recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch')
-rw-r--r--recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch93
1 files changed, 0 insertions, 93 deletions
diff --git a/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch b/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
deleted file mode 100644
index 73b27a1..0000000
--- a/recipes-bsp/tdx-nv-binaries/files/nvsamples-no-binary-shaders.patch
+++ /dev/null
@@ -1,93 +0,0 @@
-diff -Naur nvsamples.orig/make/nvdefs.mk nvsamples/make/nvdefs.mk
---- nvsamples.orig/make/nvdefs.mk 2012-09-10 19:16:45.299731097 +0200
-+++ nvsamples/make/nvdefs.mk 2012-09-24 19:41:40.659811178 +0200
-@@ -86,7 +86,8 @@
-
- NV_CGDIR = $(NV_TOPDIR)/utils/Cg
- HEXIFY = $(NV_CGDIR)/hexify.pl
--CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
-+#prevent binary shaders, the L4T OpenGL drivers do not support them
-+#CGC = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/cgc -quiet
- SHADER_FIX = $(NV_CGDIR)/$(NV_HOST_OSTYPE)/shaderfix
- CGC_CG = $(CGC)
- CGC_GLSL = $(CGC) -ogles
-@@ -124,3 +127,10 @@
- $(CGC_CG_FRG) -o $*.tmp $<
- $(SHADER_FIX) -o $@ $*.tmp
- rm -rf $*.tmp
-+
-+#deploy source shaders in headerfiles
-+%.hglslv: %.glslv
-+ $(HEXIFY) $< $@
-+
-+%.hglslf: %.glslf
-+ $(HEXIFY) $< $@
-
-diff -Naur nvsamples.orig/samples/opengles2/bubble/shaders.c nvsamples/samples/opengles2/bubble/shaders.c
---- nvsamples.orig/samples/opengles2/bubble/shaders.c 2011-05-04 13:36:25.000000000 +0200
-+++ nvsamples/samples/opengles2/bubble/shaders.c 2012-10-16 14:17:57.593654157 +0200
-@@ -88,16 +88,16 @@
- // Otherwise, load and compile the shader sources
- prog_bubble =
- NvGl2DemoLoadShaderSources(
-- "bubble_vert.glslv", "bubble_frag.glslf", GL_FALSE);
-+ "shaders/bubble_vert.glslv", "shaders/bubble_frag.glslf", GL_FALSE);
- prog_mesh =
- NvGl2DemoLoadShaderSources(
-- "mesh_vert.glslv", "mesh_frag.glslf", GL_FALSE);
-+ "shaders/mesh_vert.glslv", "shaders/mesh_frag.glslf", GL_FALSE);
- prog_cube =
- NvGl2DemoLoadShaderSources(
-- "envCube_vert.glslv", "envCube_frag.glslf", GL_FALSE);
-+ "shaders/envCube_vert.glslv", "shaders/envCube_frag.glslf", GL_FALSE);
- prog_mouse =
- NvGl2DemoLoadShaderSources(
-- "mouse_vert.glslv", "mouse_frag.glslf", GL_FALSE);
-+ "shaders/mouse_vert.glslv", "shaders/mouse_frag.glslf", GL_FALSE);
- # endif
-
- success = prog_bubble && prog_mesh && prog_cube && prog_mouse;
-diff -Naur nvsamples.orig/samples/opengles2/ctree/shaders.c nvsamples/samples/opengles2/ctree/shaders.c
---- nvsamples.orig/samples/opengles2/ctree/shaders.c 2011-05-04 13:36:26.000000000 +0200
-+++ nvsamples/samples/opengles2/ctree/shaders.c 2012-10-16 14:17:16.193651084 +0200
-@@ -130,22 +130,22 @@
- // Otherwise, load and compile the shader sources
- prog_solids =
- NvGl2DemoLoadShaderSources(
-- "lighting_vert.glslv", "solids_frag.glslf", GL_FALSE);
-+ "shaders/lighting_vert.glslv", "shaders/solids_frag.glslf", GL_FALSE);
- prog_leaves =
- NvGl2DemoLoadShaderSources(
-- "lighting_vert.glslv", "leaves_frag.glslf", GL_FALSE);
-+ "shaders/lighting_vert.glslv", "shaders/leaves_frag.glslf", GL_FALSE);
- prog_simplecol =
- NvGl2DemoLoadShaderSources(
-- "simplecol_vert.glslv", "simplecol_frag.glslf", GL_FALSE);
-+ "shaders/simplecol_vert.glslv", "shaders/simplecol_frag.glslf", GL_FALSE);
- prog_simpletex =
- NvGl2DemoLoadShaderSources(
-- "simpletex_vert.glslv", "simpletex_frag.glslf", GL_FALSE);
-+ "shaders/simpletex_vert.glslv", "shaders/simpletex_frag.glslf", GL_FALSE);
- prog_overlaycol =
- NvGl2DemoLoadShaderSources(
-- "overlaycol_vert.glslv", "overlaycol_frag.glslf", GL_FALSE);
-+ "shaders/overlaycol_vert.glslv", "shaders/overlaycol_frag.glslf", GL_FALSE);
- prog_overlaytex =
- NvGl2DemoLoadShaderSources(
-- "overlaytex_vert.glslv", "overlaytex_frag.glslf", GL_FALSE);
-+ "shaders/overlaytex_vert.glslv", "shaders/overlaytex_frag.glslf", GL_FALSE);
- # endif
- success = prog_solids && prog_leaves
- && prog_simplecol && prog_simpletex
-diff -Naur nvsamples.orig/samples/opengles2/gears/gears.c nvsamples/samples/opengles2/gears/gears.c
---- nvsamples.orig/samples/opengles2/gears/gears.c 2011-05-04 13:36:27.000000000 +0200
-+++ nvsamples/samples/opengles2/gears/gears.c 2012-10-16 14:14:51.433680786 +0200
-@@ -393,7 +393,7 @@
- // Otherwise, load and compile the shader source
- gearShaderProgram =
- NvGl2DemoLoadShaderSources(
-- "gears_vert.glslv", "gears_frag.glslf", GL_FALSE);
-+ "shaders/gears_vert.glslv", "shaders/gears_frag.glslf", GL_FALSE);
- # endif
-
- // Use the program we just loaded